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GOLDstandard GOLDstandard is offline

Eclectic

Visitor Messages

Showing Visitor Messages 16 to 30 of 35
  1. Shiny Quagsire
    February 2nd, 2014 10:35 PM
    Shiny Quagsire
    Yes, I will be continuing MEH, because as much as I like Pascal, I'm not at all going to just drop it and fix all of Lu-Ho's bugs because who knows how bad or good his code could be. And I'm not even sure if A-Map could possibly be ported to any other OS's, which is obviously important to me since I'm a Linux user. It's definitely an interesting turn of events though, but I'm sure MEH will develop faster since I'm both more familiar with my own code and as a language Java is much more modern than Pascal. And for the code openness, I have a personal belief that if it's a tool for hacking it should be made open from day one, because the flaw with A-Map was that there was one person who regulated what went in, making hacks like the Day/Night pokemon hack pretty much useless without a tool to edit it. So basically, yes, I will continue working on MEH.
  2. karatekid552
    December 15th, 2013 12:34 PM
    karatekid552
    The ini is correct, however PGE doesn't play well with some of Jambo's hacks.
  3. karatekid552
    December 15th, 2013 12:03 PM
    karatekid552
    EVERY single bug.:p Just because you see them, doesn't mean I do. I'm looking for things that break the game right now, but if you see something, even if it just that wild pokemon aren't having the proper movesets for their level, let me know. (That one turned out to be a huge bug in the expanded moves asm.:p)
  4. karatekid552
    December 15th, 2013 7:01 AM
    karatekid552
    I'm running a new system where there isn't a thread. Read about how it works here.http://www.pokemonhackersonline.com/showthread.php?p=126824
  5. karatekid552
    November 3rd, 2013 6:44 PM
    karatekid552
    Well, I'm going to make the patch 100% open source from here on out. The stuff that Jambo did won't be, but anything I do will be documented. Hopefully that is where guys like you will be able to help out in finding my mistakes and such.
  6. karatekid552
    November 3rd, 2013 1:08 PM
    karatekid552
    Yes, as soon as I have time, I am going to release a beta as is. I don't have a list of what isn't done, so I'm going to open up the current version and compile a list from what people tell me about it.
  7. MrDollSteak
    October 27th, 2013 6:18 PM
    MrDollSteak
    Hey! I probably couldn't put it into the 4th/5th move animation resource because its really quite complicated. Also it's not actually my code as such, Kurapika just showed me how he created it, using his routines, so I'd ask him for my permission to use them.
  8. MrDollSteak
    October 6th, 2013 6:35 PM
    MrDollSteak
    It requires ASM. To be honest I only know how to implement them thanks to Doesnt. Skill Link is probably the only easy one, as that's just a battle script, but the rest were all done by ASM. I could only really do them because Doesnt told me which checks his abilities replaced, so I located them and then branched to free space.
  9. DoesntKnowHowToPlay
    October 6th, 2013 6:02 PM
    DoesntKnowHowToPlay
    I just used Hackmew's for basic reference and messed around with stuff. I began by trying to figure out how the numerous shoddy physical/special splits at the time worked and how they could be fixed, although that might not be the best starting place.
  10. DoesntKnowHowToPlay
    October 6th, 2013 11:25 AM
    DoesntKnowHowToPlay
    It requires writing some assembly, actually. Somewhere in damage calc there's a check to see if the attacker is holding an item with the Choice Band effect. What I did was make it so that, instead of directly increasing Attack, it branches to my own method, which checks the item again and increases the appropriate attacking stat depending on which Choice item it actually is.

    There's not a whole lot I can say that would help with this other than encouraging you to dive into the ASM and try to figure it out yourself :/
  11. pawell6
    September 12th, 2013 3:53 AM
    pawell6
    I'm working alone. It won't be a base, but sideshow project with more stuff then only added moves
  12. pawell6
    September 11th, 2013 6:46 AM
    pawell6
    Well, I added about 80 new moves to FR. Most of the animations and effects are done by me. It's also possible now to add new particles to move's animation, so I'm also refreshing some older animations. It may be some sideshow project in future.
  13. pawell6
    September 2nd, 2013 1:03 PM
    pawell6
    Well, thanks for your words. Most of the moves is done. I'm updating movesets - it's gonna take some time. I'm also making icons for some evolutions like yanmega, magmortar and others.
  14. Noscium
    August 30th, 2013 11:19 PM
    Noscium
    Everythings depend of the sprite you want.
  15. GOLDstandard
    July 26th, 2013 7:49 PM
    GOLDstandard
    JUST GOT IT, thank you for you're help my friend

About Me

  • About GOLDstandard
    Quick Self-Introduction
    Hello!
    Biography
    Student studying computer science from California. I hope to one day design games for a living!
    Interests
    Water Polo, swimming, hacking, gaming
    Location
    California
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Bold
    Favorite Pokémon
    Hoopa Unbound
    Hydreigon
    Nosepass
    Darmanitan
    Greninja
  • Signature
    ~Eclectic~

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  • Last Activity: May 3rd, 2016 1:16 PM
  • Join Date: July 20th, 2013
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