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GOLDstandard GOLDstandard is offline


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Showing Visitor Messages 16 to 28 of 28
  1. MrDollSteak
    October 6th, 2013 06:35 PM
    It requires ASM. To be honest I only know how to implement them thanks to Doesnt. Skill Link is probably the only easy one, as that's just a battle script, but the rest were all done by ASM. I could only really do them because Doesnt told me which checks his abilities replaced, so I located them and then branched to free space.
  2. DoesntKnowHowToPlay
    October 6th, 2013 06:02 PM
    I just used Hackmew's for basic reference and messed around with stuff. I began by trying to figure out how the numerous shoddy physical/special splits at the time worked and how they could be fixed, although that might not be the best starting place.
  3. DoesntKnowHowToPlay
    October 6th, 2013 11:25 AM
    It requires writing some assembly, actually. Somewhere in damage calc there's a check to see if the attacker is holding an item with the Choice Band effect. What I did was make it so that, instead of directly increasing Attack, it branches to my own method, which checks the item again and increases the appropriate attacking stat depending on which Choice item it actually is.

    There's not a whole lot I can say that would help with this other than encouraging you to dive into the ASM and try to figure it out yourself :/
  4. pawell6
    September 12th, 2013 03:53 AM
    I'm working alone. It won't be a base, but sideshow project with more stuff then only added moves
  5. pawell6
    September 11th, 2013 06:46 AM
    Well, I added about 80 new moves to FR. Most of the animations and effects are done by me. It's also possible now to add new particles to move's animation, so I'm also refreshing some older animations. It may be some sideshow project in future.
  6. pawell6
    September 2nd, 2013 01:03 PM
    Well, thanks for your words. Most of the moves is done. I'm updating movesets - it's gonna take some time. I'm also making icons for some evolutions like yanmega, magmortar and others.
  7. Noscium
    August 30th, 2013 11:19 PM
    Everythings depend of the sprite you want.
  8. GOLDstandard
    July 26th, 2013 07:49 PM
    JUST GOT IT, thank you for you're help my friend
  9. MrDollSteak
    July 26th, 2013 07:33 PM
    Yeah. Are you putting the ZZ YY XX in reverse hex. eg. If you offset where you post the code is 900000 you put 00 00 90 08 right?
  10. MrDollSteak
    July 25th, 2013 11:01 PM
    Uh i'm not sure actually, I've also used Pawells Draco Meteor and had no problem. Are you sure you're setting the pointers up properly?
  11. MrDollSteak
    July 25th, 2013 08:26 PM
    Dark Pulse is broken in the Original Post, but if you go down to one of my posts where I added it, it's fixed. There was a pointer somewhere. As for Dragon Pulse, that's working 100% for me, I even implemented it into a new rom with no problem the other day.
  12. GOLDstandard
    July 25th, 2013 07:29 PM
    Thanks doesn't, the tut was very useful, some others I read were useless... I appreciate it!
  13. DoesntKnowHowToPlay

About Me

  • About GOLDstandard
    I liek poekmons
    Water Polo, swimming, hacking, gaming
    Male ♂
    Favorite Pokémon
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    Pokemon is fun


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  • Last Activity: December 20th, 2014 01:49 PM
  • Join Date: July 20th, 2013
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