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ZodiacDaGreat ZodiacDaGreat is offline

Working on a Mobile System

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Showing Visitor Messages 151 to 165 of 237
  1. Liquid Shadow
    November 6th, 2009 08:08 PM
    Liquid Shadow
    Hey ZDG. Long time no talk. How's it been?

    Anyway, I was just wondering.. Do you happen to know the UnLz number for the Ruby Title Screen LOGO tilemap? Because I can't find it, and I want to edit the way the logo's shape. Any help would be appreciated =).

    Also, Do you know where the TileMap for the Pokemon Logo is? I couldn't find that either.

    P.S. I'm NeoNemesis. Just had my name changed.
  2. ~Teh Panda~
    October 24th, 2009 06:53 PM
    ~Teh Panda~
    WTF happened to your site?
  3. ~Teh Panda~
    October 21st, 2009 07:26 PM
    ~Teh Panda~
    Hey my friend! I have been gone for a while and wanted to stop by to say hello, how have you beem?
  4. HackMew
    June 10th, 2009 10:53 PM
    HackMew
    Yeah, me too.
  5. HackMew
    June 10th, 2009 02:00 AM
    HackMew
    Great news! See ya later!
  6. Erick
    May 8th, 2009 05:02 PM
    Erick
    Sorry, I need support with your tool...
    What is Flag Routine for?
  7. Pokepal17
    April 16th, 2009 01:12 AM
    Pokepal17
    I see, well thanks anyway. The grass I got myself from a gsc screenie. Well, it doesn't matter, I've got enough map fillers as it is
  8. ZodiacDaGreat
    April 15th, 2009 08:03 PM
    ZodiacDaGreat
    The credits isn't done yet
    Anyway, those are zel's tiles and I don't think I can use them yet. Those are currently removed in my newer version and maybe re-added once zel lets people use some of his tiles from beta 5 of Shiny Gold.
  9. Pokepal17
    April 15th, 2009 01:31 AM
    Pokepal17
    Hey, I was looking at ur hack's site and I couldn't access the credits and please could you tell me where u got the circled tiles from.
  10. Liquid Shadow
    March 29th, 2009 09:04 PM
    Liquid Shadow
    Hey again.
    Just wondering, any progress on your next ASM tut or your new FontEd?

    Also, in your website you said FontEd would have font import and export, so like would it be able to import like .ttf? (highly doubt it, as it's not even an image.)
  11. Liquid Shadow
    March 16th, 2009 03:05 PM
    Liquid Shadow
    Lol no you misunderstood my question... My main question was: Is the tileset you rip from a game using A-Map compressed or not compressed? Or are they neither? I did read the read-me before I posted btw...xD
  12. Liquid Shadow
    March 15th, 2009 08:28 PM
    Liquid Shadow
    Umm... I'm probably going to sound really dumb right now but.. Is the tileset you take from A-Map Compressed or Uncompressed?
    And can you use two major tilesets at once? Or does it really matter (as you can change amount of blocks in A-Map)?
  13. Liquid Shadow
    March 15th, 2009 08:16 AM
    Liquid Shadow
    Thanks a lot!
    I hope it didn't take TOO long to find it.
    Thanks again.
  14. Liquid Shadow
    March 14th, 2009 01:14 PM
    Liquid Shadow
    Oh, Ok lol. I thought it was done because you posted all those features and stuff. Well, anyways can't wait till it's released. Also, about Tileset Manager, if you insert a main tileset does that mean you are also adding extra animations? I doubt it though because I'm pretty sure it's impossible.
  15. thethethethe
    March 14th, 2009 02:43 AM
    thethethethe
    Little bit, but not too much. I'll see if I can write up the rest tomorrow.

About Me

  • About ZodiacDaGreat
    Interests
    Hacking, Anime, Manga, Making Friends & Chatting...
    Location
    South Pacific
    Gender
    Male ♂
    Nature
    Relaxed
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  • Join Date: February 9th, 2007
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