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cooley cooley is offline

///Keepin' it simple

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Showing Visitor Messages 11 to 20 of 976
  1. TSK
    September 27th, 2012 12:43 AM
    TSK
    I currently have the character portrait GUI app and a working script compiler that is a command line tool and not exactly user friendly.
    I plan on staying away from maps for now. There are plenty of existing maps to repurpose.
    I also have some handy resources such as a Sappy.xml with tags for the game, a list of units in ROM order and a list of Pilots in ROM order.

  2. TSK
    September 22nd, 2012 02:16 AM
    TSK
    Nvm, that thing about expanding ROMs, found it.
    I'm now starting work on a script compiler.

  3. Binary
    September 21st, 2012 08:45 PM
    Binary
    By last video, do you mean the one with Entei? The scripting is really clean and nicely done. :)

    Sorry for the late response, I actually had exams and a lot stuff going on.
    I haven't really been able to do a lot of hacking though. I probably will try to get back on track on my own free time haha.

  4. TSK
    September 21st, 2012 07:40 AM
    TSK
    Do you know of a proper way to append empty space to a ROM file?
    This game has all 16 original MB in use.

  5. TSK
    September 18th, 2012 09:02 AM
    TSK
    A thorough liking for the series sparked the idea of hacking the games.

    Resources used and process:
    HEX editor
    Monkey Moore for the text table, truly excellent program for finding character tables.

    Textboxes were found by just looking for a pointer to the text once I could see where said text was. Then I hit a snag, there was nothing pointing to the textboxes. Through that route I could not get a hold of what makes the stages tick.
    Enter VBA SDL-H. The next thing I did was plow through traces looking for something useful using the address for the textbox. Eventually I came across something that looked a whole lot like a script parser. I fired up VBA-SDL-H set myself a breakpoint and observed. Rregister 1 gave me the offset of the script being read. Now I'm in the process of figuring out what all the functions in the scripting language do.
    Through this I also found a "master table" containing a bunch of pointers to the different things that make up a stage, for each stage.

    The portrait graphics were found using Tile Molester, they're not compressed.
    All other graphics turn out to be compressed and readable through UNlzGBA.

  6. TSK
    September 18th, 2012 01:24 AM
    TSK
    On a different note. I recently headed back into ROM hacking. Not in Pokémon games though, but in Super Robot Wars Original Generation 2 for GBA. Mostly to see what I could figure out, in the meanwhile however I've almost figured out enough to start making an actual hack!
    Stuff I figured out in order of discovery:
    -Text table
    -Character portraits + Visual Basic program for inserting and viewing them
    -How textboxes are defined
    -How unit spawning is defined
    -Currently, after staring at a debugger all day: delving into the scripting system

  7. hashtag
    September 14th, 2012 05:18 AM
    hashtag
    Thank you.

  8. TSK
    September 13th, 2012 06:57 AM
    TSK
    Indefinitely dead.

  9. Dudlas
    September 7th, 2012 03:04 AM
    Dudlas
    Hi! I've seen that you made titlescreen logo for foullump and I really liked it!!
    Can you show me how to make something like that or make it for me?
    Thanks!

  10. sab
    September 5th, 2012 06:16 PM
    sab
    Eruption's vid seems great! I'm surprised that you haven't animated the flowers in eruption though, I figured you'd be almost itching to try out all the cool little things that arose during your absence.

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