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destinedjagold destinedjagold is offline

Oh Hai Thar~ 'ω'

Visitor Messages

Showing Visitor Messages 1971 to 1980 of 6951
  1. NinjaLucario
    June 8th, 2012 08:47 AM
    NinjaLucario
    Heey, DJG!! How are You?? Have you gotten a GOOD job yet??
    I heard you were working on a new HACK!!! I'm looking really forward to it, you're my favorite PokeHacker you know
  2. lunape
    June 5th, 2012 08:34 AM
    lunape
    is there a chance for a new ruby destiny, a crazy out there one ????
  3. Eriah
    June 4th, 2012 08:40 AM
    Eriah
    Heheh. I still like it though.
    And your signature's pretty.
  4. Eriah
    June 4th, 2012 04:41 AM
    Eriah
    Cute Flareon picture~~~!
    *Huggles the Flareon spaztically*
  5. Sky
    June 2nd, 2012 12:55 PM
    Sky
    hi
    how are you
    have seen your new hack trailer
    and i look forward to it but keep your time and dont rush ,
  6. chrunch
    June 1st, 2012 08:22 PM
    chrunch
    Will you be making a thread for your new hack soon?
  7. vanillagfx
    May 29th, 2012 11:18 PM
    vanillagfx
    Oh thank you also I found out the problem to the screen thingy(by accident) just had to move the special 0x144 thing before the 0xff movement btw how would I hide those sprite events from the previous script forever? Also hate to bother you again but this is the script for after the previous one I provided happened. But there's a problem it is buggy as crap.. the sprites are being shown all over the place even though thats not where they were set in AM also in the last script at the end where you walk north when entering the new map you can see the other sprites right there at the exit which shouldnt be there until you walk on the new script event. Anything important I should do in AM to the sprites?
    Spoiler:
    #dynamic 0x806D11

    #org @start
    lockall
    checkflag 0x120
    if 0x1 goto @skip
    special 0x113
    applymovement 0xFF @move1
    waitmovement 0x0
    applymovement 0x1 @move2
    applymovement 0x2 @move3
    waitmovement 0x0
    setflag 0x120
    releaseall
    end

    #org @skip
    releaseall
    end

    #org @move1
    #raw 0x3
    #raw 0xFE

    #org @move2
    #raw 0x61
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x60
    #raw 0xFE

    #org @move3
    #raw 0x61
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x18
    #raw 0x12
    #raw 0x11
  8. vanillagfx
    May 29th, 2012 10:20 PM
    vanillagfx
    Pretty big script but problem is the screen isn't moving at the end of the script, @move14 I believe. When you play it the character just walks straight and camera doesn't follow him it may be some stupid mistake knowing me. :'(
    Spoiler:
    #dynamic 0x8032E8

    #org @start
    lockall
    checkflag 0x120
    if 0x1 goto @skip
    special 0x113
    applymovement 0x7F @move1
    waitmovement 0x0
    msgbox @kid 0x6
    applymovement 0x7 @move2
    waitmovement 0x0
    applymovement 0x7 @move3
    waitmovement 0x0
    msgbox @kaga 0x6
    applymovement 0x7 @move4
    waitmovement 0x0
    applymovement 0x8 @move5
    waitmovement 0x0
    applymovement 0x6 @move6
    waitmovement 0x0
    msgbox @***** 0x6
    applymovement 0x3 @move7
    waitmovement 0x0
    msgbox @weirdo 0x6
    applymovement 0x6 @move8
    waitmovement 0x0
    msgbox @screw 0x6
    applymovement 0x6 @move9
    waitmovement 0x0
    msgbox @well 0x6
    applymovement 0x3 @move10
    waitmovement 0x0
    applymovement 0x5 @move11
    waitmovement 0x0
    msgbox @grunt 0x6
    msgbox @out 0x6
    applymovement 0x3 @move12
    applymovement 0x5 @move13
    waitmovement 0x0
    applymovement 0x7F @move14
    waitmovement 0x0
    msgbox @hide 0x6
    applymovement 0xFF @move15
    waitmovement 0x0
    special 0x114
    setflag 0x120
    releaseall
    end

    #org @skip
    clearflag 0x120
    releaseall
    end

    #org @move1
    #raw 0x8
    #raw 0x8
    #raw 0x8
    #raw 0x8
    #raw 0xB
    #raw 0xFE

    #org @kid
    = Kid: You'll pay for what you've\ndone to Nidorina! Go Kangaskhan\luse Tackle Attack!\l???: Slowbro, Seismic Toss!

    #org @move2
    #raw 0x20
    #raw 0x20
    #raw 0xFE

    #org @move3
    #raw 0x20
    #raw 0xFE

    #org @kaga
    = Now Slowbro finish him.

    #org @move4
    #raw 0x60
    #raw 0xFE

    #org @move5
    #raw 0x54
    #raw 0xFE

    #org @move6
    #raw 0x13
    #raw 0x13
    #raw 0x10
    #raw 0x65
    #raw 0x13
    #raw 0xFE

    #org @*****
    = Kid: What the hell dude..Why did\nyou have to go ahead and throw my\lpokemon? Who the hell throws a\lpokemon? Are you even sane?

    #org @move7
    #raw 0x12
    #raw 0x0
    #raw 0xFE

    #org @weirdo
    = ???: I didn't mean it like that I\njust meant to..

    #org @move8
    #raw 0x1
    #raw 0xFE

    #org @screw
    = Kid: Screw you prick...I'm\nleaving.

    #org @move9
    #raw 0x10
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x60
    #raw 0xFE

    #org @move10
    #raw 0x1
    #raw 0xFE

    #org @move11
    #raw 0x12
    #raw 0x0
    #raw 0xFE

    #org @well
    = ???: Well then..He didn't have to\ngo and hurt my feelings. Anyway\llets finish what we came here for,\llets pay a visit to our old friend\l\v\h01. You got the duct tape?

    #org @grunt
    = Grunt: Yeah boss.

    #org @out
    = ???: Lets go.

    #org @move12
    #raw 0x2
    #raw 0xFE

    #org @move13
    #raw 0x2
    #raw 0xFE

    #org @move14
    #raw 0x9
    #raw 0x9
    #raw 0x9
    #raw 0x9
    #raw 0xA
    #raw 0xFE

    #org @hide
    = \v\h01: Better hide somewhere quick.

    #org @move15
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0xFE
  9. vanillagfx
    May 29th, 2012 10:10 PM
    vanillagfx
    Hey do you mind helping me on this script It's almost finished.
  10. Digidestined123
    May 27th, 2012 09:16 AM
    Digidestined123
    Thanks a ton! It means a lot hearing that from you.

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General Information
  • Last Activity: 12 Hours Ago 03:21 AM
  • Join Date: May 27th, 2007
  • Referrals: 169

Emblems

Emblem Showcase - 20 Total
  Emblem
2009
This member rang in the new year at Pokécommunity.
Awarded: January 5th, 2009 02:21 AM
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Awarded: August 23rd, 2009 02:53 AM
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Was a participant in the Photography contest in the Photography Contest in the PokeCommunity Get-Together 6
Awarded: September 4th, 2009 12:45 PM
Hack of the Year Third Place Emblem
This user's hack has achieved a third place as a hack represented in one of the community's annual "Hack of the Year" competitions.
Awarded: December 28th, 2009 05:36 AM
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Awarded: March 29th, 2011 12:54 PM
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Awarded: April 24th, 2011 09:38 PM
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Awarded: May 10th, 2011 02:28 PM
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This member chimed into MMXII at the PokéCommunity!
Awarded: January 13th, 2012 08:06 PM
Hack of the Year First Place Emblem
This user's hack has achieved the Hack of the Year status in one of the community's annual "Hack of the Year" competitions.
Awarded: May 8th, 2012 09:18 AM
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These old folks have been around for far too long but we love them anyway.
Awarded: May 27th, 2012 06:34 AM
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Awarded: November 18th, 2012 04:39 AM
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Awarded: February 2nd, 2014 04:29 PM
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This person's a Kalos genius, and is always ready to answer questions regarding Pokémon X and Y. Professor Sycamore is proud of you!
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Have you ever wonderered what friendship could be? That's until you shared your magic with me!
Awarded: July 16th, 2014 03:53 PM
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This member was a participant of the GT11 Pokémon Battling Tournament.
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Skilled and creative, these members have written their way past through PC's literary standards. Includes those who excel at the roleplaying genre.
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Awarded: October 13th, 2014 03:12 PM

Blog

Latest Blog Entry

Posted January 29th, 2014 at 12:36 AM by destinedjagold Comments 2
Posted inUncategorized
I might as well go ahead and write a blog about the shinies that I have obtained in this game.
It'll be like a reminder to myself to see my previous shinies. :3

Anyway, Pokémon X, along with Pokémon Y, are the first PKMN games created for the Nintendo 3DS.
X is my first ever handheld game after a long while. My last was Ruby on the GBA handheld.

My Shiny Collection
December, 2013
While randomly training in the Victory Road, I stumbled upon the sparkling Gurdurr. I only had a lvl100 Yveltal and 5 other weakling PKMN, so I wasted a lot of Pokéballs on that thing. xD
January, 2014
I randomly encountered this Charmeleon in a Friend Safari, while trying to see what PKMN they have there. I have evolved him into a Charizard and used him in my early wifi battles. :3
...

Posted December 25th, 2013 at 09:19 PM by destinedjagold Comments 1
Posted inUncategorized
I managed to find a trade for a Snivy with my...erm...forgot...in GTS, and after hatching a few more Snivys, I finally managed to get all starters: From Kanto to Kalos! w00t!

And now the hard part: trading for legendaries... >.>

Posted November 11th, 2013 at 06:43 PM by destinedjagold Comments 3
Posted inUncategorized
ROM Hacking's Useful Threads
“A collection of useful threads in ROM Hacking.”

- Simple Questions
- Script Help Thread
- How to Play Hacks
My ROM Hacking Tutorials
“A collection of tutorials that I wrote for ROM Hacking.”

- Basics of Scripting
- Text Editing
- PKMN Sprite Editing
- Changing PKMN Cries
- Patching IPS/UPS Files
- [Ruby] Add New Attacks
- [Ruby] Add New Types
Useful ROM Hacking
...

Posted October 30th, 2013 at 05:41 PM by destinedjagold Comments 8
Hello and good day.

I am happy to share with you guys that I've made quite a lot of progress with the game.
But by progress, I mean the technical sides...
Meaning, I've managed to successfully increase the number of attacks of the game, so now, I don't have to replace old ones. :3

And oh, I hired a mapper. Haven't heard from him yet as of this writing though.

Anyway, I've been experimenting with adding new types into the game.
Spoiler:
...

Posted September 21st, 2013 at 08:52 PM by destinedjagold Comments 1
Hello and good day to everyone.
I have made some progress with the fourth RD game this month.

Let's first start with a small video preview.

The video will show you some scenes of Cerulean City.

And after that, some screenies.

This screenshot is the event that will happen at the end of the video above.


As you
...
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