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destinedjagold destinedjagold is offline

Oh Hai Thar~ 'ω'

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Showing Visitor Messages 351 to 360 of 7074
  1. Death
    October 22nd, 2014 07:45 PM
    Ha ha thanks. You're planning to get OR/AS right? Ano version kukunin mo?
  2. Death
    October 22nd, 2014 07:10 PM
    Malapit na rin kasi ako matapos, irregular student lang nga ako kaya delay ako ng konti.
  3. Death
    October 22nd, 2014 06:58 PM
    Thursday at Friday lang yung pasok ko, so pakatapos nun, everyday sleepday. haha

    Oo, student pa ako. Ikaw?
  4. Death
    October 22nd, 2014 06:28 PM
    Oo nga eh, sarap matulog ngayon pero kailangan ko pumasok mamaya. haha
  5. Death
    October 22nd, 2014 06:14 PM
    Oo, taga pinas din ako. Okay lang ako. Ikaw?
  6. Jinprix
    October 22nd, 2014 06:13 PM
    na add na kita. eto FC ko : 4399-0087-5177, Jin ang ign. Thank you again!
  7. Jinprix
    October 22nd, 2014 06:08 PM
    uy salamat! mag online ako mayang 12
  8. Percy
    October 22nd, 2014 05:39 AM
    oo nga pala.
    may UP nga pala sa Cebu =/
    I can't remember when...is it September or August?
    I think its Sept. xD
  9. AtecainCorp.
    October 22nd, 2014 05:29 AM
    I think that can be helpfully for you. My discovery about Limbo Space Pokemon Entries.
    "~~~~~~~~~WHAT YOU NEED~~~~~~~~~~~~
    1. FSF
    2. Hex Editor <I use HexView>
    3. Patience and good eye XD
    4. Dex Entry Editor <I personaly recomend PGE Dex Editor. The best one>

    ~~~~~~~~~~STEP 1~~~~~~~~~~~~~~~~
    First of we need go to Dex Entry pointer which is on 3B1858. After we found it. Select (Decimal - 13932/ Hex - 366C) Bytes. This bytes are all Pokedex Entry Data... Repoint it to free space.

    ~~~~~~~~~~STEP 2~~~~~~~~~~~~~~~~
    After we repoint dex entry data. It was time to set new entry pointers after the last one <Asigned for Chimecho> So we go to begining of place where we repointed Entry Data. And select <Decimal - 36/Hex - 24> Bytes of data. This is bytes of single pokemon Entry. In my case I copy MissingNo. <000 pokemon> Data. And copy it 25 times after last entry.

    ~~~~~~~~~~STEP 3~~~~~~~~~~~~~~~~
    Ok. New Entries added. But what with system? We need change all directories of old dex entry to new one. Simple changing all (58 18 3B 08) To reverse pointer of your data. In my case (00 00 1a 09) <09 Becouse I use pointer 11a0000>. If you did it. Go to next step.

    ~~~~~~~~~~STEP 4~~~~~~~~~~~~~~~~
    Go to GBA PGE Dex editor ini file. And change this two sections.
    PokedexData=(To your new pointer)

    And turn on Dex Editor. Tada... Fully editable entries...

    If you do it right. In raw view <Without Editing> you should seen this.

    Optionaly if you want you can change the Footprints. But it was not really needed.

    I hope that my tutorial help you. Now I try expand CryConversionTable. But sadly I do not know how bytes have single entry."
    That was from my thread which waiting for Aproval. But it was 100% crushless. It needs some tests <With showing in Pokedex> But i think I can do it.
  10. AtecainCorp.
    October 22nd, 2014 02:49 AM
    So sad... I wonder about extra move animations for ROAR OF TIME, SPACIAL REND, PHANTOM FORCE. But Ok. I use existing in rom animations for my new 70 moves <With 40 completly made by me moves in three new types. Light, Crystal and Mist>


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  • Last Activity: 2 Hours Ago 06:22 AM
  • Join Date: May 27th, 2007
  • Referrals: 171


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Latest Blog Entry

Posted December 25th, 2013 at 09:19 PM by destinedjagold Comments 1
Posted inUncategorized
I managed to find a trade for a Snivy with my...erm...forgot...in GTS, and after hatching a few more Snivys, I finally managed to get all starters: From Kanto to Kalos! w00t!

And now the hard part: trading for legendaries... >.>

Posted November 11th, 2013 at 06:43 PM by destinedjagold Comments 3
Posted inUncategorized
ROM Hacking's Useful Threads
“A collection of useful threads in ROM Hacking.”

- Simple Questions
- Script Help Thread
- How to Play Hacks
My ROM Hacking Tutorials
“A collection of tutorials that I wrote for ROM Hacking.”

- Basics of Scripting
- Text Editing
- PKMN Sprite Editing
- Changing PKMN Cries
- Patching IPS/UPS Files
- [Ruby] Add New Attacks
- [Ruby] Add New Types
Useful ROM Hacking

Posted October 30th, 2013 at 05:41 PM by destinedjagold Comments 8
Hello and good day.

I am happy to share with you guys that I've made quite a lot of progress with the game.
But by progress, I mean the technical sides...
Meaning, I've managed to successfully increase the number of attacks of the game, so now, I don't have to replace old ones. :3

And oh, I hired a mapper. Haven't heard from him yet as of this writing though.

Anyway, I've been experimenting with adding new types into the game.

Posted September 21st, 2013 at 08:52 PM by destinedjagold Comments 1
Hello and good day to everyone.
I have made some progress with the fourth RD game this month.

Let's first start with a small video preview.

The video will show you some scenes of Cerulean City.

And after that, some screenies.

This screenshot is the event that will happen at the end of the video above.

As you

Posted August 6th, 2013 at 04:39 AM by destinedjagold Comments 10
Um... Mic test, mic test... 1 2 3...
Is this thing working?

Yes? Oh...

Ahem... Anyway.

Welcome to my blog here on PC!
This will be my very first blog entry, and uh... Let's start with news about the Ruby Destiny series.

You may or may not have heard that I am starting the fourth Ruby Destiny game. :3

I began working on the game on July, 2013, and on that month, I uploaded the very first sneak peek
Recent Comments
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Posted December 26th, 2013 at 03:05 PM by Tsutarja Tsutarja is offline
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Posted December 24th, 2013 at 03:11 AM by Zerkrom The Hedgehog Zerkrom The Hedgehog is offline
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Posted December 3rd, 2013 at 02:07 PM by ℨᶾanana ℨᶾanana is offline

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