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Atomic Reactor Atomic Reactor is offline

@atomicreactor

Visitor Messages

Showing Visitor Messages 51 to 60 of 1223
  1. PokemonOI
    June 29th, 2012 12:01 PM
    PokemonOI
    Lol yes, for a while I hated your ass...not seriously but really. It wasn't long though...

  2. PokemonOI
    June 29th, 2012 08:34 AM
    PokemonOI
    My old nemesis.....

  3. NitroPikachu
    June 29th, 2012 07:37 AM
    NitroPikachu
    does any1 wanna battle

  4. Blazers
    June 26th, 2012 06:22 AM
    Blazers

  5. Cilerba
    June 19th, 2012 09:23 PM
    Cilerba
    Two months.

  6. Shaly
    May 5th, 2012 05:15 AM
    Shaly
    Yep Firefox did the trick :D!

  7. Shaly
    April 29th, 2012 03:15 AM
    Shaly
    That's the problem :p i don't have an antivirus :D... al other files work from rapidshare... U could maybe send it to me?

  8. Shaly
    April 28th, 2012 10:11 AM
    Shaly
    Well i click the downloadbutton, then save it on my computer and after a second or so it says the download has been canceled... I tried it 100000 times :p...

  9. Maruno
    February 10th, 2012 10:52 AM
    Maruno
    Line 3 has a comma in it, which shouldn't exist. Line 4 is also wrong, since move[0] is the first move, not all of them. I was only being colloquial with my description, as I assumed you knew anything at all about coding (or could at least read the wiki to find out how a moveset worked), but if you want I'll give you some actual code.

    Events.onWildPokemonCreate+=proc {|sender,e|
    pokemon=e[0]
    if $game_switches[42]
    pokemon.moves[0]=PBMoves::TACKLE
    pokemon.moves[1]=PBMoves::BUBBLE
    pokemon.moves[2]=PBMoves::EMBER
    pokemon.moves[3]=PBMoves::VINEWHIP
    end
    }

  10. Maruno
    February 10th, 2012 07:29 AM
    Maruno
    Hmm, old versions. I don't like those.

    Search your scripts for the phrase Events.onWildPokemonCreate.trigger. If it exists anywhere, that's perfect, and you can follow the wiki's instructions on how to modify the Pokémon (but instead of making it shiny, edit the moveset instead).

    If it doesn't exist, then go into the def pbWildBattle just after the line genwildpoke=pbGenerateWildPokemon(species,level), insert some code along the lines of "if $game_switches[42], genwildpoke.moves[0]=PBMoves::HYPERBEAM, etc.".

    Either way, you'll need to turn a Global Switch on and off immediately before and after the battle.

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  • Last Activity: 16 Hours Ago 06:55 PM
  • Join Date: July 6th, 2007
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