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Anti Anti is offline

I forgive you, Chris Bosh.

Visitor Messages

Showing Visitor Messages 3461 to 3470 of 3610
  1. Anti
    April 27th, 2008 09:26 AM
    Spiritomb's entire goal is to wall special attackers snorlax can't take (Azelf, gengar, etc.) I don't think Tomb would take STAB Shadow Balls too well without a lot of SDef.

    And apparently Liquid Ooze doesn't work on shoddy =/

  2. silver%
    April 27th, 2008 09:25 AM
    sorry about grammar its just hard getting alot in when your under a character limit(psp)

    i also like forry(screw u chomp) and swampy on this team

    thats my unasked for rate(sorry couldnt resist)

  3. silver%
    April 27th, 2008 09:19 AM
    since im here why not make spirtomb bold
    my idea for this is those who hurt lax are physical
    calm mind hp fighting shadow ball painsplit

    i say painsplit over rest because you have many ways of stoping statuses

    and if you wanna get rid of shaymin i may suggest some wish support *cough jirachi*
    only thing with that is your opponent can get more crit chances but if your not scared i suggest bold/sassy or so charge beam(goes up almost every turn i think) cosmic powa ice beam/psy wish

    all out wall ev set

  4. Anti
    April 27th, 2008 06:56 AM
    Yeah, there are a few spelling errors I'm getting to, like "almosy" which I seem to make a lot.

  5. silver%
    April 27th, 2008 05:18 AM
    u spelled pokemon wrong on your description of zapdos*trys to fix problem*
    in your metagame guide(damn you smogon and your wierd ev sets)

  6. Anti
    April 26th, 2008 06:40 PM
    Okay, I did some editing. Results are teh pwnz0rz.

    Shaymin @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP/252 Def/4 SAtk
    Bold nature (+Def, -Atk)
    - Aromatherapy
    - Grass Knot
    - Hidden Power [Water]
    - Rest
    Tentacruel (M) @ Leftovers
    Ability: Liquid Ooze
    EVs: 204 HP/36 Spd/96 SAtk/172 SDef
    Calm nature (+SDef, -Atk)
    - Ice Beam
    - Rapid Spin
    - Surf
    - Toxic Spikes
    Hippowdon (M) @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP/4 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Earthquake
    - Ice Fang
    - Slack Off
    - Stealth Rock
    Spiritomb (M) @ Leftovers
    Ability: Pressure
    EVs: 252 HP/96 Def/160 SDef
    Calm nature (+SDef, -Atk)
    - Calm Mind
    - Hidden Power [Fighting]
    - Rest
    - Shadow Ball
    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 252 HP/220 Def/36 Spd
    Bold nature (+Def, -Atk)
    - Roar
    - Roost
    - Thunderbolt
    - Toxic
    Snorlax (M) @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP/4 Def/252 SDef
    Careful nature (+SDef, -SAtk)
    - Body Slam
    - Earthquake
    - Rest
    - Sleep Talk

    Copied off of Shoddy's awful export to text tool.

    Tentacruel looks to be a big ONLY concern is my lack of ability to switch into Outrage, especially from our friend Garchomp. Shaymin was mainly a filler at this point since you could call Zapdos a Gyarados counter, but I do need a cleric with Spiritomb's Rest going on (and CM is for MissyD).

    I might end up just running Pursuit over shadow Ball on Tomb to lol at CMers (and I could resttalk again). Then I could put in a steel (cough forretress cough) to resist Outrage, spike up the field, and do other awesome stuff

    Jir is also viable, only it poses more of a sweeping threat and can give forry and tenta wish support. that's where I'm at right now.

    BTW, I refuse to use Skarmory

    EDIT: How the hell did Shaymin get HP water? lol, it was HP fire.

    Anyways, I'm using the dreaded physical Jirachi instead of it.

  7. Anti
    April 26th, 2008 04:54 PM
    I would use Seed Flare if it had better PP, but I can't stall without it :0 That's not cool.

    Anyways, my team "as far as I know) is 100% solid besides Togekiss, so I might just settle for having a weakness. Still, I hate that >.>

    I've also found stuff like Vire and Raikou capable of beating it, but they're useless outside of that for this team, so yeah.

    I thought of replacing Gyarados with Zappy, but losing even more needed resistances and opening up a Weavile weak would suck :0

    In other words, it's a lose-lose situation. I can't think of any replacement that would work keeping the team intact. I could try Zappy over Shaymin, but I Stone Edge Gyarados would be a problem and I'd lack a cleric.

  8. sims796
    April 26th, 2008 04:17 PM
    True enough. Still, without 5 PP (or 8), Seed Flare would be far too powerful.

  9. Anti
    April 26th, 2008 04:14 PM
    WOMG Serene Grace! Uh oh!

    PP does concern me though That's why I went with Grass Knot.

    I still can't counter stupid NP Tokegiss, but Zapdos is the ONLY counter =/ I guess I'll have to install Zappy, *moan*

  10. sims796
    April 26th, 2008 04:13 PM
    Seed Flare is a viable move. In fact, it's a very good one. Of course, if the PP Pconcerns you, Grass Knot it is, but you do get the 40% chance to lower SP.Def. If that's not impressive...I mean, wow. Shame it doesn't have Serene Grace.

About Me

  • About Anti
    I have forgiven Chris Bosh.

    Besides that, I'm a retired Strategies and Movesets regular who, somewhat ironically, has improved a great deal as a battler since leaving. I'll battle you, but you'll probably lose. But maybe not.
    Pokemon, wargames, basketball, chocolate, exercising so I can responsibly enjoy chocolate
    Male ♂
    Also Known As
    PS alts of note include doomed Kevin Durant nickname Slim Reaper and theblanch
    Favorite Pokémon
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    Seven years after joining, I still have no idea what the hell this means.
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View Anti's BlogRecent Entries
Latest Blog Entry

Posted July 20th, 2012 at 11:18 AM by Anti Comments 7
Posted inUncategorized
Yeah, this is it for me. Five years ago today, I joined PC. Now my time here is coming to a close a half a decade later.

I won't go too in-depth here besides to say that my battling skills (and interest, to some degree) have eroded to the point where they couldn't be salvaged without time and effort that I can no longer muster. Furthermore, it just hasn't been all that fun for several years now for a ton of different reasons I do not wish wish to list, and having fun is the point...

Posted September 28th, 2009 at 05:36 PM by Anti Comments 2
This blog won't be very long. I obviously haven't posted many of these. Yeah, school can be a pain when you have a lot of homework and not a lot of energy.

Anyway, I originally thought that the second iteration of Stage 3 (to use Smogon's wording) would just be Manaphy and the already-OU Latias...and that's how it was going to be. But now Garchomp is being added into the test according to Jumpman, I would assume due to the close 44-41 vote in favor of it being Uber.


Posted September 12th, 2009 at 02:44 PM by Anti Comments 5
I figured I'd have some fun and predict the Stage 3 voting results. You can post some too if you'd like. I'll probably be wrong on about all of these, but I thought I'd have some fun so why not?

Shaymin-S - Uber

I think this will be voted Uber, actually. I think people are afraid of hax and afraid of Skymin's power and Speed. I actually don't blame them--it's a pretty effective Pokemon. I just wish...

Posted September 7th, 2009 at 01:17 PM by Anti Comments 8
They have finally been released, and you can find them here. I'm glad they're out, especially since I contributed to them this time around :3

The biggest "shocker" to me was Blissey at number 14 (if you include the Rotom formes, which I will do for this whole entry). How the mighty have fallen. Blissey is probably the best defensive Pokémon in the game, and it's not even close to the top ten. As a user of Blissey, my guess is that Blissey being vulnerable to Trick as well...

Posted September 6th, 2009 at 08:03 AM by Anti Comments 16
Posted inUncategorized
I know, long time, no see, right? People often complain about how S&M is dead, and while there isn't much we can do about that (after all, we cannot control who decides to frequent in the section), I figured that I might as well start using this again to maybe, possibly start some discussion. Honestly, I am still a bit puzzled by the failure of the Metagame Discussion Thread, and the best conclusion I can come to is that it failed because it was too bland or boring in some way. Hopefully I can...
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