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knizz knizz is offline

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Showing Visitor Messages 31 to 45 of 73
  1. sonic1
    December 24th, 2011 05:07 AM
    sonic1
    Wow, many thanks for the database (uses 6.1 version of IDA, isn't it? Glad i got it) and for taking your time to help me!

    ~Sonic1
  2. sonic1
    December 15th, 2011 08:57 AM
    sonic1
    What? But look at this:
    Spoiler:



    its "Mist from top right corner [09]" in map header. I get that it has priority under some BG's and other's not, if that is what you said.

    Also, how can i change the transparency of the things put in BG 0?

    Thanks
  3. sonic1
    December 12th, 2011 12:53 PM
    sonic1
    I got most of it, and i already made some progress. I managed to change the flags associated with the player, by changing the oam_thingy structure. Question is, now that i managed to change the flags, i want to research some other things. The effect i'm looking for is the semi-transparency of the FOG/MIST. But thats not an NPC. So how can i lookup the OAM properties of the fog so i can get a similar effect on NPC's?
  4. sonic1
    December 10th, 2011 06:57 AM
    sonic1
    Hey, knizz thanks for the last explanation!
    I've come with another doubt today, more complex, related to OAM, that only you seem to research that area around these parts.

    How can i apply a property to a specified OAM? I'm trying to apply alpha blending to an oam.

    Thanks in advance
  5. DavidJCobb
    October 6th, 2011 12:57 PM
    DavidJCobb
    Sent an invite.
  6. jvpski3
    September 23rd, 2011 04:51 AM
    jvpski3
    Oh I've been to Vienna before! It's beautiful!
  7. sonic1
    September 18th, 2011 05:45 AM
    sonic1
    Hey knizz. Hope your life's going well!

    Since i've been studying asm, I've seen some routines which had, for example,
    "SUB SP, SP, #0xC" in the start and "ADD SP,SP, #0xC" in the end.

    And I've never understood why they allocate the stack more or less.
    Could you perhaps explain it to me if you know, please?
    Or what's their purpose on doing this?
    Thanks

    With Best regards,
    Sonic1
  8. M.L
    September 17th, 2011 07:38 AM
    M.L
    i have read the tut but im learning to script first then im ganna go to that stuff lol
  9. M.L
    September 16th, 2011 02:39 PM
    M.L
    i am lost what what what :? lol sorry tthis confuses me i have no idea and what to search for
    0x59f34 must i search for this offset and replace the values with this
    00 21 00 06 00 0e 02 28 01 d0 d1 28 01 d1 01 20 00 e0 00 20 00 21 70 47 03 28 f5 e7?
  10. M.L
    September 16th, 2011 06:20 AM
    M.L
    no dont leave its nice seeing your cute avatar around here
    lol
    i also cant get that tall grass animation to work blehh i tried i cant find the offset in which i must replace haha wow i suck at hex and asm its just my weak point
    may i ask are you into computer engineering?
    haha well yea i remember you said creating new animations is hard well depends what types your talking about haha if its the grass NSE is simple and easy and can do it fine
    if you wanna add new ones like water Anime editor is a nice simple tool to use (im more graphics than i am scripting hex and asm thus why i kinda wanted two grass types for my game lol)[but i dont like asking people as some may think im stupid or lazy but sometimes some people just cant do it (or understand it even if they try) especially if its this type of stuff lol but i like talking to you its cool and its nice to find a nice person on here every now and then dont you think ''wink'' ''wink''
  11. M.L
    September 15th, 2011 06:33 AM
    M.L
    oh i understand what i dont understand is why people dont appreciate your work?
    but anywyas i understand so you spent your time figuring out an old rom(game) well i see as im sure this sort of thing intrests you lol
    may i ask you have quit rom hacking but you still log on here
    is it just to see whats happening and such?
  12. M.L
    September 14th, 2011 09:24 AM
    M.L
    dont worry about the offsets but may i ask why you arnt rom hacking anymore :/ haha well that kinda sucks i have always seen your work to be great
  13. M.L
    September 13th, 2011 11:02 PM
    M.L
    well first off may i ask how do you search for the offset i was trying to search for the offset that was on the thread im my hex editor but came acrosss ''Nothing''
    ?

    sorry im curious(i have been searching the research forum) have you gotten the cutscene thing to work> to show like the video colostyles showed?
  14. M.L
    September 13th, 2011 08:41 AM
    M.L
    hey im well confused i was looking at the research thread about the grass and such actiavting it and well (i cant use a hex editor to save my life) and i can find it while searching with my hex editor (HxD)
    so could you help me and that sort

    also is it possible to create new sets of animations

    [sorry but i am as clueless as anything
  15. Crimson5M
    August 27th, 2011 06:29 AM
    Crimson5M
    I lol'd so hard at the below VM.

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