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knizz knizz is offline

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Showing Visitor Messages 41 to 50 of 65
  1. sonic1
    August 9th, 2011 05:50 AM
    sonic1
    Wow many thanks! :D
    It worked like a charm, no need to adapting! Seems like Emerald has every character that FireRed has.

    You'll be credited fully when i release the database
    With the best regards,
    Sonic1

  2. sonic1
    August 6th, 2011 02:27 PM
    sonic1
    Hey knizz, i need your help please.

    I'm making an emerald IDA database like your Firered one, and i'm quite advanced. But one thing thats been bothering me for a long time its that IDA pro doesn't identify ASCII correctly. Eg: Instead of "EGG" it shows "+--" and some strange characters.
    I know that pokemon uses a table for identifying characters, but i cant find a way of IDA recognizing the characters correctly. But in your Firered Database its fine.

    Could you tell me how you do it please?

    ~Sonic1

  3. sonic1
    July 16th, 2011 04:04 PM
    sonic1
    Oh and it seems that the field 0A of the walkrun structure in your database is the current direction the player is facing. 01= Down ; 02= Up ;03= Left ;04= Right! But only when 02037078 is set to 2.
    ...Much like the playerfacing VAR.

  4. Gamer2020
    July 14th, 2011 06:53 AM
    Gamer2020
    I installed mIRC =X

  5. sonic1
    July 3rd, 2011 04:51 AM
    sonic1
    Oh its fine as long as you keep releasing your wonderful database. Here's a little contribution:
    The offset 02022B4C and his following 2 bytes (02022B4D and 02022B4E), mainly 02022B4C, is the battle type flag/var/value (whatever you want to call it) See this thread starting with the 6th post to see how you have to change the values in the offsets to get the results in-battle. If you want to research or mess with that to research (that offset is very used by the game), those values work by bits.
    For 02022B4C
    bit 1 Double Bit
    bit 2 Wireless Bit
    bit 3 Wild Bit
    bit 4 Trainer bit
    bit 5 Oak tutorial Bit
    bit 6 Normal(?)
    bit 7 ??? Crash
    bit 8 Safari Bit

    For 02022B4D
    bit 1 Trainer Tower Bit
    bit 2 Old Man Bit
    bit 3 Roaming Byte
    bit 4 Trainer Tower Bit
    bit 5 Kinda legendary bit
    bit 6 Silph Scope bit
    bit 7 Nothing (?)
    bit 8 Ghost Bit

    Basically thats it. Good luck on your research and keep releasing your database :D
    With best regards, Sonic1

  6. sonic1
    July 2nd, 2011 05:22 PM
    sonic1
    Hi there knizz. :D

    First i want to congratulate you on your sucess with your follow me achievement.
    Its really awesome.

    Second, i want to thank you for your marvelous database, and also thank you for updating from time to time. I always check for a new version on your signature :D
    I have a sugestion to keep things more understandable for other people and for keeping notes and stuff. Use the database notepad in IDA to keep information on your database and explain your abbreviations. Like c2. I know that it is the callback function 2, but other people might not recognize it. On the other hand, i dont know what is oac.
    But this is just a suggestion, i just came here to express my gratitude for you to share with all of us your marvelous database. :D
    With best regards,
    ~Sonic1

  7. Full Metal
    July 1st, 2011 07:18 AM
    Full Metal
    YOU SIR.
    need to get online. >:C

  8. Binary
    May 22nd, 2011 06:32 AM
    Binary
    At the moment, I have nothing I could ask you to do. I'm still preparing the tiles and such. I'll let you know if I need anything. ^^

  9. IAL32
    May 6th, 2011 03:04 AM
    IAL32
    Where's the YAMV? I can't find it ç_ç

  10. colcolstyles
    April 4th, 2011 08:18 PM
    colcolstyles
    Haha, thanks! I don't think I have any "tricks". Like you, I just do it as a hobby.

    Maybe, if I get some spare time, I'll pop in sometime. :)

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