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Wichu Wichu is offline

Project Amethyst

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Showing Visitor Messages 226 to 240 of 660
  1. O.G. Duke
    December 2nd, 2009 4:20 PM
    O.G. Duke
    Oh. Okay.
    I'll try that. Well, sure. I'm glad to have better music.
  2. Death Strike
    December 2nd, 2009 4:04 AM
    Death Strike
    Hey, Wichu... I just wanted to ask you... what is the Pokemon Raptor EX project? I saw Pokemon Raptor, and of course, It's awesome... so now I'm interested in Pokemon Raptor EX..
  3. O.G. Duke
    December 1st, 2009 3:25 AM
    O.G. Duke
    Well, yeah, essential has made to support that. But mine was an old version of Pokemon Essential. I've not update it for ages. So it doesn't support it.
  4. NikNaks
    November 30th, 2009 1:39 PM
    Hey Wichu,
    If you're still planning to do it, I'd definitely be interested in helping out with the larger sprites project. I'm fairly new to spriting, but this would be an excellent way for me to hone my skills, I feel. Is there a thread for it, perhaps?

    Link to my small showcase: http://www.pokecommunity.com/showthread.php?t=191293

  5. O.G. Duke
    November 29th, 2009 4:28 PM
    O.G. Duke
    So you've been working on EX version so well. Can't wait to see.
    Can you update it untill it support animation from RMXP animation editor tab.
    I think I'm gonna make battle animation for the game.
  6. Empires228
    November 29th, 2009 2:50 PM
    Heres a link to the folder of my music: http://www.mediafire.com/?sharekey=7...c7c6998cb4ca21

    The only origional peices in there are Route wich is the song I composed in the style of a first route in a pokemon game, and New Song Boss Battle wich was done in the style of Banjo Kazooie Music.

    The rest are my attempts to redo GSC Music for a project that never happend, and twas in the moon was my attempt at arranging a rare christmas hymn I could only find the melody for.
  7. Empires228
    November 28th, 2009 8:45 PM
    Do you still need a musician for Pokemon Amethyst? If so Im interested in doing a few themes and I have a finished example if you're interested.
  8. O.G. Duke
    November 23rd, 2009 6:45 PM
    O.G. Duke
    no implicit conversion from nil to integer
    Game_Map*:264:in `[]'
    Game_Map*:264:in `bush?'
    Game_Map*:262:in `each'
    Game_Map*:262:in `bush?'
    Game_Character 1:270:in `bush_depth'
    Sprite_Character:67:in `update_or'
    PerspectiveTilemap:398:in `shadow_update'
    Shadow:168:in `update'
    Spriteset_Map:242:in `_animationSprite_update'
    Spriteset_Map:235:in `each'
    Spriteset_Map:235:in `_animationSprite_update'
    AnimationSprite:148:in `update'
    Scene_Map:49:in `updateSpritesets'
    Scene_Map:43:in `each'
    Scene_Map:43:in `updateSpritesets'
    Scene_Map:109:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:39:in `mainFunction'
    Main:22:in `pbCriticalCode'
    Main:42:in `mainFunction'
    Main:45:in `loop'

    I got this error when testplaying the EX version you sent me.
    This error happen when I go to another map through map connection.
    I wonder what causes the bug.
  9. xShigure
    November 22nd, 2009 10:15 PM
    I responded to your post, whenever you an get to it is fine.
    And thanx again for the critique.
  10. dexter
    November 22nd, 2009 1:09 PM
    Wichu you there
  11. dexter
    November 22nd, 2009 10:32 AM
    on pg.1
  12. dexter
    November 22nd, 2009 10:31 AM
    hey wichu I made a game in section plot and story idea space called ' pokemon techno' please tell me if the story is good or not
  13. dexter
    November 22nd, 2009 5:21 AM
    hi wichu sorry for bothering you if your busy bye
  14. dexter
    November 21st, 2009 10:32 AM
    hi wichu
  15. xShigure
    November 20th, 2009 9:19 AM
    Thanks a lot ^-^
    Thats the thread
    I'm working on getting my post number up so I can post the links for what I have so far, so hopefully that'll add a little to it's appeal.

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  • Last Activity: February 22nd, 2015 2:42 PM
  • Join Date: September 1st, 2007
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