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Wichu Wichu is offline

Project Amethyst

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Showing Visitor Messages 551 to 560 of 658
  1. <~F.M.P~>
    November 21st, 2008 11:32 PM
    <~F.M.P~>
    That sounds good...can't wait to see it.
  2. Waudby
    November 21st, 2008 11:54 AM
    Waudby
    Hey, I've just implemented the light up feature when the mouse is hovering over, gonna post the video on my thread in a second if you want to see how it turned out.

    thanks for the suggestion.
  3. ~Frozen Darkness~
    November 19th, 2008 01:25 PM
    ~Frozen Darkness~
    Yeah it does but that's where i get confused. Is there any way to summarize it? And I suck at animations anyway. I'll just find someone else to do them.
  4. ~Frozen Darkness~
    November 19th, 2008 12:55 PM
    ~Frozen Darkness~
    kk oh and I've been experimenting with RPGXP and the only things I need to know are really scripting ( none at the moment though ) and how to animate stuff but animating moves is my main concern. Is there any way on how to edit attack animations? Sorry I'm just a noob at RPGXP.
  5. ~Frozen Darkness~
    November 19th, 2008 12:43 PM
    ~Frozen Darkness~
    Oh and

    Espeon=PsyShock=90 Power, 90 Accuracy, has a 50% chance of opponent flinching.

    Umbreon=MoonBlaster=70 Power, 95 Accuracy, has a 80% chance of confusing opponent.

    Leafeon=Grass Slicer=130 Power, 90 Accrucy, 1/4 recoil damage.

    Glaceon=IcicleStream=100 Power, 90 Accuracy, has a 30% of freezing opponent.
  6. ~Frozen Darkness~
    November 19th, 2008 12:35 PM
    ~Frozen Darkness~
    Hiya! I've got some ideas for Amythest. They're moves for each Eeveelution:

    Flareon=Blaze Shot=110 Power, 95 Accuracy, causes recoil damage. Has a 25% chance of burning opponent.

    Jolteon=Lightning Jolt=90 Power, 100 Accuracy, has a 40% chance of paralyzing opponent.

    Vaporeon=Aqua Beam=85 Power, --- Accuracy, never misses.
  7. ~Frozen Darkness~
    November 19th, 2008 11:45 AM
    ~Frozen Darkness~
    Oh I totally forgot. But yeah, a would work.
  8. ~Frozen Darkness~
    November 18th, 2008 06:42 PM
    ~Frozen Darkness~
    Perhaps there's a way to add 2 different sprites? For example: Put the #, F (for frame) and then the #of the frame? So to add all sprites for mew with animations, it could be:

    151f1
    151f2
    151bf1
    151bf2
    151sf1
    151sf2
    151sbf1
    151sbf2

    Ya see my point?
  9. ~Frozen Darkness~
    November 18th, 2008 01:12 PM
    ~Frozen Darkness~
    I see. Well, thanks for the info and the fix. No wonder my deoxys was in attack forme.
  10. <~F.M.P~>
    November 17th, 2008 05:13 PM
    <~F.M.P~>
    Hey Wichu is that a legendary in your signature for your game?...If so It looks really nice...Lookin forward to a demo or something man.

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