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Wichu Wichu is offline

Project Amethyst

Visitor Messages

Showing Visitor Messages 51 to 60 of 653
  1. konman719
    November 8th, 2010 01:47 AM
    konman719
    Hey wichu, ur tools and hacks are amazing... just one thing, you wouldnt happen to have an INI for LeafGreen would you? ive been looking everywhere and tried making one and i really need it... can you help?

  2. solarowl
    October 26th, 2010 11:26 PM
    solarowl
    Just wanted to point out your tools are really great! Any hacker could use 'em!

  3. Shahin
    October 22nd, 2010 01:04 AM
    Shahin
    Hey can I help out with some ideas like ive got a move called (Burn Smash | Power 120 | Accuracy 75 Type FIRE

  4. Skara
    October 6th, 2010 04:22 PM
    Skara
    Right kk
    How about a BETA version?

  5. Skara
    October 5th, 2010 09:12 PM
    Skara
    Is Amethyst still in development?

  6. Abnegation
    September 27th, 2010 06:11 PM
    Abnegation
    Continue being a muse, your input is lacking in Game Development these days but, I still look to your work from time to time for inspiration.

  7. Pokemonatoms
    September 24th, 2010 01:56 PM
    Pokemonatoms
    hello wichu
    amethyst is cool.

  8. HackDeoxys
    September 15th, 2010 02:34 PM
    HackDeoxys
    Your tools are great!

  9. Ben.
    September 10th, 2010 05:02 PM
    Ben.
    Yay! Oh, okay thanks, I was just wanted to check before anyway :3
    So, Hello n__n

  10. Ben.
    September 10th, 2010 03:38 PM
    Ben.
    Wichu, would I be allowed to use this script? or is it only for Eon?
    Spoiler:
    badge_sprite.ox = badge_sprite.width / 2 #sets the sprite to rotate around the centre, not the left side.
    angle = (frame * 2 * Math::PI) / max_frame # gets the angle of the sprite in radians.
    zoom_x = Math::cos(angle) # circular motion uses sin or cos; I chose cos because it starts with the badge facing the viewer. Ranges between -1 and 1.
    if zoom_x > 0 # if zoom_x is positive, the badge is facing towards you; if it's negative, it's facing away.
    badge_sprite.bitmap = front_bitmap
    else
    badge_sprite.bitmap = back_bitmap
    end
    if (((frame * 4) / max_frame) % 2) == 0 # This is a bit tricky; we need it to be shaded dark in the first and third quarters of the animation, and light in the second and fourth.
    badge_sprite.color.red = 0
    badge_sprite.color.green = 0
    badge_sprite.color.blue = 0
    else
    badge_sprite.color.red = 255
    badge_sprite.color.green = 255
    badge_sprite.color.blue = 255
    end
    badge_sprite.color.alpha = 128 - (zoom_x.abs * 128) # Sets the alpha of the shading colour; zoom_x.abs is the same as zoom_x but disregards the sign (so a negative value becomes positive).
    badge_sprite.zoom_x = zoom_x # Finally, sets the sprite's zoom_x. A negative value (when the back is shown) should flip the sprite; if it doesn't, then either flip the image of the back, or set badge_sprite.mirror

About Me

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  • Last Activity: April 9th, 2011 11:26 AM
  • Join Date: September 1st, 2007
  • Referrals: 22

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These old folks have been around for far too long but we love them anyway.
Awarded: September 27th, 2010 06:09 PM

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