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Wichu Wichu is offline

Project Amethyst

Visitor Messages

Showing Visitor Messages 61 to 70 of 658
  1. abnegation
    September 27th, 2010 10:11 AM
    abnegation
    Continue being a muse, your input is lacking in Game Development these days but, I still look to your work from time to time for inspiration.

  2. Pokemonatoms
    September 24th, 2010 05:56 AM
    Pokemonatoms
    hello wichu
    amethyst is cool.

  3. SwirlyBirds
    September 15th, 2010 06:34 AM
    SwirlyBirds
    Your tools are great!

  4. Ben.
    September 10th, 2010 09:02 AM
    Ben.
    Yay! Oh, okay thanks, I was just wanted to check before anyway :3
    So, Hello n__n

  5. Ben.
    September 10th, 2010 07:38 AM
    Ben.
    Wichu, would I be allowed to use this script? or is it only for Eon?
    Spoiler:
    badge_sprite.ox = badge_sprite.width / 2 #sets the sprite to rotate around the centre, not the left side.
    angle = (frame * 2 * Math::PI) / max_frame # gets the angle of the sprite in radians.
    zoom_x = Math::cos(angle) # circular motion uses sin or cos; I chose cos because it starts with the badge facing the viewer. Ranges between -1 and 1.
    if zoom_x > 0 # if zoom_x is positive, the badge is facing towards you; if it's negative, it's facing away.
    badge_sprite.bitmap = front_bitmap
    else
    badge_sprite.bitmap = back_bitmap
    end
    if (((frame * 4) / max_frame) % 2) == 0 # This is a bit tricky; we need it to be shaded dark in the first and third quarters of the animation, and light in the second and fourth.
    badge_sprite.color.red = 0
    badge_sprite.color.green = 0
    badge_sprite.color.blue = 0
    else
    badge_sprite.color.red = 255
    badge_sprite.color.green = 255
    badge_sprite.color.blue = 255
    end
    badge_sprite.color.alpha = 128 - (zoom_x.abs * 128) # Sets the alpha of the shading colour; zoom_x.abs is the same as zoom_x but disregards the sign (so a negative value becomes positive).
    badge_sprite.zoom_x = zoom_x # Finally, sets the sprite's zoom_x. A negative value (when the back is shown) should flip the sprite; if it doesn't, then either flip the image of the back, or set badge_sprite.mirror

  6. Leafbarrett
    August 19th, 2010 01:16 PM
    Leafbarrett
    Do you have the Leaf Green ini? I SPECIFICALLY need that because the rom I'm trying to get sprites from is a Leaf Green edit, and I swear to GOD, there is not a single place on the entire ****ing internet that has the Leaf Green ini. Fire Red, sure. Ruby, easily done. Emerald, possible. But Leaf Green? Nope.

  7. ziggy77
    August 18th, 2010 07:15 PM
    ziggy77
    hey the download link for your game is down
    can you make a new download link i want to play
    edit oh i downloaded the game from reiko's link thanks
    edit again where on earth is the pkmnfonts.zip?? it never came with the download and i searched my whole comp for the file

  8. ti3rs
    August 15th, 2010 03:33 PM
    ti3rs
    hey whenever i save the game and turn it off, the entire game gets deleated. what am i doing wrong?

  9. matrockista06
    August 14th, 2010 11:13 PM
    matrockista06
    hey can anyone help me how can i create a HG SS pokemon menu?

    pls. help?

  10. Wizzaq
    August 6th, 2010 03:55 PM
    Wizzaq
    Do you mean like another dimension thingy or something?.. anyway.. i'll look around.. great game btw fantastic work :D
    shame about the attack animation, but hear.. it changes nothing...

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  • Last Activity: April 9th, 2011 03:26 AM
  • Join Date: September 1st, 2007
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These old folks have been around for far too long but we love them anyway.
Awarded: September 27th, 2010 10:09 AM

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