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Spherical Ice Spherical Ice is offline


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Showing Visitor Messages 1846 to 1860 of 3468
  1. DrFuji
    March 15th, 2012 7:33 PM
    You need moar Cubone...
  2. diegoisawesome
    March 15th, 2012 7:10 AM
    Delete the yourhackname.gba.spr and the yourhackname.gba.pal in the same folder as your ROM.
    Then navigate to about the place where you inserted the hack and look around there.
    March 13th, 2012 2:56 PM
    I have the 89 on my name because it's been there for ten years from the very first forum I ever joined, where just "Triforce" on it's own was already taken.
  4. sonic1
    March 13th, 2012 1:34 PM
    Yeah, that's what i first thought. No problem though
    Well, about that, i think i have done it before, in emerald, but it was 5 months ago. I'll try to find the routine that does the animation, and when i find something, i'll pop you back!

  5. diegoisawesome
    March 13th, 2012 12:34 PM
    Ahh, that's because I didn't realize that he also left out another part:

    push {r0-r4,lr}
    mov r0, #0x8
    mov r1, #0x0
    ldr r4, address
    bl bx_r4
    pop {r0-r4,pc}

    bx_r4: bx r4

    .align 2
    address: .word 0x0807F690 + 1

    And now I see that sonic1 fixed his routine (and included that part too). Ah well.
    Also, the problem with your script is that you have to add one to the offset that you inserted the routine to make it load correctly.
  6. sonic1
    March 13th, 2012 12:09 PM
    ok, i know what's happening, no problem.
    Compile THIS code:

    .align 2

    push {r0-r4,lr}
    mov r0, #0x8
    mov r1, #0x0
    ldr r4, .battle_start
    bl bx_r4
    pop {r0-r4,pc}

    bx_r4: bx r4

    .align 2
    .battle_start: .word 0x0807F690+1

    Now it should work! The problem is that i had mov r4 instead of ldr r4, and mov only loads bytes (00). Ldr is the one that loads adresses (00000000) (32 bits)

    Sorry for the typo.

    Oh sorry, now i see that diego already fixed the typo. Well, here it is anyways xD
  7. diegoisawesome
    March 13th, 2012 11:55 AM
    That message basically means that the "mov r4, #0x0807F690+1" command is too big to fit in that space. What sonic1 meant to do was this:

    push {r0-r4,lr}
    mov r0, #0x8
    mov r1, #0x0
    ldr r4, address
    bl bx_r4
    pop {r0-r4,pc}

    .align 2
    address: .word 0x0807F690 + 1

    Make sure that the last line of the file is blank or else you'll get that "end of file not at end of line" message, which doesn't affect anything but is annoying.
    Also, may I ask what this is for?
  8. diegoisawesome
    March 13th, 2012 11:45 AM
    That's odd, because I used HxD for that and it worked fine...
    Glad I could help though.
  9. diegoisawesome
    March 13th, 2012 11:01 AM
    Apparently, every single 00 byte has been changed to 20...
    Redownload it from Mastermind's website and make the modifications again.
  10. diegoisawesome
    March 13th, 2012 10:17 AM
    Can you send over that text file? I'd like to see it myself.
  11. diegoisawesome
    March 13th, 2012 9:40 AM
    So you put the entire "text file" plus the modifications into 0xEC0000?
  12. diegoisawesome
    March 13th, 2012 8:34 AM
    Did you set LASTRESULT to a valid number like 0x0? That may or may not be the case.
  13. diegoisawesome
    March 11th, 2012 5:05 PM
    The "executable with removed ROM header" IS the text file, although I don't know the reason for packaging it as a .txt file...
    Download that, then get an offset with free space that ends in four zeros.
    Once you have that, open the text file in a hex editor and replace all occurrences of 0x4D 0x58 in the ROM with the first two bytes of the pointer to that free space offset (like if I was using 0xEC0000, I would replace all the 0x4D 0x58s with 0xEC 0x08). Don't replace all of the 0x4D or 0x58 bytes, just when they occur in that order.
    Then insert the whole file (0xFFs at the start and all) at your free space offset. To call it in a script, use callasm 0x(your offset+0xBA9). And you're done!
  14. diegoisawesome
    March 11th, 2012 10:47 AM
    I can help out as long as you're not trying to insert it into Emerald. *shudder*
    The problem is, though, that the routine uses a lot of memory that FireRed already uses, so it's pretty buggy there too. But I can still help you insert it as long as you tell me what you're having problems with.
  15. giradialkia
    March 11th, 2012 8:39 AM
    This is basically a hack I've meant to make for the past two years (since Infinity, my first hack to post here- in fact it derives from Infinity, basically). I'm just doing everything faaaaaaaaaaaar too slowly right now

    That's cool, I'm really impressed by it, as I've said. I can't wait to see more :D

    I do. [shnip]. Could've sworn we added each other on it long ago, hahaha.

About Me


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  • Last Activity: 12 Hours Ago 1:45 PM
  • Join Date: November 26th, 2007
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Awarded: April 12th, 2016 12:59 AM

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