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Spherical Ice Spherical Ice is offline

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Showing Visitor Messages 286 to 300 of 3069
  1. TheRealOCD
    May 1st, 2015 12:07 PM
    TheRealOCD
    okay, thanks
  2. TheRealOCD
    May 1st, 2015 11:48 AM
    TheRealOCD
    Can you add pole options for me?
  3. chrunch
    May 1st, 2015 02:53 AM
    chrunch
    Alright thanks. I'll go away and stop bugging you now :P
  4. Keiran
    April 30th, 2015 05:36 AM
    Keiran
    thank
  5. chrunch
    April 30th, 2015 02:43 AM
    chrunch
    Just tested out the tournament and this happened on the second Pokemon. Third Pokemon was a lvl 34 ??? mon. Then it just crashed on the second battle. It seemed to work partially for the first Pokemon (although they were using the ??? Pokemon's moveset), but after that everything broke. Any clue what went wrong?

    EDIT: Actually could it be that I'm using MrDollSteak's base? Would I need to change some offsets in the routine?
  6. chrunch
    April 29th, 2015 06:20 PM
    chrunch
    Would you not have to repoint the whiteout script after editing it? Would I just search for the pointers and replace them all?
  7. Gelius3
    April 29th, 2015 02:35 PM
    Gelius3
    Someone aksed about the release date of the Red Adventures Beta because he can't wait. I came to warn you. BTW how is Pokemon Gaia going? :D
  8. chrunch
    April 29th, 2015 02:44 AM
    chrunch
    So if you lose a battle in the tournament, wouldn't you respawn with your party still at level 50, and the random battle/disabled items/disabled exp. gain flags active? Did you add a level script to every possible healing place or something? Not sure how I could fix that otherwise.

    Also, I've made a table that lists everything past 97 (151) to 19C. That includes the 25 ??? Pokemon in between gen 2 and gen 3, and bad egg. Where are the unown formes?
  9. chrunch
    April 28th, 2015 02:46 PM
    chrunch
    I'll try it out, then. And not sure if you're the right person to ask, but is 0x11318 just a table for flags? You have any idea of how it's structured, is flag 261 directly after that one?
  10. chrunch
    April 28th, 2015 02:43 PM
    chrunch
    Not the most efficient, I know, but if I want to avoid modifying the routine much, it could be done?
  11. chrunch
    April 28th, 2015 02:40 PM
    chrunch
    Ah, ok. I guess I'll have to modify my script a bit then. I wonder if it would be possible to insert the ASM multiple times for different levels? If the place where you put the pointer is the offset for a flag, could I not just find another flag and copy it?
  12. chrunch
    April 28th, 2015 02:34 PM
    chrunch
    What about the levels? I haven't tested it out yet, but you mentioned you have it set for a team of 3. Does that mean regardless of the Pokemon the trainer ID has there will always be 3 generated, all of them level 50?
  13. chrunch
    April 28th, 2015 03:15 AM
    chrunch
    Alright, that makes a lot more sense.

    I have one last question for you. I'm working on my battle frontier, and I'm a bit confused by the table from FBI's routine. If I want Pokemon only from the kanto dex, does that mean I have to blacklist ~230 Pokemon and the pokemon past 386? Would it be easy to make it a whitelist instead (considering I don't want to include all kanto pokemon either)?
  14. chrunch
    April 27th, 2015 04:50 AM
    chrunch
    Wouldn't that take a really long time, or am I misunderstanding you? Let's say you want to find the table entry for route 10, if you don't know you could have to change 30 entries or something before you find it. And then you have to do for every route. Is it really that tedious or am I missing something?
  15. PokéMew

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  • Last Activity: 12 Hours Ago 02:21 PM
  • Join Date: November 26th, 2007
  • Referrals: 7

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