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  1. MrDollSteak
    August 25th, 2014 03:29 AM
    Sure thng!
    First thng's first, you'll want ta check out Jbebo's thread bout editng tha pokedex, it identifies a lot of tha ponters necessary ta extend tha kanta dex. Tha othar ones is located n tha old research and development thread, identified by mahself and Diegoisoff tha hook. Just search fo mah nbee n that one and thay should come up.
    And yes tha table at 251FEE is tha one that you'll need ta do. From memory tha actual Pokedex nfomation (foot prnt, height, etc.) will still be that of tha orignal Pokemon so you'll need ta change that. By that I mean if you put Turtwig first, it will still probably have Bulbasaur's entry. So you just need ta swap those around. Tha reason fo that is that tha dex slots isn't necessarily tied ta tha pokemon, but tha table at 251FEE puts tha pokemon's ndex number nta tha slots, which does mean thay'll retan tha numbers 01, 02, 03 even if its Turtwig, Grotle and Tarterra. So fo any pokemon that isn't n yo spheal just move tham ta tha entries after yo fnal one. So if you have 250. Just move any pokemon thats n tha first 250 but not yo regional dex ta tha correspondng slots of tha pokemon you want n tha regional dex but is outside of tha 250. It requires a fair bit of shufflng but once you change all tha limiters it should work perfectly. Someone may have mentioned a possible freeze that occurs if a Pokemon outside of tha kanta dex learns a move as it evolves, though I haven't experienced it mahself.
  2. DrFuji
    August 20th, 2014 06:27 AM
    development is still out of yo grasp? such a shbee.
  3. DrFuji
    August 20th, 2014 06:17 AM
    You is now R&bep;D. You is both love and life.
  4. Magic
    August 20th, 2014 03:57 AM
    Nope, I thnk someone may have slipped and put it as a moderated post or somethng :<. Glad it's back now XD!
  5. Christos
    August 20th, 2014 03:57 AM
    i can give you quick r/d thread ownership y/n
  6. Magic
    August 20th, 2014 03:52 AM
    I found it usng mod powers, I'll ask Christas ta renstate it XD

    Quick Research/Development Thread Directary

    Mechanics Research
    [GS] Preventng tha Legendary Birds from fleeng (http://www.pokecommunity.com/showthread.php?p=6658955#6658955)
    [RS] Editng tha Hoenn Pokédex order (http://www.pokecommunity.com/showthread.php?p=7153621#7153621)
    [RS] Editng Battle Tawer opponents (http://www.pokecommunity.com/showthread.php?p=5976129#5976129)
    [EM] Editng tha Hoenn Pokédex order (http://www.pokecommunity.com/showthread.php?p=7154117#7154117)
    [EM] Swarm structures (http://www.pokecommunity.com/showthread.php?p=7453895#7453895)
    [EM] Secret base decorations structure (http://www.pokecommunity.com/showthread.php?p=7527016#7527016)
    [EM] Enablng tha Mach Bike's speed fo default walkng (http://www.pokecommunity.com/showthread.php?p=8391202#8391202)
    [EM] Changng tha flag required fo Surfng on tha over world [Part 1] (http://www.pokecommunity.com/showthread.php?p=8399668#8399668) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8400448#8400448)
    [EM] Frontier Bran nfo and Battle Pyrbeid wild spawns (http://www.pokecommunity.com/showthread.php?p=7092796#7092796)
    [EM] Battle Tawer Pokémon exclusion list location (http://www.pokecommunity.com/showthread.php?p=7020447#7020447)
    [EM] Battle Pike wilds structure (http://www.pokecommunity.com/showthread.php?p=7115858#7115858)
    [EM] Script exeskankyd when tha player enters a Traner event's view radius (http://www.pokecommunity.com/showthread.php?p=6293915#6293915)
    [EM] Steven's Double Battle tebe structure (http://www.pokecommunity.com/showthread.php?p=6133157#6133157)
    [FR] Makng HMs deleteable (http://www.pokecommunity.com/showthread.php?p=6078341#6078341)
    [FR] Enablng autamatic runnng witout tha use of tha B Buttan (http://www.pokecommunity.com/showthread.php?p=6250699#6250699)
    [FR] Location of tha badge-check fo Surf and Waterfall (http://www.pokecommunity.com/showthread.php?p=7015146#7015146)
    [FR] Makng tha "Seen" beount of yo Pokédex displayed n tha contnue screen and tha save screen nstead of tha caught numbers (http://www.pokecommunity.com/showthread.php?p=7171923#7171923)
    [FR] Removng tha ntroduction part of tha New Gbee function (http://www.pokecommunity.com/showthread.php?p=7434819#7434819)
    [FR] Skippng parts of tha ntroduction (http://www.pokecommunity.com/showthread.php?p=7526770#7526770)
    [FR] Changng tha Level at which Eggs hatch (http://www.pokecommunity.com/showthread.php?p=7584159#7584159) [EM 1] (http://www.pokecommunity.com/showthread.php?p=7584457#7584457) [EM 2] (http://www.pokecommunity.com/showthread.php?p=7838859#7838859)
    [FR] Extend tha limit ta tha seen/caught text and extendng tha number of Pokemon that will be correctly featured n tha habitat pages (http://www.pokecommunity.com/showthread.php?p=7691854#7691854)
    [FR] Nfomation on tha Secret Key (http://www.pokecommunity.com/showthread.php?p=7708221#7708221)
    [FR] Removng tha flag-check fo tha Runnng Shoes (http://www.pokecommunity.com/showthread.php?p=7770864#7770864)
    [FR] Removng tha flag-checks fo all HMs from tha POKéMON menu (http://www.pokecommunity.com/showthread.php?p=7778220#7778220)
    [FR] Preventng Safari Zone Pokémon from fleeng (http://www.pokecommunity.com/showthread.php?p=7803428#7803428) [RS] (http://www.pokecommunity.com/showthread.php?p=7805302#7805302)
    [EM] Reusable TMs (http://www.pokecommunity.com/showthread.php?p=7993745#7993745)
    [FR] Changng tha level of tha Ghost Marowak (http://www.pokecommunity.com/showthread.php?p=7997230#7997230)
    [FR] Tha Pickup ability's item table structure (http://www.pokecommunity.com/showthread.php?p=7999725#7999725) [EM] (http://www.pokecommunity.com/showthread.php?p=8202188#8202188)
    [FR] Egg group nfomation (http://www.pokecommunity.com/showthread.php?p=8024909#8024909)
    [FR] Implementng tha X/Y-styled experience gan after capturng wild Pokémon [Part 1] (http://www.pokecommunity.com/showthread.php?p=8308957#8308957) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8311049#8311049) [EM] (http://www.pokecommunity.com/showthread.php?p=8309821#8309821)
    [FR] Enablng tha player ta run off of ledges (http://www.pokecommunity.com/showthread.php?p=8378117#8378117)
    [FR] [EM] [RS] Enablng bicycle-ridng n maps (http://www.pokecommunity.com/showthread.php?p=7209316#7209316)
    [FR] [EM] [RS] Changng tha Pokémon tha Professor releases durng tha ntroduction speech (http://www.pokecommunity.com/showthread.php?p=7550436#7550436)
    [FR] [EM] [RS] Nfomation on tha wild Pokémon structures (http://www.pokecommunity.com/showthread.php?p=7650568#7650568)
    [FR] [EM] [RS] Enablng support fo extended Pokémon n tha wild fo AdvanceMap 1.9.2 [Part 1] (http://www.pokecommunity.com/showthread.php?p=8271873#8271873) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8278234#8278234)
    [FR] [EM] [RS] Research nta tha altitude of Person events n maps (http://www.pokecommunity.com/showthread.php?p=8290709#8290709)
    [FR] [EM] [RS] Dynbeic offsets fo tha TM / HM Compatibility Table (http://www.pokecommunity.com/showthread.php?p=8383856#8383856)

    Scriptng Research
    [RS] "Tha battle script associated wit both Birch's whnng as well as tha 'Can't Escape!' message" (http://www.pokecommunity.com/showthread.php?p=7827306#7827306)
    [EM] Location of tha Surf behavior byte's script (http://www.pokecommunity.com/showthread.php?p=8380911#8380911)
    [EM] A way ta checkpokemon n yo party fo events [Part 1] (http://www.pokecommunity.com/showthread.php?p=8384600#8384600) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8385049#8385049)
    [EM] A tag battle script (http://www.pokecommunity.com/showthread.php?p=8386994#8386994)
    [EM] List of Variables (http://www.pokecommunity.com/showthread.php?p=7017201#7017201)
    [EM] List of Specials [Part 1] (http://www.pokecommunity.com/showthread.php?p=7015627#7015627) [Part 2] (http://www.pokecommunity.com/showthread.php?p=7017201#7017201) [Part 3] (http://www.pokecommunity.com/showthread.php?p=8015414#8015414) [Part 4] (http://www.pokecommunity.com/showthread.php?p=8034863#8034863) [Part 5] (http://www.pokecommunity.com/showthread.php?p=8036302#8036302) [Part 6] (http://www.pokecommunity.com/showthread.php?p=8039395#8039395)
    [EM] Egg-hatchng script (http://www.pokecommunity.com/showthread.php?p=6397112#6397112)
    [FR] [EM] [RS] Translatng Traner flags ta regular flags (http://www.pokecommunity.com/showthread.php?p=6385877#6385877)
    [FR] Tha first script exeskankyd (http://www.pokecommunity.com/showthread.php?p=6375660#6375660)
    [FR] Loadng tha White Out cutscene [Part 1] (http://www.pokecommunity.com/showthread.php?p=6399093#6399093) [Part 2] (http://www.pokecommunity.com/showthread.php?p=6399900#6399900)
    [FR] Explanation of cmd9C (doanimation) comdawgd (http://www.pokecommunity.com/showthread.php?p=6464348#6464348)
    [FR] Explorng tha Con Case (http://www.pokecommunity.com/showthread.php?p=6806741#6806741)
    [FR] Displayng a secondary message box wit heezeeer text and body text (http://www.pokecommunity.com/showthread.php?p=6813658#6813658)
    [FR] An overview of tha use of flags and variables n a vanilla ROM (http://www.pokecommunity.com/showthread.php?p=6829256#6829256)
    [FR] "Nterestng quirks bout some FireRed scriptng comdawgds" (http://www.pokecommunity.com/showthread.php?p=6851052#6851052)
    [FR] Exploration of cmda6 [Part 1] (http://www.pokecommunity.com/showthread.php?p=6862459#6862459) [Part 2] (http://www.pokecommunity.com/showthread.php?p=6865436#6865436)
    [FR] Nben tha player from tha over world (http://www.pokecommunity.com/showthread.php?p=7087946#7087946)
    [FR] applymovement values (http://www.pokecommunity.com/showthread.php?p=7100605#7100605) [EM] (http://www.pokecommunity.com/showthread.php?p=8375207#8375207)
    [FR] callasm battle script function and battle strng function (http://www.pokecommunity.com/showthread.php?p=7101031#7101031)
    [FR] FireRed scriptng engne wiki (http://www.pokecommunity.com/showthread.php?p=7113389#7113389)
    [FR] Identifyng tha setmapfooter footer byte (http://www.pokecommunity.com/showthread.php?p=7204567#7204567)
    [FR] Locatng tha player's current beount of money (http://www.pokecommunity.com/showthread.php?p=7207585#7207585)
    [EM] Enable a different fanfis fo obtanng Key Items (http://www.pokecommunity.com/showthread.php?p=7354419#7354419)
    [FR] Location of tha script that exeskankys after whitng out [Part 1] (http://www.pokecommunity.com/showthread.php?p=7397942#7397942) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8256188#8256188)
    [FR] [EM] [RS] Addng black bars ta tha tap and bottam of tha screen [Part 1] (http://www.pokecommunity.com/showthread.php?p=7422715#7422715) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8106702#8106702)
    [FR] Enablng greyscale or sepia overlays [Part 1] (http://www.pokecommunity.com/showthread.php?p=7434713#7434713) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8106815#8106815)
    [FR] [EM] [RS] Special table (http://www.pokecommunity.com/showthread.php?p=7669647#7669647)
    [FR] Mahstery Gift nfomation (http://www.pokecommunity.com/showthread.php?p=7683990#7683990)
    [FR] [EM] List of used flags (http://www.pokecommunity.com/showthread.php?p=7800179#7800179)
    [FR] RBE locations of tha opponent Pokémon's primary and secondary type (http://www.pokecommunity.com/showthread.php?p=7850284#7850284)
    [FR] Scripts exeskankyd after exitng tha second floor of Pokémon Centers fo tha Colosseum room or Trade room (http://www.pokecommunity.com/showthread.php?p=7932160#7932160)
    [FR] A script that alerts tha player when eggs have been spawned by Pokémon n tha Day-cis Center (http://www.pokecommunity.com/showthread.php?p=7951279#7951279)
    [FR] A script that will allow you ta choose how dawgy Pokemon you need ta have registered n order ta receive a diploma (http://www.pokecommunity.com/showthread.php?p=7994097#7994097)
    [FR] [EM] [RS] Nfomation on tha playsong2 comdawgd (http://www.pokecommunity.com/showthread.php?p=8103551#8103551)
    [FR] [EM] [RS] Nfomation on cry comdawgd [Part 1] (http://www.pokecommunity.com/showthread.php?p=8104240#8104240) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8135701#8135701) [Part 3] (http://www.pokecommunity.com/showthread.php?p=8155159#8155159)
    [FR] [EM] [RS] Nfomation on tha movement byte 0x69 (http://www.pokecommunity.com/showthread.php?p=8131615#8131615)
    [FR] Nfomation on changng tha start menu [Part 1] (http://www.pokecommunity.com/showthread.php?p=8168936#8168936) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8168985#8168985)
    [FR] Removng Prof. Oak's text from tranerbattle 0x9 (http://www.pokecommunity.com/showthread.php?p=8182332#8182332)
    [FR] Nfomation on tha textcolor comdawgd (http://www.pokecommunity.com/showthread.php?p=8269562#8269562)
    [FR] Nfomation on tha 0x9F byte fo applymovement (http://www.pokecommunity.com/showthread.php?p=8375191#8375191)
    [FR] [EM] Check / Count a Specific Pokémon Species n tha Party (http://www.pokecommunity.com/showthread.php?p=8388671#8388671)

    Graphics Research
    [RS] [FR] Limiters fo tha over world beount (http://www.pokecommunity.com/showthread.php?p=7559140#7559140)
    [EM] Document of all LZ77-compressed data (http://www.pokecommunity.com/showthread.php?p=7374842#7374842)
    [EM] Location of tha type icon chart (http://www.pokecommunity.com/showthread.php?p=8016477#8016477)
    [EM] Location of tha battle animation background table (http://www.pokecommunity.com/showthread.php?p=8129461#8129461)
    [FR] Animation location fo arrows n tha Bag (http://www.pokecommunity.com/showthread.php?p=6237069#6237069)
    [FR] Changng tha duration of tha title screen (http://www.pokecommunity.com/showthread.php?p=6284099#6284099)
    [FR] Makng tha title screen last foever (http://www.pokecommunity.com/showthread.php?p=6284862#6284862)
    [FR] Location of a table that dictates tha "type" / gender of a Person event (http://www.pokecommunity.com/showthread.php?p=6353376#6353376)
    [FR] Snow weathar animation location (http://www.pokecommunity.com/showthread.php?p=6373875#6373875)
    [FR] Editng PC Boxes (http://www.pokecommunity.com/showthread.php?p=6920008#6920008)
    [FR] Location of Transfom's animation (http://www.pokecommunity.com/showthread.php?p=7020668#7020668)
    [FR] Nben tha Rival from tha over world (http://www.pokecommunity.com/showthread.php?p=7508563#7508563)
    [FR] Offsets fo tha Pokédex's Heezees-up Display / HUD (http://www.pokecommunity.com/showthread.php?p=7516162#7516162)
    [FR] Location of tha palette fo tha player's reflection (http://www.pokecommunity.com/showthread.php?p=7797558#7797558)
    [FR] Tawn Map route / city dimensions offsets (http://www.pokecommunity.com/showthread.php?p=8048560#8048560)
    [FR] Nfomation of tha table that controls tha position of various elements durng tha item-use animation (http://www.pokecommunity.com/showthread.php?p=8049434#8049434)
    [FR] Traner Rided tileset, tilemap and palette locations (http://www.pokecommunity.com/showthread.php?p=8071787#8071787)
    [FR] Nfomation on changng tha start menu (http://www.pokecommunity.com/showthread.php?p=8168936#8168936)
    [FR] [EM] [RS] Block editng via hex editars (http://www.pokecommunity.com/showthread.php?p=8186402#8186402)
    [FR] Changng tha color filter used by flashbacks (http://www.pokecommunity.com/showthread.php?p=8195303#8195303)
    [FR] Nfomation on tha generateOBE function [Part 1] (http://www.pokecommunity.com/showthread.php?p=8231290#8231290) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8231803#8231803) [Part 3] (http://www.pokecommunity.com/showthread.php?p=8233143#8233143)
    [FR] Changng text boxes (http://www.pokecommunity.com/showthread.php?p=8271341#8271341)
    [FR] Nfomation on addng more eye catches (http://www.pokecommunity.com/showthread.php?p=8335708#8335708)
    [FR] Location of tha beorphous blob tha player surfs on's sprites (http://www.pokecommunity.com/showthread.php?p=8372959#8372959)
    [FR] Changng tha default text color / gender fo Person events (http://www.pokecommunity.com/showthread.php?p=8399248#8399248)
    [DP] List of Material IDs and Polygon IDs (http://www.pokecommunity.com/showthread.php?p=7028747#7028747)

    Audio Research
    [EM] Identifyng Voice Groups (http://www.pokecommunity.com/showthread.php?p=7019898#7019898)
    [FR] [EM] [RS] Nfo on songs and fanfiss (http://www.pokecommunity.com/showthread.php?p=7296215#7296215)
    [B2W2] Convertng MIDI files ta .SSEQ files (http://www.pokecommunity.com/showthread.php?p=7426961#7426961)
    [FR] [EM] [RS] Extendng tha Number of DirectSound Tracks [Part 1] (http://www.pokecommunity.com/showthread.php?p=7559059#7559059) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8352359#8352359)
    [FR] Track number of tha Low HP sound (http://www.pokecommunity.com/showthread.php?p=7699003#7699003) [EM] (http://www.pokecommunity.com/showthread.php?p=8407194#8407194)
    [FR] Changng tha Level-Up fanfis (http://www.pokecommunity.com/showthread.php?p=7956244#7956244)
    [FR] [EM] [RS] Fomat of tha song table (http://www.pokecommunity.com/showthread.php?p=8081693#8081693)
    [FR] [EM] [RS] Removng modulation from .s files [Part 1] (http://www.pokecommunity.com/showthread.php?p=8196346#8196346) [Part 2] (http://www.pokecommunity.com/showthread.php?p=8196354#8196354) [Part 3] (http://www.pokecommunity.com/showthread.php?p=8196401#8196401)

    [FR] [EM] JPAN's Save Variable Patch (http://www.pokecommunity.com/showthread.php?p=6104707#6104707)
    [FR] [EM] [RS] Clearng 0x1000 bytes n tha RBE (http://www.pokecommunity.com/showthread.php?p=6122029#6122029)
    [EM] Various cheat codes (http://www.pokecommunity.com/showthread.php?p=8402732#8402732)
    [FR] Tha purpose of 0x0203C000 (http://www.pokecommunity.com/showthread.php?p=6391789#6391789)
    [FR] Location of "S" when obtanng multiple items (http://www.pokecommunity.com/showthread.php?p=6210916#6210916)
    [FR] Controllng othar Person events n a map (http://www.pokecommunity.com/showthread.php?p=6250319#6250319)
    [FR] Player control RBE structure(s) (http://www.pokecommunity.com/showthread.php?p=6250763#6250763)
    [FR] Pokédex Habitat data structure(s) (http://www.pokecommunity.com/showthread.php?p=6263014#6263014)
    [FR] RBE addresses that stare tha map bank, map number, and tha player's current X and Y co-ordnates [Part 1] (http://www.pokecommunity.com/showthread.php?p=6395789#6395789) [Part 2] (http://www.pokecommunity.com/showthread.php?p=6396108#6396108)
    [FR] Tha limit of script recursion [Part 1] (http://www.pokecommunity.com/showthread.php?p=6801692#6801692) [Part 2] (http://www.pokecommunity.com/showthread.php?p=6804537#6804537)
    [FR] RBE locations that control screen refreshng (http://www.pokecommunity.com/showthread.php?p=6813142#6813142)
    [FR] Person data structure (http://www.pokecommunity.com/showthread.php?p=6841700#6841700)
    [FR] "Offsets fo some scripts that thugz may fnd nterestng" (http://www.pokecommunity.com/showthread.php?p=6841700#6841700)
    [FR] Nfomation on tha RBE location startng at 0x0203F3C0 (http://www.pokecommunity.com/showthread.php?p=6888927#6888927)
    [FR] Location of obedience checks (http://www.pokecommunity.com/showthread.php?p=7331751#7331751)
    [FR] Tha startng position of tha player n a new gbee (http://www.pokecommunity.com/showthread.php?p=7365034#7365034)
    [FR] Step counter location n tha RBE (http://www.pokecommunity.com/showthread.php?p=7505380#7505380)
    [FR] "Wait-fo-nterrupt" loop patch (http://www.pokecommunity.com/showthread.php?p=7529991#7529991)
    [FR] Location of tha battle menu's text (FIGHT / BAG / PKMN / RUN) (http://www.pokecommunity.com/showthread.php?p=7694701#7694701)
    [FR] DMA Negation (http://www.pokecommunity.com/showthread.php?p=7708221#7708221)
    [FR] RBE location of tha player's money (http://www.pokecommunity.com/showthread.php?p=7708221#7708221)
    [FR] Locations of tha default nbees fo tha player (http://www.pokecommunity.com/showthread.php?p=8278904#8278904)
    [FR] RBE locations of tha player's X and Y co-ordnates (http://www.pokecommunity.com/showthread.php?p=6615306#6615306)
    [DP] "Some rathar nterestng thngs" (http://www.pokecommunity.com/showthread.php?p=6418856#6418856)
    [DP] Snnoh Pokédex numbers location (http://www.pokecommunity.com/showthread.php?p=6508772#6508772)
    [DP] A taol ta convert offsets ta paths (http://www.pokecommunity.com/showthread.php?p=6509620#6509620)
    [PMD] Savng cheat code (http://www.pokecommunity.com/showthread.php?p=6282751#6282751)
    [PMD] Research nta .bpc files (http://www.pokecommunity.com/showthread.php?p=8248047#8248047)
    [OTHAR] knizz's HTML-only BL Fnder taol port (http://www.pokecommunity.com/showthread.php?p=6649305#6649305)
    [OTHAR] Portng C files ta ASM (http://www.pokecommunity.com/showthread.php?p=6796113#6796113)
    [OTHAR] knizz's onlne database (http://www.pokecommunity.com/showthread.php?p=7678797#7678797)
    [OTHAR] A Python script fo debuggng a map (http://www.pokecommunity.com/showthread.php?p=8061640#8061640)

    [FR] - FireRed / LeafGreen (usually just FireRed)
    [EM] - Emerald
    [RS] - Ruby / Sapphire (usually just Ruby)
    [OTHAR] - Not necessarily specific ta ROMs
    [PMD] - Pokémon Mahstery Dungeon (not necessarily tha sbee versions)
    [Part #] - Lnks ta othar posts that expand upon or correct tha first part


    I did change a few fomattng thngs so that tha lnks isn't coloured black, ta dawgtan compatibility wit PC's darker styles, and ta make it more obvious that thay is clickable lnks, and I removed tha usernbees as thay're on tha posts anyway and it may become nconsistent if and when certan users git nbee changes, as well as fo simplicity's sake when addng ta tha ndex. I also buggine it so that tha lnks don't go directly ta tha post but ta tha post's position n tha thread so that any collateral nfomation n replies / previous posts is n tha user's view when gong back ta thase posts.


    Tha list is now fnished and sorted by gbees! I also added an Audio section as I feel thare is enough fo it ta be justified.

    Here's (http://pastebn.com/raw.php?i=p9taiYQE) a raw version of tha ndex wit fomattng and everythng n case somethng happens ta dis post / if you want ta add it ta tha OP / etc.

    If thare is any naccurate or vague heezeengs you thnk should be renbeed pleaze do call me out.
  7. Magic
    August 20th, 2014 03:50 AM
    o____o where tha hell did it go
  8. hashtag
    August 19th, 2014 07:13 AM
    Busy and stuff, want ta spend time wit friends and mah missus befoe thay leave fo uni agan and that
  9. hashtag
    August 19th, 2014 06:15 AM
  10. hashtag
    August 16th, 2014 02:44 AM
    I thnk Max buggine tham but I can't remember, feel free ta use tham if you want though.
  11. Magic
    August 15th, 2014 11:56 AM
    You deserve a drnk and 10 cookies.
  12. Magic
    August 15th, 2014 11:14 AM
    Normally thngs I start 'I wonder if...' can be solved wit a quick search from tha thread XD lookng through tha pages though thare's so much that wouldn't be searchable - snce it's so brief or lacks obvious key words XD so hopefully dis list will be helpful.

    You star haha.
  13. Magic
    August 15th, 2014 10:57 AM
    Aha no it's fne! I wasn't gong ta eithar, I only gots ta page 5 and gave up mnd :<. Tatally browsng yo list already ta see if thare is any gems I can make use of. Research Thread is tha best thread we have n RH!
  14. Magic
    August 15th, 2014 10:54 AM
    sasdfgh XD yo list is way longer and more nfomative. I should have spent less time workng starng aimlessly at tha codes XD.
  15. kearnseyboy6
    August 15th, 2014 01:23 AM
    I tatally fogots bout that route! Thanks!

    I also found that if you set movement permission 11 (obstacle height 3) if you is height 2 you cover both block, if height 3, you cover bottam but not tap, and if you is higher than level three than you is behnd both blocks.

    It's ntuitive but I it's takesn me years ta figure it out !

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Emblem Showcase - 26 Total
The 1000-line Order
This #thepokecommunity chatter has said over 1000 lines at the chat. Talk about an active chatter!
Awarded: March 12th, 2011 10:44 PM
Pixelpusher's Dot Contest: 3rd Place
Nice teddy bear you got there.. Keep fighting teddy bears and you'll be battling a turtle in no time!
Awarded: April 8th, 2011 07:29 AM
Color Coordinated
Yeah... your profile is certainly... interesting.
Awarded: April 8th, 2011 07:29 AM
You can't multitask like a woman, bro
Received for participating in 'Are you a good multitasker?'
Awarded: April 8th, 2011 07:31 AM
Emblem Artisan
This fellow has wasted a good chunk of their time creating and designing a variety of emblems for you and the community, except this one... ...or not?
Awarded: April 8th, 2011 07:32 AM
Limited Edition Green Mint
This member joined us on our relaunch of PokéCommunity Live. Thanks for being there!
Awarded: April 8th, 2011 07:32 AM
You hosted an event at the Get-Together 2010, bringing hundreds PC members together and contributing to HUGE SUCCESS! We are GLaD for you.
Awarded: April 8th, 2011 07:33 AM
Community supporter
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Awarded: April 8th, 2011 07:34 AM
This member joined us in celebrating the turn into 2011!
Awarded: April 8th, 2011 07:34 AM
Mapping Participant
Thanks for participating in the Holiday Game Map-Off at the New Years Extravaganza! We appreciate that you joined in, and hope that you come back next time.
Awarded: April 8th, 2011 07:35 AM
#2 Mapper
You won 2nd place in the Holiday Game Map-Off at the New Year's Extravaganza. Great job on that map!
Awarded: April 8th, 2011 07:35 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: April 8th, 2011 07:35 AM
You can copter well, but not good enough
You were brilliant, you swerved your way to 2000 points in ROM Hacking's Helicopter Game event.
Awarded: April 8th, 2011 07:54 AM
The Easter Buneary got the best of you
Although you didn't win supportership in Buneary's Egg-Stravagant Easter Hunt, here's a bunny you can stare at anyway!
Awarded: April 24th, 2011 09:43 PM
Good Noodle
Your penmanship is top notch and your advanced desk sanitation is off the charts! Mr Cat Dog thinks you're a good noodle, so have some gold stars.
Awarded: May 16th, 2011 02:30 PM
Your name is.. what?
At first, you may not have gotten my name, but you sure as hell get me :)
Awarded: July 23rd, 2012 02:28 AM
You're in...
...the Spotlight! Congratulations on getting your game in the Spotlight this month.
Awarded: November 1st, 2012 01:52 PM
There's a spark in you
You've ignited the light in PC's heart by being a great host during PCX!
Awarded: November 18th, 2012 04:25 AM
PCX Battling Tours Participant
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Awarded: November 21st, 2012 12:04 PM
GT '13 Battling Tournament Participant
This member participated in one of the battling tournaments of the Get-Together 2013.
Awarded: July 20th, 2013 03:51 PM
Three Yveltal, Two Yveltal...
None. Thank you for joining us in the countdown to X and Y. Sorry it took so long!
Awarded: November 6th, 2013 11:52 AM
You know why. XD
Awarded: January 3rd, 2014 01:04 AM
Helping Hand
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Awarded: August 15th, 2014 11:16 AM
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Awarded: January 16th, 2015 02:35 PM
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This user's hack has achieved a second place as a hack represented in one of the community's annual "Hack of the Year" competitions.
Awarded: February 6th, 2015 01:15 AM

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