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Spherical Ice Spherical Ice is offline

shroom!

Visitor Messages

Showing Visitor Messages 411 to 420 of 2081
  1. TRIFORCE89
    March 13th, 2012 10:56 PM
    TRIFORCE89
    I have the 89 on my name because it's been there for ten years from the very first forum I ever joined, where just "Triforce" on it's own was already taken.

  2. sonic1
    March 13th, 2012 09:34 PM
    sonic1
    Yeah, that's what i first thought. No problem though
    Well, about that, i think i have done it before, in emerald, but it was 5 months ago. I'll try to find the routine that does the animation, and when i find something, i'll pop you back!

    Sonic1

  3. diegoisawesome
    March 13th, 2012 08:34 PM
    diegoisawesome
    Ahh, that's because I didn't realize that he also left out another part:

    push {r0-r4,lr}
    mov r0, #0x8
    mov r1, #0x0
    ldr r4, address
    bl bx_r4
    pop {r0-r4,pc}

    bx_r4: bx r4

    .align 2
    address: .word 0x0807F690 + 1

    And now I see that sonic1 fixed his routine (and included that part too). Ah well.
    Also, the problem with your script is that you have to add one to the offset that you inserted the routine to make it load correctly.

  4. sonic1
    March 13th, 2012 08:09 PM
    sonic1
    ok, i know what's happening, no problem.
    Compile THIS code:
    Spoiler:

    .align 2
    .thumb

    push {r0-r4,lr}
    mov r0, #0x8
    mov r1, #0x0
    ldr r4, .battle_start
    bl bx_r4
    pop {r0-r4,pc}

    bx_r4: bx r4

    .align 2
    .battle_start: .word 0x0807F690+1


    Now it should work! The problem is that i had mov r4 instead of ldr r4, and mov only loads bytes (00). Ldr is the one that loads adresses (00000000) (32 bits)

    Sorry for the typo.

    Oh sorry, now i see that diego already fixed the typo. Well, here it is anyways xD

  5. diegoisawesome
    March 13th, 2012 07:55 PM
    diegoisawesome
    That message basically means that the "mov r4, #0x0807F690+1" command is too big to fit in that space. What sonic1 meant to do was this:

    push {r0-r4,lr}
    mov r0, #0x8
    mov r1, #0x0
    ldr r4, address
    bl bx_r4
    pop {r0-r4,pc}

    .align 2
    address: .word 0x0807F690 + 1

    Make sure that the last line of the file is blank or else you'll get that "end of file not at end of line" message, which doesn't affect anything but is annoying.
    Also, may I ask what this is for?

  6. diegoisawesome
    March 13th, 2012 07:45 PM
    diegoisawesome
    That's odd, because I used HxD for that and it worked fine...
    Glad I could help though.

  7. diegoisawesome
    March 13th, 2012 07:01 PM
    diegoisawesome
    Apparently, every single 00 byte has been changed to 20...
    Redownload it from Mastermind's website and make the modifications again.

  8. diegoisawesome
    March 13th, 2012 06:17 PM
    diegoisawesome
    Can you send over that text file? I'd like to see it myself.

  9. diegoisawesome
    March 13th, 2012 05:40 PM
    diegoisawesome
    So you put the entire "text file" plus the modifications into 0xEC0000?

  10. diegoisawesome
    March 13th, 2012 04:34 PM
    diegoisawesome
    Did you set LASTRESULT to a valid number like 0x0? That may or may not be the case.

About Me

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  • Last Activity: 5 Hours Ago 09:20 PM
  • Join Date: November 26th, 2007
  • Referrals: 2

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