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link12552 link12552 is offline

just tired, that's all

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Showing Visitor Messages 136 to 150 of 219
  1. ~Anbuja
    September 6th, 2011 12:09 PM
    edit: yes the rom after the added pallete tables will let me go outside means i did somehting wrong while inserting that ow.
  2. ~Anbuja
    September 6th, 2011 12:07 PM
    no its the first try at that clean fr rom after i wrote everything through NSE hex editor again i just changed the pallete and the references too an 32x32 ow went to the hex editor changed it to 3a01. and inserted an pidgeotto ow and saving a new pallete.and now when i try to get out the screen stays black...
    i try to load that clean fr rom with the pallets without inserting that ow maybe its the same.
  3. ~Anbuja
    September 6th, 2011 12:03 PM
    i have to check if it happens at the rom u send me too..
  4. ~Anbuja
    September 6th, 2011 12:01 PM
    yeah but i just encountered one bug thing or so in that clean fr rom the pals work and such and i placed an ow outdoor pallet town and when i step out the screen stays black.
  5. mystletainn
    September 6th, 2011 11:54 AM
    I have... no idea lmao
  6. ~Anbuja
    September 6th, 2011 11:45 AM
    means it's not a problem for u that i wroted all the bytes u did on a clean fr rom?
  7. ~Anbuja
    September 6th, 2011 4:00 AM
    i wanted to say again thanks u:)
    and tell u that i kinda riped your work i send 2 hours with two NSE versions one with the rom u send me and one NSE with a clean fr rom i opened at both the hex editor and wrote every byte from the rom u send me to a clean one on the offsets they were.
    I will give u your credits and tell u the reason why i did that was to move those pallets to an clean fr rom because the graphics on the rom u send me were very outdated and i wanted to start fresh on a clean rom but to not ask u to do all that stuff again i made it myself.
    but still u get your credits for this favor and for making NSE the best ow tool ever bro:P
  8. ~Anbuja
    September 5th, 2011 11:50 PM
    Its working bro
    u saved me:D
    mayor credits go to ya
  9. ~Anbuja
    September 5th, 2011 3:35 PM
    if it work would u mind to upload that rom and Pm it to me?
  10. ~Anbuja
    September 5th, 2011 3:23 PM
    Okay try it insert what ever ow u want
  11. ~Anbuja
    September 5th, 2011 3:17 PM
    no its still is using its old pallete ingame
  12. ~Anbuja
    September 5th, 2011 3:05 PM
    maybe like this its going to be easier...this is the sprite offset:
    ff ff 16 11 ff 11 00 02 20 00 20 00 12 01 00 00 f0 36 3a 08 58 27 3a 08 68 33 3a 08.
    how should id look edited?
  13. ~Anbuja
    September 5th, 2011 3:02 PM
    seems not...i know im making somehting wrong this is clear so u can say that im a dumbass:D
    well i did every thing u said:
    open NSE and rom.
    than went to pikachu on 120 and changed pallete to 0x16.
    Looked at pallete register it is 12010000.
    clicked view >hex editor.
    selected sprite offset twice so it get highlined . found the pal register and now i just made it from 12010000 to ff160000 here is the mistake right?
  14. ~Anbuja
    September 5th, 2011 2:51 PM
    My native language is albanian...and im really not getting things when someone say somehting to me..
    im anouying right?
  15. ~Anbuja
    September 5th, 2011 2:39 PM
    I give credits
    But im not understanding what to change in hex editor>sprite offset
    would it be an problem for u to try to show me that??
    just show me how to do that for 32x32 ows i want only that big ones

About Me

  • About link12552
    Being in high-school is a bore. When I'm not busy doing homework, I'll spend some time rom-hacking. Among other things I enjoy computer programming and game design, but also backpacking and camping.
    C++ programming
    C# programming.
    Game development (XNA)
    Web design
    Rom hacking
    The not so distant future
    Male ♂
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  • Last Activity: 1 Week Ago 12:21 PM
  • Join Date: December 12th, 2007
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