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link12552 link12552 is offline

just tired, that's all

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Showing Visitor Messages 136 to 150 of 222
  1. ~Anbuja
    September 6th, 2011 1:11 PM
    well just one other question.....
    the ow is using pal 17 the pal register is 1201 atm when it was using pal 16 it had to become 3a01 right?
    so for pal 17 which first byte should it have?
  2. ~Anbuja
    September 6th, 2011 12:34 PM
    seems i make something wrong at the pal register after i give it a new one the screen go black again sooo:
    im inserting an 32x32 ow at pikachus place and using pal 17 so how much should the pal register be now...2601 right?
  3. mystletainn
    September 6th, 2011 12:24 PM
    I'm not sure but the staff is on it as we speak. Thanks for bringing this to our attention. You have all of our gratitude. :)
  4. ~Anbuja
    September 6th, 2011 12:09 PM
    edit: yes the rom after the added pallete tables will let me go outside means i did somehting wrong while inserting that ow.
  5. ~Anbuja
    September 6th, 2011 12:07 PM
    no its the first try at that clean fr rom after i wrote everything through NSE hex editor again i just changed the pallete and the references too an 32x32 ow went to the hex editor changed it to 3a01. and inserted an pidgeotto ow and saving a new pallete.and now when i try to get out the screen stays black...
    i try to load that clean fr rom with the pallets without inserting that ow maybe its the same.
  6. ~Anbuja
    September 6th, 2011 12:03 PM
    i have to check if it happens at the rom u send me too..
  7. ~Anbuja
    September 6th, 2011 12:01 PM
    yeah but i just encountered one bug thing or so in that clean fr rom the pals work and such and i placed an ow outdoor pallet town and when i step out the screen stays black.
  8. mystletainn
    September 6th, 2011 11:54 AM
    I have... no idea lmao
  9. ~Anbuja
    September 6th, 2011 11:45 AM
    means it's not a problem for u that i wroted all the bytes u did on a clean fr rom?
  10. ~Anbuja
    September 6th, 2011 4:00 AM
    i wanted to say again thanks u:)
    and tell u that i kinda riped your work i send 2 hours with two NSE versions one with the rom u send me and one NSE with a clean fr rom i opened at both the hex editor and wrote every byte from the rom u send me to a clean one on the offsets they were.
    I will give u your credits and tell u the reason why i did that was to move those pallets to an clean fr rom because the graphics on the rom u send me were very outdated and i wanted to start fresh on a clean rom but to not ask u to do all that stuff again i made it myself.
    but still u get your credits for this favor and for making NSE the best ow tool ever bro:P
  11. ~Anbuja
    September 5th, 2011 11:50 PM
    Its working bro
    u saved me:D
    mayor credits go to ya
  12. ~Anbuja
    September 5th, 2011 3:35 PM
    if it work would u mind to upload that rom and Pm it to me?
  13. ~Anbuja
    September 5th, 2011 3:23 PM
    Okay try it insert what ever ow u want
  14. ~Anbuja
    September 5th, 2011 3:17 PM
    no its still is using its old pallete ingame
  15. ~Anbuja
    September 5th, 2011 3:05 PM
    maybe like this its going to be easier...this is the sprite offset:
    ff ff 16 11 ff 11 00 02 20 00 20 00 12 01 00 00 f0 36 3a 08 58 27 3a 08 68 33 3a 08.
    how should id look edited?

About Me

  • About link12552
    Figured I should edit this, seeing how it's been the same for the last 4 years.
    I'm currently a student at The Ohio State University, studying Engineering Physics.
    Not much time for rom-hacking these days, but every now and then.
    C++ programming
    Game development (DX, OpenGL)
    3D Modeling (Blender)
    And yes, Rom hacking
    The not so distant future
    Male ♂
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