The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Reload this Page link12552's Profile
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read


link12552's Profile Picture

link12552 link12552 is offline

just tired, that's all

Visitor Messages

Showing Visitor Messages 76 to 90 of 222
  1. Speedster
    January 2nd, 2012 6:27 PM
    Speedster
    Ok, well yeah it is better than redrawing them. Now I only have to do that for one frame right? And do you see why that's happening with the girl?
  2. Speedster
    January 2nd, 2012 6:14 PM
    Speedster
    Spoiler:
    There you go! I'm glad the pallet fixer is in there because I've been taking hours getting these OWs ready and I would be pretty mad if I had to redo it. xD
  3. Speedster
    January 2nd, 2012 6:02 PM
    Speedster
    Shoot. I color matched like 20 OWs and 9 frames each. Now I gotta redo them. Anyways here is the pic:
    Spoiler:

    I think that's everything you wanted.
  4. Speedster
    January 2nd, 2012 5:49 PM
    Speedster
    Spoiler:

    Well I have the pallet of the heroine all right in NSE but when I go in game it's all messed up.
  5. Speedster
    January 2nd, 2012 5:25 PM
    Speedster
    Hey need a little OW help again.
  6. Speedster
    December 28th, 2011 10:45 AM
    Speedster
    Yes. Time is time. No matter how you say it.
  7. Speedster
    December 28th, 2011 10:41 AM
    Speedster
    That was quite a long couple minutes. :p I'm kidding. I tested it out and it was absolutely excellent. Worked just right. It'll help so much! I gotta get into the programming stuff. It looks so fun.
  8. Speedster
    December 28th, 2011 9:28 AM
    Speedster
    Really? A simple plugin can do this? This reverse engineering and hexing is so interesting.
  9. Speedster
    December 28th, 2011 9:23 AM
    Speedster
    Well they use all the same colors in their pallets but just in different orders. Is their anyway around having to recolor?
  10. Speedster
    December 28th, 2011 9:02 AM
    Speedster
    Well I tried that and it didn't work. This is what happened:
    I imported the image and pallet of an indexed OW.
    Spoiler:

    When I inserted just the image of the second frame this occurred:
    Spoiler:

    So I went to the second frame and inserted the image AND Pallete:
    Spoiler:

    But when I went back to the first frame this happened:
    Spoiler:

    What can I do so they both come in with the right pallet since they have the same pallet?
  11. Speedster
    December 27th, 2011 9:19 PM
    Speedster
    Hey link. The pallets have gone very well. I've inserted many. Now as I'm inserting the OWs I've stumbled upon some issues. What I was trying to do is go to an OW and replace it with a new one while inserting a new image along with its current pallet. Well once the first frame is inserted correctly, I go to insert the second frame but the colors don't insert correctly. Any idea how to fix this? If you need an example I'm willing to give.
  12. Speedster
    December 27th, 2011 8:20 AM
    Speedster
    Well I'll use FSF for finding free space and Transhexilation for other hexing. I'll be happy to see when NSE takes into account Palettes loaded into the ROM. As of now, I'm using both NSE 1.7.5 and 2.0 because they both feature things that the others don't. My favorite thing about NSE 1.7.5 is the bookmarks of the secret sprites that are rarely seen and so forth. I know there are other sprites like those in the game bu I can't remember them and I know I don't know the offsets. I know that is R/S but as far as I've hard it is only in the beta, that an old Shellos and Gastardon were included. I hope to see you update NSE 2.X frequently! Also a good idea may be too allow expansion to work with Jambo's patch and the 649 pokemon sprites. See ya around!
  13. Speedster
    December 26th, 2011 7:12 PM
    Speedster
    Wow. I had everything completely right except in the settings I forgot the [BPRE] and [/BPRE]. Thanks again. And I said before that I love your avatar. May I ask where you got it/made it?
  14. Speedster
    December 26th, 2011 6:48 PM
    Speedster
    One more thing. I repointed the pallet table, add 2B E4 71 80 12 11 00 00 to the end of the table and went to the offset 0x714EB2 and added in 2 bytes for each of the colors of the pallet until I had 16 colors and finnaly added a settings.ini file to the NSE folder but when I went in and tried to change an OW's pallet to 12 it gave me the error saying only so and so pallet numbers exsist. What do I do?
  15. Speedster
    December 26th, 2011 6:34 PM
    Speedster
    Not a lot of others, just you and Fuji. Seeing two different sights to see if one knows more than the other but you guys are equal in knowledge on the subject. I think I'm gonna go with option 1.5 xD I'll add some pallets and make sure some OWs share pallets.

About Me

  • About link12552
    Biography
    Figured I should edit this, seeing how it's been the same for the last 4 years.
    I'm currently a student at The Ohio State University, studying Engineering Physics.
    Not much time for rom-hacking these days, but every now and then.
    Interests
    C++ programming
    Game development (DX, OpenGL)
    3D Modeling (Blender)
    Machining
    Lasers
    Graphene
    And yes, Rom hacking
    Location
    The not so distant future
    Gender
    Male ♂
    Occupation
    School
    Nature
    Calm
    Also Known As
    Larry
  • Signature

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 7 Hours Ago 9:51 AM
  • Join Date: December 12th, 2007
  • Referrals: 13

Friends

Showing Friends 1 to 20 of 21

Emblems

Emblem Showcase - 1 Total
  Emblem
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: December 12th, 2010 2:10 PM

All times are GMT -8. The time now is 5:09 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.