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link12552 link12552 is offline

just tired, that's all

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Showing Visitor Messages 91 to 105 of 220
  1. Speedster
    December 26th, 2011 5:34 PM
    Hey link. Do you think you could help me with a little bit of OW pallete work I'm doing while working with NSE?
  2. Speedster
    December 22nd, 2011 12:32 PM
    Thanks so much. It works great. I'll mention to Jambo to credit you. I also love the newest version of NSE. It's awesome. :D
  3. Speedster
    December 21st, 2011 2:14 PM
    Thanks very much. And also I've been meaning to say, I love you avatar
  4. Speedster
    December 21st, 2011 2:06 PM
    No, the footprint table is not currently expanded or repointed. The only footprint that is used twice is Bulbasaur's/the first pokemon with the MissingNo./what comes before the first. An example is this: It is a footprint from a Pokemon in Unova.
  5. Speedster
    December 21st, 2011 1:56 PM
    Also they can be in whatever format is easiest for you. I can easily change it.
  6. Speedster
    December 21st, 2011 1:55 PM
    New info:
    When changed to 00: Pixel in Upper-Right corner disappears.
    When changed to FF: 8 Pixels appear in top row to the right.
    When Changed to 0F: 4 Pixels appear in top row to the right.
    When Changed to F0: 4 Pixels appear on the top row with 4 blank pixels on the right before the end.
    When Changed to 01: 1 Pixel appears in top row to the right.
    When Changed to 02: 1 Pixel appears in top row with 1 blank pixel on the right before the end.
  7. Speedster
    December 21st, 2011 1:48 PM
    Ok I will. I'm inserting 4th and 5th generation pokemon footprints into Jambo's patch. I would rather not be want to have to edit the footprint manually but be able to import a 16x16 image of the footprint so I can get it done faster.
  8. Speedster
    December 21st, 2011 1:45 PM
    Ok so I got new and better results now. At 0xD3058C the byets changed to 01. At 0xD30594 the bytes changed 80. This is when I added a pixel to the upper left and upper right.
  9. Speedster
    December 21st, 2011 1:40 PM
    To the black and white: Yes To the 16x16: Yes To the changing: I will To reverse engineering: YES!!!!!!!!!!!
  10. Speedster
    December 21st, 2011 1:26 PM
    Ok so I gather some results. I tried editing a single pixel in the cornor but no difference. So I went a put black pixels across the top 2 rows. At the offset I gave you the 2 bytes there and the 2 bytes and the next offset changed from 00 to FF. Also at offset 0xD30594 and the one after the same thing happened as above. I'm not sure how much of help that was though.
  11. Speedster
    December 21st, 2011 1:18 PM
    Oh also I the offeset for the first footprint is 0xD3058C. I opened the offeset Jambo gave you and it was messed up even in the foot print editor.
  12. Speedster
    December 21st, 2011 1:01 PM
    Really? I have win7 without admin rights also (which I hate) but it works for me. I'll still find the values though. Give me 5 minutes.
  13. Speedster
    December 21st, 2011 12:21 PM
    This is Foot Print Editor which I have been using for Jambo. I wanted to be able to import the foot prints with NSE to make it faster. Thanks.
  14. Jambo51
    December 21st, 2011 12:07 PM
    I'm sorry to say that I genuinaly have no idea. I've never had to deal with them before, and only know where they are because I have an INI with their locations in them.
    Sorry, man. Good luck though!
  15. Jambo51
    December 21st, 2011 9:34 AM
    The INI for PGE has most (if not all) of the languages locations.
    BPRE - 0x43FAB0
    BPGE - 0x43F8EC
    BPEE - 0x56E694
    AXVE - 0x3B4EE4
    AXPE - 0x3B4F3C

    That's only the Offsets for the English Roms, but hopefully that'll be more or less enough.

About Me

  • About link12552
    Figured I should edit this, seeing how it's been the same for the last 4 years.
    I'm currently a student at The Ohio State University, studying Engineering Physics.
    Not much time for rom-hacking these days, but every now and then.
    C++ programming
    Game development (DX, OpenGL)
    3D Modeling (Blender)
    And yes, Rom hacking
    The not so distant future
    Male ♂
    Also Known As
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  • Last Activity: 17 Hours Ago 5:15 PM
  • Join Date: December 12th, 2007
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