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link12552 link12552 is offline

just tired, that's all

Visitor Messages

Showing Visitor Messages 81 to 90 of 214
  1. Speedster
    December 26th, 2011 06:48 PM
    Speedster
    One more thing. I repointed the pallet table, add 2B E4 71 80 12 11 00 00 to the end of the table and went to the offset 0x714EB2 and added in 2 bytes for each of the colors of the pallet until I had 16 colors and finnaly added a settings.ini file to the NSE folder but when I went in and tried to change an OW's pallet to 12 it gave me the error saying only so and so pallet numbers exsist. What do I do?

  2. Speedster
    December 26th, 2011 06:34 PM
    Speedster
    Not a lot of others, just you and Fuji. Seeing two different sights to see if one knows more than the other but you guys are equal in knowledge on the subject. I think I'm gonna go with option 1.5 xD I'll add some pallets and make sure some OWs share pallets.

  3. Speedster
    December 26th, 2011 06:09 PM
    Speedster
    I'm still interested but reading that I'm a little disappointed. I had been planning on doing this so that we did not have to recolor OWs and each could have a different pallete. If I were to add many new pallets and they loaded what would happen? Would the game just crash due to an over amount of pallets.

  4. Speedster
    December 26th, 2011 05:48 PM
    Speedster
    Well below your VM, I was talking to sonic1 about repointing the OW pallete table to add more palletes for the OWs in NSE. Well I repointed the table and added a code like XX XX XX 08 XX 11 00 00 which the first 3 bytes in front of the byte "08" are the pointer for the pallete. If I were to make a pointer in free space such as 0x800000, what would I need to place there to make the new pallete usable in NSE?

  5. Speedster
    December 26th, 2011 05:34 PM
    Speedster
    Hey link. Do you think you could help me with a little bit of OW pallete work I'm doing while working with NSE?

  6. Speedster
    December 22nd, 2011 12:32 PM
    Speedster
    Thanks so much. It works great. I'll mention to Jambo to credit you. I also love the newest version of NSE. It's awesome. :D

  7. Speedster
    December 21st, 2011 02:14 PM
    Speedster
    Thanks very much. And also I've been meaning to say, I love you avatar

  8. Speedster
    December 21st, 2011 02:06 PM
    Speedster
    No, the footprint table is not currently expanded or repointed. The only footprint that is used twice is Bulbasaur's/the first pokemon with the MissingNo./what comes before the first. An example is this: It is a footprint from a Pokemon in Unova.

  9. Speedster
    December 21st, 2011 01:56 PM
    Speedster
    Also they can be in whatever format is easiest for you. I can easily change it.

  10. Speedster
    December 21st, 2011 01:55 PM
    Speedster
    New info:
    When changed to 00: Pixel in Upper-Right corner disappears.
    When changed to FF: 8 Pixels appear in top row to the right.
    When Changed to 0F: 4 Pixels appear in top row to the right.
    When Changed to F0: 4 Pixels appear on the top row with 4 blank pixels on the right before the end.
    When Changed to 01: 1 Pixel appears in top row to the right.
    When Changed to 02: 1 Pixel appears in top row with 1 blank pixel on the right before the end.

About Me

  • About link12552
    Biography
    Being in high-school is a bore. When I'm not busy doing homework, I'll spend some time rom-hacking. Among other things I enjoy computer programming and game design, but also backpacking and camping.
    Interests
    C++ programming
    C# programming.
    Game development (XNA)
    Web design
    Xbox360
    Rom hacking
    Location
    The not so distant future
    Gender
    Male ♂
    Occupation
    School
    Nature
    Calm
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  • Last Activity: 1 Day Ago 05:03 PM
  • Join Date: December 12th, 2007
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These old folks have been around for far too long but we love them anyway.
Awarded: December 12th, 2010 02:10 PM

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