The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read


link12552's Profile Picture

link12552 link12552 is offline

just tired, that's all

Visitor Messages

Showing Visitor Messages 81 to 90 of 214
  1. Speedster
    December 26th, 2011 06:48 PM
    One more thing. I repointed the pallet table, add 2B E4 71 80 12 11 00 00 to the end of the table and went to the offset 0x714EB2 and added in 2 bytes for each of the colors of the pallet until I had 16 colors and finnaly added a settings.ini file to the NSE folder but when I went in and tried to change an OW's pallet to 12 it gave me the error saying only so and so pallet numbers exsist. What do I do?

  2. Speedster
    December 26th, 2011 06:34 PM
    Not a lot of others, just you and Fuji. Seeing two different sights to see if one knows more than the other but you guys are equal in knowledge on the subject. I think I'm gonna go with option 1.5 xD I'll add some pallets and make sure some OWs share pallets.

  3. Speedster
    December 26th, 2011 06:09 PM
    I'm still interested but reading that I'm a little disappointed. I had been planning on doing this so that we did not have to recolor OWs and each could have a different pallete. If I were to add many new pallets and they loaded what would happen? Would the game just crash due to an over amount of pallets.

  4. Speedster
    December 26th, 2011 05:48 PM
    Well below your VM, I was talking to sonic1 about repointing the OW pallete table to add more palletes for the OWs in NSE. Well I repointed the table and added a code like XX XX XX 08 XX 11 00 00 which the first 3 bytes in front of the byte "08" are the pointer for the pallete. If I were to make a pointer in free space such as 0x800000, what would I need to place there to make the new pallete usable in NSE?

  5. Speedster
    December 26th, 2011 05:34 PM
    Hey link. Do you think you could help me with a little bit of OW pallete work I'm doing while working with NSE?

  6. Speedster
    December 22nd, 2011 12:32 PM
    Thanks so much. It works great. I'll mention to Jambo to credit you. I also love the newest version of NSE. It's awesome. :D

  7. Speedster
    December 21st, 2011 02:14 PM
    Thanks very much. And also I've been meaning to say, I love you avatar

  8. Speedster
    December 21st, 2011 02:06 PM
    No, the footprint table is not currently expanded or repointed. The only footprint that is used twice is Bulbasaur's/the first pokemon with the MissingNo./what comes before the first. An example is this: It is a footprint from a Pokemon in Unova.

  9. Speedster
    December 21st, 2011 01:56 PM
    Also they can be in whatever format is easiest for you. I can easily change it.

  10. Speedster
    December 21st, 2011 01:55 PM
    New info:
    When changed to 00: Pixel in Upper-Right corner disappears.
    When changed to FF: 8 Pixels appear in top row to the right.
    When Changed to 0F: 4 Pixels appear in top row to the right.
    When Changed to F0: 4 Pixels appear on the top row with 4 blank pixels on the right before the end.
    When Changed to 01: 1 Pixel appears in top row to the right.
    When Changed to 02: 1 Pixel appears in top row with 1 blank pixel on the right before the end.

About Me

  • About link12552
    Being in high-school is a bore. When I'm not busy doing homework, I'll spend some time rom-hacking. Among other things I enjoy computer programming and game design, but also backpacking and camping.
    C++ programming
    C# programming.
    Game development (XNA)
    Web design
    Rom hacking
    The not so distant future
    Male ♂
  • Signature


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 1 Day Ago 05:03 PM
  • Join Date: December 12th, 2007
  • Referrals: 11


Showing Friends 1 to 20 of 21


Emblem Showcase - 1 Total
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: December 12th, 2010 02:10 PM

All times are UTC -8. The time now is 11:13 PM.

Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™,
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / Poké
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.