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astar_01 astar_01 is offline

Creator of Pokémon Grey

Visitor Messages

Showing Visitor Messages 76 to 90 of 198
  1. colcolstyles
    December 4th, 2010 03:57 PM
    colcolstyles
    I don't like it any more than you do. It's just something hackers have to put up with. But if you really don't want people to look through your ROM, you should look into locking the map data. A lock of that sort (one that makes the game un-openable with AdvanceMap) makes the game incredibly difficult to crack, at least to the average hack player. I developed one for Emerald that works pretty well (actually, I haven't released it so I don't actually know how well it works) but, that I know of, there's no lock for Fire Red other than the ineffective "change the ROM Header" one.
  2. altariaking
    December 4th, 2010 03:43 PM
    altariaking
    Dude seriously...you need permission from Nintendo to hack their roms!
  3. Chaos Rush
    November 26th, 2010 09:26 AM
    Chaos Rush
    I edited the textbox so long ago, and I didn't bookmark the offset. Just look for it in TileMolester, it's near the bottom.

    As for the picture thing, I have no idea how to change that, you just have to work with whatever is already there.
  4. colcolstyles
    November 24th, 2010 02:15 PM
    colcolstyles
    As for the Emerald boot screen problem, here's a fix: change the data at '0x16cd17' from:

    4a 10 1c 08 80 00 20 00 21

    to:

    48 08 80 a0 21 00 20 49 00

    And, in response to your numbered questions from your PM, the answer to both is yes.
  5. colcolstyles
    November 21st, 2010 09:29 AM
    colcolstyles
    Pokémon logo tilemap is at '0xDE0644' or 2614 in unLZ. The Emerald Version logo and the Press Start text are sprites (as opposed to being part of the BGs in Fire Red) so I don't know how to edit their locations.
  6. The Prince of Sweet Sorrow
    November 19th, 2010 03:02 AM
    The Prince of Sweet Sorrow
    I'm playing WoW, since I've nothing else to do in pc anymore.
  7. colcolstyles
    November 18th, 2010 11:06 PM
    colcolstyles
    I'll look into it later. I'm kinda busy at the moment. I'll try to answer those other questions too but I dunno when I'll have the time.
  8. The Prince of Sweet Sorrow
    November 18th, 2010 10:54 AM
    The Prince of Sweet Sorrow
    No one would accept it.. everyone wants to make his/her own hacks, out of selfishness. Also, I doubt you'd find a deticated AND friendly/good enough to take over your hack. xD

    And yeah, I've reached the point where I just can't even hover my mouse to A-Map's icon. But sometimes I recall a very important moment: the moment I first opened A-Map, and thought everything was possible...
  9. The Prince of Sweet Sorrow
    November 17th, 2010 11:48 AM
    The Prince of Sweet Sorrow
    Thanks, but I lost interest. It just seemed pointless after a while. Making maps and hoping that one day they'll get scripted is pretty difficult, because we're just kids, we have school, etc.

    Anyway, I'm working for you so I'll continue mapping for Grey.
    And yeah, sure, know where they're selling it?
  10. The Prince of Sweet Sorrow
    November 17th, 2010 07:54 AM
    The Prince of Sweet Sorrow
    I'm not back yet.
    That's too bad, I hope we'll find time and inspiration to continue our project.
    I'm fine, but atm I'm not working on anything. Actually I gave up hacking.

    (pshh, Harry got demodded >:)
  11. The Prince of Sweet Sorrow
    November 17th, 2010 01:02 AM
    The Prince of Sweet Sorrow
    Hey. Don't think I've forgotten you and your hack mate. I just vanished from the forums for some time. How's it going?
  12. Crimson Stardust
    November 16th, 2010 05:47 PM
    Crimson Stardust
    heya!
    hows life?
    and ur hack too?
    im making changes to my hack..xD
    like using emerald as a base instead of fire red since it is like a lot cooler..
    soory for just coming here saying this..lol
  13. colcolstyles
    November 14th, 2010 01:00 PM
    colcolstyles
    Hm, I might do that. Though I should probably figure out how to do it in Ruby and Emerald before posting anything.
  14. colcolstyles
    November 13th, 2010 04:10 PM
    colcolstyles
    I'm like 99% sure that it is but you might want to confirm that (just check in the Map Viewer).

    edit: I take it back. It looks like they're not. I could probably figure out how to do the same for regular textboxes but unless it's a huge priority, I'll get around to it later (sorry for the delay in the first place).

    edit2: 'kay, I found the regular textbox "tilemap", too. However, there's a hitch: the bottom right tile has to be the flipped version of some other tile. I guess the programmers thought that since the tile would be a flipped version of the top-right tile, they could fill the space that the bottom-right tile would otherwise occupy with other data (I think it might be a palette). So the following changes (which should look very similar to the ones for the signpost textbox but with different addresses) will un-flip every tile and change the bottom right tile to a horizontally flipped version of the bottom-left tile (again, it's normally the top-right tile flipped vertically):

    1. Change the byte at '0xf7328' from '0xa0' to '0x20'
    2. Change the bytes at '0xf7330' from '2d 06 2d 0e' to '0e 31 00 00'
    3. Change the bytes at '0xf73d8' from '01 0a 00 00 02 0a 00 00 03 0a 00 00 04 0a 00 00' to '0f 02 00 00 10 02 00 00 11 02 00 00 0e 06 00 00'

    In reality, that bottom-right tile thing won't be a problem because it's just a blank, transparent tile but if you choose to expand the textbox, it might come in handy. Also, as I was writing that I realized that you could just repoint the textbox if you wanted that tile to be different, though in my opinion changing a single byte is easier and more satisfying from a "sweet, I figured it out" point-of-view. :)
  15. colcolstyles
    November 12th, 2010 05:20 PM
    colcolstyles
    I'm very close. I found the location of the pseudo-tilemap (it's complicated) for every single tile except the bottom-left tile. It looks like it's generated in ASM code so I'm trying to find a way to get it to display the right tile without having to expand the routine. Just give me one more minute...

    edit: Okay, I think I've got it. Try to follow these instructions carefully:
    1. Change the byte at '0xf75b8' from '0xa0' to '0x20'
    2. Change the bytes at '0xf75c0' from '2d 06 2d 0e' to '0e 31 00 00'
    3. Change the bytes at '0xf7674' from '01 0a 00 00 02 0a 00 00 03 0a 00 00 04 0a 00 00' to '0f 02 00 00 10 02 00 00 11 02 00 00 12 02 00 00'

    (for the last one, you can think of it like this: replace all 'a's with '2's and add '0xe' to any other, non-zero numbers)

About Me

  • About astar_01
    Biography
    I joined PC back in 2007 when my friend 'Tudsworth' introduced me to Rom Hacking.
    I've learnt what I know today by having the patience to attempt challenging tutorials.
    Rom Hacking is a hobby of mine, which I thrive to continue.

    If there is anything you need to know about Rom Hacking just ask.
    It's very rare that I won't know the answer.
    Interests
    Rom Hacking,
    Iphone SDK,
    Driving,
    Cycling,
    Swimming,
    Going out with friends,
    Generally just having fun!
    Location
    Warwickshire, England
    Gender
    Male ♂
    Occupation
    University student and iOS developer
    Nature
    Gentle
    Favorite Pokémon
    Delibird, Shroomish, Espeon, Shuckle, Mew, Jirachi.
    Olympics Region
    Kalos
  • Signature


    ~We specialise in creating easy-to-use iOS applications for the everyday iPhone/iPod Touch user.

    Click Here to visit our website.

    ~Pokémon Grey is not dead.

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  • Last Activity: January 19th, 2014 10:02 AM
  • Join Date: December 23rd, 2007
  • Referrals: 2

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