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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 181 to 195 of 670
  1. Whitney's Shaymin
    March 29th, 2014 7:38 AM
    Whitney's Shaymin
    So I submitted a idea on the game development forum about a week ago and I havent see it get approved, did it get rejected?
  2. khkramer
    March 18th, 2014 1:44 AM
    khkramer
    So I changed the tile size from 32 to 16 in the resolution_ script and it works perfectly but for some reason the autotiles start flickering, why does this happen?
  3. miniking
    March 15th, 2014 10:01 AM
    miniking
    so wanted to say that I am using that script to the increase sistem climates.
    I am modifying so that when the weather is active, appears in battle.
    I'm not finding it in the wiki information when activating time in question will appear in battle
    example weather the storm "rain" when the battle appears to be

    there is a command for this or just declare something in the script?
    I want to connect the climate of the map with the weather of the battle.
  4. miniking
    March 14th, 2014 2:09 PM
    miniking
    I have this script.
    http://wahackforo.com/t-21727/tutorial-script-rpg-maker-xp-essentials-clima-avanzado#post199093

    What did I should put the pokemon essentials accepted in the climate battle?
    I just add the command to when the rain was on the map, and when entered in battle also rained.
    I'm looking at any files to the wiki, but could not solve.
    thank you
  5. Jorduk
    March 14th, 2014 5:57 AM
    Jorduk
    Thank you for elaborating on the subject. Unless an event is overly complex, I don't think needing more than one animation type to play at the same time is necessary. Never the less, eagerly looking forward to the next essentials release! Thank you for your time
  6. Jorduk
    March 13th, 2014 10:58 PM
    Jorduk
    Hey dude. I know you probably get questions left, right and center about Essentials and I really hate bugging people but i haven't been able to find an answer after a few searches. I was wondering if you could help me out. I know how to make people exclaim but I want to know how to make multiple people exclaim at once? Like I want everyone in an audience to have exclaimation marks above their heads at the same time. Any help would be greatly appreciated. Cheers.
  7. denziz
    March 12th, 2014 10:33 AM
    denziz
    I really need help how to fix this silly problem, if you know how to solve it. Can you please help me, buddy :D?
  8. denziz
    March 12th, 2014 9:25 AM
    denziz
    Hello there! Well I want to place overworld sprites in to me and my lil sisters pokémon game and I keep getting this problem... I copy the sprite from paint and resize it to 150% then I go in to GIMP and paste it in there and the colors are totally wrong!

    Look at this image, this is rayquaza whit it's original colors...



    And here is the rayquaza when it's colors are a bit messed up..





    Please help me solve this problem!!

    Kind regards, Denziz.
  9. Konekodemon
    March 11th, 2014 5:55 PM
    Konekodemon
    I am having tons of trouble with this game and I can't get the owner or anyone to help me. And I can't even play the game until my problem is solved: http://www.pokecommunity.com/showthread.php?p=8084008#post8084008
  10. miniking
    March 4th, 2014 11:28 AM
    miniking
    @Buton01["Buton01"] = Sprite.new
    @Buton01["Buton01"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/buton01")
    @Buton01["Buton01"].x=459
    @Buton01["Buton01"].y=1
    @Buton01["Buton01"].z=0
    if $mouse.leftClick?(Buton01)
    scene=PokemonOptionScene.new
    screen=PokemonOption.new(scene)
    pbFadeOutIn(99999) {
    screen.pbStartScreen
    pbUpdateSceneMap
    @scene.pbRefresh
    }
    end
    I use this script http://www.pokecommunity.com/showthread.php?t=319562
    you can help me to make a tatil menu and fix that error?

    Message: undefined method `[]=' for nil:NilClass
    HUD:83:in `createHud'
    HUD:36:in `initialize'
    Scene_Map:29:in `new'
    Scene_Map:29:in `createSpritesets'
    Scene_Map:28:in `each'
    Scene_Map:28:in `createSpritesets'
    Scene_Map:63:in `main'
    Main:38:in `mainFunctionDebug'
    Mainin `mainFunction'
    Mainin `pbCriticalCode'
  11. miniking
    March 4th, 2014 7:55 AM
    miniking
    who add diferents animations for differents megaEvolution?
    can make this to add to my game?

    look my idea
    put a script in pokemon_forms for define the animation to call
    charizard= pbcommonAnimation(FireEvolution)
    blastoise= pbcommonAnimation(water Evolution)


    you can make this for me?
    thanks you again

    (i know use call Mega evolution animation)
  12. damianisdegamer
    March 3rd, 2014 7:37 AM
    damianisdegamer
    i want to make a topic about pokemon games ideas (that not really exist) could you say how i can do that?
  13. Aurorus
    February 18th, 2014 6:29 PM
    Aurorus
    You avatar freaks me out XD Of course, by avatar is a blank flank so far...
  14. seeker
    February 15th, 2014 11:24 AM
    seeker
    That's all fine. Billowing dust, I'm thinking something like this:


    Subtle, but for such a small "hop", I wouldn't have it any other way.
  15. seeker
    February 14th, 2014 7:31 PM
    seeker
    I'm rarely a predictable guy, but we did speak about jumping over ledges. At least, pin passing.

    Glad to hear that such things would be doable. If scaling would be an issue in any respect, we could always do it so that a graphic appears below the character, that is, in fact, an animation. A script would be more efficient if it looked better, however.

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