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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 196 to 210 of 601
  1. Ayutac
    September 15th, 2013 08:12 AM
    Hi there, long time not read.
    My thread http://www.pokecommunity.com/showthread.php?t=295505 is marked as Demo and it appears I can't change that. Could you change it to developing, please?
  2. Alexandre
    September 1st, 2013 02:22 AM
    I must have missed the random number seed section while analysing the battle system, cheers for that!
  3. Alexandre
    August 31st, 2013 03:21 PM
    Not for debugging, for sending over a socket connection. (working on plug and play pvp battling). I figured out that problem anyway. PokeBattle_Battler has an instance variable @battle which refers back to PokeBattle_Battle. When attempting to dump the battler, the battle variable also gets dumped. PokeBattle_Battle contains the scene variable which refers to PokeBattle_ActualScene so in actual fact I ended up dumping the entirety of the scene and logic of the battle. Creating custom marshal dump and load methods for PokeBattle_Battler which excludes @battle (and @moves since PokeBattle_Moves also has a @battle instance variable) solved the problem.

    Also, you wouldn't happen to have a layout of the battle logic and how, in specific, pbAttackPhase maps out the attack logic. I think I have the basics mapped out in my head but its difficult to keep track of, if not, cheers anyway!
  4. Blazing Inferno
    August 30th, 2013 05:39 PM
    Blazing Inferno
    That's alright.
  5. Alexandre
    August 30th, 2013 10:09 AM
    Hey Maruno, trying to dump the @battlers variable in PokeBattle_Battle with Marshal.dump (in specific @battlers[0]) however I'm getting "marshal_dump not defined for class viewport". I'm aware that Marshal can't dump certain classes however I can't find where viewport is called in PokeBattle_Battler, would you have any idea?
  6. Blazing Inferno
    August 29th, 2013 05:46 AM
    Blazing Inferno
    Fair enough. But I am not using Essentials for this game. Well, if you wouldn't mind, you could see if my game works for you. If it doesn't, then my 'theory' (or whatever) is correct so to speak else, it is just this one person it doesn't work for.
  7. Blazing Inferno
    August 29th, 2013 05:11 AM
    Blazing Inferno
    Hehe, I actually forgot that it isn't necessary to have RMXP.

    Well that sounds like the problem PJBottomz was having with my game. My RMXP version was high than his, thus the problem. I even had the RGSS104e.dll file in the folder, but that doesn't fix it either. But having the same version of RMXP as the creator works fine. The only other way I can see it working is by the 'player' to upgrade/download the latest RMXP. Which is I believe. (this is the one I have)
  8. umbryan
    August 29th, 2013 02:57 AM
    Um, how are you, um. XD
  9. Blazing Inferno
    August 28th, 2013 07:16 PM
    Blazing Inferno
    Hey. I have found out why apparently some people have troubles playing some games in the Game development section. It is because of a version difference in RPG Maker XP between the game creator and players. If the player has a lower version than the maker, they then have problems playing the game. I was wondering, where this would be best to place so that people would know how to fix it. I would add that once I find a place to put this.
  10. umbryan
    August 28th, 2013 04:16 AM
    Hey there
  11. Blazing Inferno
    August 20th, 2013 05:46 PM
    Blazing Inferno
    Hey. I am a terrible finder/looker. I finally found that Thread tools drop-down menu! But I had thought that there was a poll adding tool when you advanced edit your first post. I guess it it only there hen you first make a thread. Whoops.

    I feel silly now. Never took much notice of it before, even when you told me about it. I thought it was something else. *Hangs head in shame*
  12. Rayd12smitty
    August 20th, 2013 03:05 PM
    Will do. Thanks so much Maruno!
  13. Rayd12smitty
    August 20th, 2013 02:05 PM
    Alright. I am ready for you to check if my thread approves for the Showcase now I added a ton of better screenshots and I have a download up. I hope everything is fit for being moved up. Please take a look when you get a chance.

    Thanks again
  14. Whitney's Shaymin
    August 12th, 2013 09:10 AM
    Whitney's Shaymin
    Here's the poll I want

    What generation music do you want in the game?

    -Generation 1
    -Generation 3
    -Generation 4
    -Generation 5

    Thanks in advance.
  15. Whitney's Shaymin
    August 11th, 2013 07:46 PM
    Whitney's Shaymin
    Hey I need a poll edited on my poll, can you help?

About Me


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  • Last Activity: 7 Hours Ago 02:31 PM
  • Join Date: January 28th, 2008
  • Referrals: 2


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Emblem Showcase - 15 Total
I said what?!
You shocked Pichu with your wit! Congratulations on winning a Pokémon General Caption Contest.
Awarded: March 7th, 2012 07:50 AM
You blew us away with your outstanding spin-off game in the Design A Spin-Off Contest and got 1st place! Promise us you'll submit that idea to Game Freak, please!
Awarded: July 19th, 2012 08:37 PM
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Awarded: February 9th, 2013 02:20 PM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: May 9th, 2013 01:35 PM
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You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: May 9th, 2013 01:41 PM
There's no Shaymin...
...not watching every movie, but at least you were able to watch one movie at PC's Get-Together 2013 Anime Movie Nights!
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That’s what those aliens will be saying after shooting them from the sky on your way to a top score in Space Invaders at GT2013’s Retro Gaming Event!
Awarded: July 13th, 2013 08:46 PM
Congrats on being a participant in the GT 2013 Anime Caption Contest!
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Awarded: December 28th, 2013 05:18 PM
Member of the Year All-stars
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Awarded: January 4th, 2014 08:26 AM
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Thank you so much for coming to GT11's Pokémon Movie Night! Starring Bob, Cheerio, Marty, Einstein, Chip and Dip. We had a blast ~
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