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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 226 to 240 of 592
  1. Luka S.J.
    July 10th, 2013 05:34 AM
    Luka S.J.
    Yeah, the userbase that's on current Essentials, would not be at a disadvantage for a future Windows-based engine. Actually, if the engine was free in the end, they'd be at an advantage, since RMXP is restricted to Windows, and is paid software. With regards to the 3D, I was thinking something like this: You'd have a general 3D ON/OFF option in the settings. If the settings was on, the game map would be skewed in a direction, and tiles such as buildings would have models instead of sprites/tiles rendered. These tiles could be defined so that a tree (for instance) is not composed of multiple tiles, but is a tile itself, that is then properly placed on the map grid. If the 3D setting was on, the 2D tree would be replaced with .obj or something. Dunno, just thinking out loud here. I'm sure it'd be a hassle, but it doesn't sound impossible. That way, for those that don't know how to make custom 3D models, they could still be able to make a game, using the graphical skills they have.

    C# is definitely the crowd's favourite around the net. And it really is powerful. The thing I liked most about it, is the integration of so many of the Win32API, which make them super easy to use, and hence you can make some really good stuff. I started doing a lot of Win32API work in RGSS recently, and so much stuff needs to be custom/scratch coded. I mean, the best example I've worked with is probably the Mouse stuff. In RMXP you have to write an entire Win32API module and a custom Mouse class to be able to have mouse input. In C# you just have Input.getKey("mouse 1") or whatever. So yeah, C# definitely yields many many advantages.
  2. kaidragon
    July 10th, 2013 05:24 AM
    kaidragon
    I can't insert "tree tiles" for FireRed Roms , plz help me .....

    img9.imageshack.us/img9/6864/3vz.png

  3. Luka S.J.
    July 8th, 2013 01:02 PM
    Luka S.J.
    Hore battles will be something to look forward to, definitely. I also agree with the tripple/rotation/sky battles. With the exception of Sky Battles (because no one tried them yet), the others were extremely pointless, and quite annoying. I really didn't like that addition, as it seemed somewhat pointless. Double Battles were enough already, even though I never liked them much either. Hopefully they'll keep the dynamic going that they showed so far, in terms of the 3D usage. I think it's pretty cool and refreshing.

    Mode 7, and any other "3D" derivatives for RMXP are quite problematic, and cause a fair amount of lag. The complications in mapping and general use that come with those, is what is putting me off from using them. I see no reason why I would be able to create a decent and somewhat attractive 2D RPG game. With regards to models, I tried and failed. It was actually the biggest reason why I didn't want to go through with Unity3D for making the game. I've been looking at extensive tutorials, and spent a good amount of time on trying to get the hang of it. I just don't really have the time to spend on all that 3D modelling work, since I have all the other dozen of game aspects to make. I'm a little sad, but meh, not the time for it now.

    You know, 3D support in a PokeFanGame starter kit would actually be a huge attraction to a lot of people. Since everyone wants the latest stuff, just for the sake of keeping up with GameFreak, they'd also want some sort of 3D support. The vast majority of the people here have no coding knowledge, so they'd probably be really interested to see that done for them. Actually, if the 3D models could be ripped from the ROMs (once they come out), it would be interesting to see if/how people would be able to utilize them.

    If the game engine would be intended for PC usage (Windows in particular), I'd suggest any of the C languages, with C# probably being the best for the job. From what I've learned about C#; it has great native compatibility with its OS, and yields really good performance. It being object-based is also a bonus :D
  4. Luka S.J.
    July 4th, 2013 11:18 AM
    Luka S.J.
    Shame, I think X/Y look really nice, and Serebii.net has some pretty neat screenshots. It looks like they changed everything in those games. First was the leap to full 3D, then the entire change of the graphical style. My favorite though, is the battle system. It looks top-notch. Plus they introduced horde battles, which I think is an interesting feature for the game.

    Yeah, Mode 7. I was thinking of doing something like that, but I'm not really interested in psuedo 3D. I actually have no problem of making a 2D game, I like them either way. 3D was just a stage of experimentation, which I'm not ready for yet. Maybe some other time. Once I learn more about that type of game-dev.
  5. Luka S.J.
    July 4th, 2013 09:05 AM
    Luka S.J.
    Wow, hahha, I never heard of Piet. Looks very interesting. Anywho, I'll be on the lookout for any future projects that might crop up here. If I do have some free time, and the adequate knowledge for it, I'll try to contribute, but I won't be able to be any part of a "team", as my free time is an unstable variable. Don't really want to be falling behind on the game anymore. I also had an entire bunch of commissions I had to take care of recently.

    I know Pokemon is an RPG, and I always considered it one, but it's a monster-catching/training RPG, not something I'm looking to do. Oh, have you seen the latest footage and screenshots of Pokemon X/Y? It looks like they completely changed their mapping style, and are using methods to block map paths like the other RPGs - ledges. Usually GameFreak's style of mapping was using rows and columns of trees to block unwanted map access, now the trees are more for aesthetics. Something I find quite interesting, and am actually aiming to do. I don't really know if I'd need a map-connections system for the game, because the mapping will be quite different. I actually tried to stay away from RMXP, and begun development on the game in Unity3D first. I made a lot of progress engine wise, but then I had this issue that after a month of extensive tutorials and tryouts, I wasn't really able to make my custom 3D models. And thinking of how many would have been done, I thought maybe I had taken an uneducated jump. So I decided to revert back to 2D, as I was able to do that. RMXP seemed like the best fit at this point, since I had most experience in it. Right now, I'm developing the engine for the game from scratch, pretty much. And I still plan to implement the features I had in mind for the 3D version, into a 2D format. With regards to the graphics, I was always a fan of cartoonish graphics. I really liked what TLoZ: Wind Waker and Skyward Sword had, and I'm also a fan of the graphics style X/Y are utilizing right now. So yeah, that seemed the best option for me.
  6. Luka S.J.
    July 3rd, 2013 06:49 AM
    Luka S.J.
    The switch from Ruby/RGSS to C# isn't too bad. I've actually done almost a month's worth of coding in C#, and still continue to do so along the way. It's just the syntax that bumms me out all the time. I really think it's so unnecessarily cluttered with all kinds of messy stuff. With regards to Essentials being ported to an open platform; what about PokeSharp. Maybe you two could team up. Since you know the structure of Essentials (and I'm sure your C# knowledge is not lacking either), and oxysoft has already made nice progress, why not team up? I mean, if you're already considering doing it, I think it'd be worthwhile. In any case, I'm looking forward to whatever you come up with next.

    With regards to Blue Chrome...yeah..."gave up", hahah. Was a big decision, and took long to fully make it. I became less and less motivated to work on a Pokemon game, and before I even decided to drop the game, it was already inactive for a month. I've actually learned a lot in terms of what it takes to make a game, how to make it, and sharpened up my skills along the way. So it definitely was not a waste of time, and I'm glad I spent all that time on it. But the main factor for me, was that I didn't want to make a fan-game anymore, but wanted to make my own original game (and perhaps turn it into a full series in the future). So I started tiling, composing, drawing, and doing pretty much all those other things I never really needed to, because I wanted to create my very own game, from scratch. Which is where Tykanite started. I'm actually having way more fun now, that I'm doing all the aspects of the game, instead of just what I've gotten used to. Made some music, made some tiles already, and I'm pretty happy with the way things are turning out.
  7. Luka S.J.
    July 3rd, 2013 03:54 AM
    Luka S.J.
    Haha, yeah, ok. So anyway, how's everything with you?
  8. Luka S.J.
    July 2nd, 2013 09:15 AM
    Luka S.J.
    Why'd you delete your post?
  9. wahabi
    July 1st, 2013 09:18 PM
    wahabi
    But, i have build map too much
    Or i can copy my map from PE 10 to PE 12?

    PE = Pokemon Essentials
  10. wahabi
    June 30th, 2013 10:09 PM
    wahabi
    Excuse me, sir. This erorr log appear when i see pikachu Area ini Pokedex. How to fix this?

    Quote:
    ---------------------------
    Pokemon POINesia
    ---------------------------
    Exception: NameError

    Message: undefined local variable or method `mapppos' for #<PokemonNestMapScene:0x5c80b20>

    PokemonNestAndForm:58:in `pbStartScene'

    PokemonNestAndForm:57:in `each'

    PokemonNestAndForm:57:in `pbStartScene'

    PokemonNestAndForm:51:in `each'

    PokemonNestAndForm:51:in `pbStartScene'

    PokemonNestAndForm:136:in `pbStartScreen'

    PokemonPokedex:821:in `pbDexEntry'

    PokemonPokedex:756:in `loop'

    PokemonPokedex:828:in `pbDexEntry'

    PokemonPokedex:755:in `pbActivateWindow'



    This exception was logged in ./errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
  11. ppooookkkkkkk
    June 30th, 2013 05:07 AM
    ppooookkkkkkk
    would you like to be friends with me? we're pretty much common with eachother now, so?
  12. Arx
    June 27th, 2013 03:34 PM
    Arx
    Could you make me emblems like the Tetris one you made? I need them for Retro Gaming.
  13. tommyger
    June 24th, 2013 03:53 PM
    tommyger
    Hey, i worked with trading tonight and found the bug that it doesnt trade correct. So i checked wiki and it told me v12 has it fixed. Ok. I dont know how to update correctly so i just updated some little things like animations. Now i copied the PokemonTrading script from v12 to v11 but it tells me something about cry. Any idea whats wrong or what i forgot?
  14. Elaitenstile
    June 23rd, 2013 08:44 PM
    Elaitenstile
    No problem. Will notify if I find anything else

    Added an ancientpower animation to the all animations project.
  15. Elaitenstile
    June 23rd, 2013 03:50 AM
    Elaitenstile
    I was browsing through the Wiki and saw the 'ability effects' page. I went over the the ability 'Multitype' and saw it was highlighted blue with this description:

    Quote:
    Multitype - Bearer's form changes depending on its held Plate. Bearer's type and sprite are changed. The Plate cannot be removed from the bearer by a foe's move (but non-Plate items can be lost as normal). Only works if bearer is Arceus. If bearer transforms into Arceus, it first becomes the original's current form, then changes to the appropriate form depending on its own held item.

    ΦType/form currently change outside of battle as well - should it?
    From personal experience of playing the game Pokémon Pearl I can tell you that yes - it should. I've slotted in plates on Arceus and found that it's sprite form is changed outside the battle as well. I'm also sure that it's so in the later games.

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  • Last Activity: 1 Day Ago 10:55 AM
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I said what?!
You shocked Pichu with your wit! Congratulations on winning a Pokémon General Caption Contest.
Awarded: March 7th, 2012 07:50 AM
Spun-out!
You blew us away with your outstanding spin-off game in the Design A Spin-Off Contest and got 1st place! Promise us you'll submit that idea to Game Freak, please!
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Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
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There's no Shaymin...
...not watching every movie, but at least you were able to watch one movie at PC's Get-Together 2013 Anime Movie Nights!
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“We come in pieces…”
That’s what those aliens will be saying after shooting them from the sky on your way to a top score in Space Invaders at GT2013’s Retro Gaming Event!
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Wobba...chu?
Congrats on being a participant in the GT 2013 Anime Caption Contest!
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Congratulations! You managed to take first place in a writing competition! Have this gold pen, but don't lose it. These things are expensive!
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Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
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