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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 151 to 160 of 560
  1. Flirty
    September 26th, 2013 04:46 AM
    Flirty
    Hi! I was just wondering if you knew a fix for this. http://i.imgur.com/wVKYho0.jpg
    My game crashed and auto saved and ever since then I haven't been able to access my save file; although previous save files and new games work. I'm assuming my save is corrupted; not sure if there's a way to fix it though so I was wondering if you knew.

  2. Jeb
    September 21st, 2013 09:24 AM
    Jeb
    Thank you very much, do not really understand the wiki because English is not my native language.

  3. Jeb
    September 21st, 2013 09:04 AM
    Jeb
    Maruno, ¿Where Pokémon Essentials save the screen shots? (F8)
    I read the information of this control in the wiki but i dont understand...

  4. Ayutac
    September 15th, 2013 01:38 PM
    Ayutac
    Will do. Game is doing nice :D

  5. Ayutac
    September 15th, 2013 08:12 AM
    Ayutac
    Hi there, long time not read.
    My thread http://www.pokecommunity.com/showthread.php?t=295505 is marked as Demo and it appears I can't change that. Could you change it to developing, please?

  6. Alexandre
    September 1st, 2013 02:22 AM
    Alexandre
    I must have missed the random number seed section while analysing the battle system, cheers for that!

  7. Alexandre
    August 31st, 2013 03:21 PM
    Alexandre
    Not for debugging, for sending over a socket connection. (working on plug and play pvp battling). I figured out that problem anyway. PokeBattle_Battler has an instance variable @battle which refers back to PokeBattle_Battle. When attempting to dump the battler, the battle variable also gets dumped. PokeBattle_Battle contains the scene variable which refers to PokeBattle_ActualScene so in actual fact I ended up dumping the entirety of the scene and logic of the battle. Creating custom marshal dump and load methods for PokeBattle_Battler which excludes @battle (and @moves since PokeBattle_Moves also has a @battle instance variable) solved the problem.

    Also, you wouldn't happen to have a layout of the battle logic and how, in specific, pbAttackPhase maps out the attack logic. I think I have the basics mapped out in my head but its difficult to keep track of, if not, cheers anyway!

  8. Blazing Inferno
    August 30th, 2013 05:39 PM
    Blazing Inferno
    That's alright.

  9. Alexandre
    August 30th, 2013 10:09 AM
    Alexandre
    Hey Maruno, trying to dump the @battlers variable in PokeBattle_Battle with Marshal.dump (in specific @battlers[0]) however I'm getting "marshal_dump not defined for class viewport". I'm aware that Marshal can't dump certain classes however I can't find where viewport is called in PokeBattle_Battler, would you have any idea?

  10. Blazing Inferno
    August 29th, 2013 05:46 AM
    Blazing Inferno
    Fair enough. But I am not using Essentials for this game. Well, if you wouldn't mind, you could see if my game works for you. If it doesn't, then my 'theory' (or whatever) is correct so to speak else, it is just this one person it doesn't work for.

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  • Last Activity: 20 Hours Ago 07:47 AM
  • Join Date: January 28th, 2008
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