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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 256 to 270 of 668
  1. Arma
    October 2nd, 2013 1:15 PM
    Thanks for making the thread sticky and editing it! =) I had the idea for quite some time now, don't ask me why it took so long to post it. I'm hoping it'll be of use to some of us.
  2. Varion Bluefire
    October 1st, 2013 4:09 PM
    Varion Bluefire
    Hey, I need some help with essentials.
    I'm trying to change the Party screen to this:

    Just a mini rough up.
    But, how would I go about changing the icons, to the actual battle sprites?
    I've looked through the scripts for PokémonParty PokémonSummary and PokémonMenu, I'm just not finding much.
  3. Flirty
    September 26th, 2013 2:22 PM
    I only have the "Game.rxdata" file and nothing else in the save folder.
    Ah well, thanks for the help!
  4. Flirty
    September 26th, 2013 4:46 AM
    Hi! I was just wondering if you knew a fix for this. http://i.imgur.com/wVKYho0.jpg
    My game crashed and auto saved and ever since then I haven't been able to access my save file; although previous save files and new games work. I'm assuming my save is corrupted; not sure if there's a way to fix it though so I was wondering if you knew.
  5. Jeb
    September 21st, 2013 9:24 AM
    Thank you very much, do not really understand the wiki because English is not my native language.
  6. Jeb
    September 21st, 2013 9:04 AM
    Maruno, ¿Where Pokémon Essentials save the screen shots? (F8)
    I read the information of this control in the wiki but i dont understand...
  7. Ayutac
    September 15th, 2013 1:38 PM
    Will do. Game is doing nice :D
  8. Ayutac
    September 15th, 2013 8:12 AM
    Hi there, long time not read.
    My thread http://www.pokecommunity.com/showthread.php?t=295505 is marked as Demo and it appears I can't change that. Could you change it to developing, please?
  9. Alexandre
    September 1st, 2013 2:22 AM
    I must have missed the random number seed section while analysing the battle system, cheers for that!
  10. Alexandre
    August 31st, 2013 3:21 PM
    Not for debugging, for sending over a socket connection. (working on plug and play pvp battling). I figured out that problem anyway. PokeBattle_Battler has an instance variable @battle which refers back to PokeBattle_Battle. When attempting to dump the battler, the battle variable also gets dumped. PokeBattle_Battle contains the scene variable which refers to PokeBattle_ActualScene so in actual fact I ended up dumping the entirety of the scene and logic of the battle. Creating custom marshal dump and load methods for PokeBattle_Battler which excludes @battle (and @moves since PokeBattle_Moves also has a @battle instance variable) solved the problem.

    Also, you wouldn't happen to have a layout of the battle logic and how, in specific, pbAttackPhase maps out the attack logic. I think I have the basics mapped out in my head but its difficult to keep track of, if not, cheers anyway!
  11. Blazing Inferno
    August 30th, 2013 5:39 PM
    Blazing Inferno
    That's alright.
  12. Alexandre
    August 30th, 2013 10:09 AM
    Hey Maruno, trying to dump the @battlers variable in PokeBattle_Battle with Marshal.dump (in specific @battlers[0]) however I'm getting "marshal_dump not defined for class viewport". I'm aware that Marshal can't dump certain classes however I can't find where viewport is called in PokeBattle_Battler, would you have any idea?
  13. Blazing Inferno
    August 29th, 2013 5:46 AM
    Blazing Inferno
    Fair enough. But I am not using Essentials for this game. Well, if you wouldn't mind, you could see if my game works for you. If it doesn't, then my 'theory' (or whatever) is correct so to speak else, it is just this one person it doesn't work for.
  14. Blazing Inferno
    August 29th, 2013 5:11 AM
    Blazing Inferno
    Hehe, I actually forgot that it isn't necessary to have RMXP.

    Well that sounds like the problem PJBottomz was having with my game. My RMXP version was high than his, thus the problem. I even had the RGSS104e.dll file in the folder, but that doesn't fix it either. But having the same version of RMXP as the creator works fine. The only other way I can see it working is by the 'player' to upgrade/download the latest RMXP. Which is I believe. (this is the one I have)
  15. umbryan
    August 29th, 2013 2:57 AM
    Um, how are you, um. XD

About Me


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  • Last Activity: 15 Hours Ago 5:24 AM
  • Join Date: January 28th, 2008
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I said what?!
You shocked Pichu with your wit! Congratulations on winning a Pokémon General Caption Contest.
Awarded: March 7th, 2012 7:50 AM
You blew us away with your outstanding spin-off game in the Design A Spin-Off Contest and got 1st place! Promise us you'll submit that idea to Game Freak, please!
Awarded: July 19th, 2012 8:37 PM
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Awarded: February 9th, 2013 2:20 PM
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These old folks have been around for far too long but we love them anyway.
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You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
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There's no Shaymin...
...not watching every movie, but at least you were able to watch one movie at PC's Get-Together 2013 Anime Movie Nights!
Awarded: July 13th, 2013 8:41 PM
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That’s what those aliens will be saying after shooting them from the sky on your way to a top score in Space Invaders at GT2013’s Retro Gaming Event!
Awarded: July 13th, 2013 8:46 PM
Congrats on being a participant in the GT 2013 Anime Caption Contest!
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Awarded: December 28th, 2013 5:18 PM
Member of the Year All-stars
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Thank you so much for coming to GT11's Pokémon Movie Night! Starring Bob, Cheerio, Marty, Einstein, Chip and Dip. We had a blast ~
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