Go Back   The PokéCommunity Forums > Members List
Reload this Page Maruno's Profile

For all updates, view the main page.


Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 346 to 360 of 592
  1. Luka S.J.
    January 11th, 2013 08:28 AM
    Luka S.J.
    Exactly, I know what you mean. And when I say different methods of coding: I usually felt that Poccil overcomplicated his scenes, and there were quite a few classes which were a bit messy, and unpleasant. You on the other hand, seem to split your codes up into more parts, hence making them tidier. Oh and that class you use for displaying choice buttons in the battle system, is much different than what I've seen from anyone so far. Anywho, I'm quite lazy, and don't really want to do much manually, so when I'm designing my codes I try to make them automated as much as possible (unless I'm rushing or something). It is nice to have codes which take care of themselves, or create and reposition sprites on their own, rather than having to define the object, coordinates and other stuff manually (if that makes sense). I feel your codes do that too. Which is good, because they adjust themselves for different screen resolutions, or minor changes. Again, benefiting the user. If more people were interested in how the game actually works, and what makes what happen, we'd have far more coders than we do now. I think it is also the fact, that they're all making fangames in their spare time, so don't really want to dedicate too much of their free time and effort to the project. Usually the devs who have more interest end up expanding further on the engine. We actually have more and more fine projects coming along, but also have those which are a bit...meh.

    Also, I know what you mean when you have to be the guy that answers and helps out all the time, since you're developing the engine now. I still think some should first apply common sense before asking some questions. The error reports are there for a reason too. I think they make life much easier, as they show what kind of error it is, and where, and for which object (unless it is some syntax stuff). Lol, deduction would go a long way for many.
  2. Luka S.J.
    January 9th, 2013 10:37 AM
    Luka S.J.
    Hmm...interesting stuff. I do download the latest versions of Essentials, just to see what you coded, and how you coded it. I find looking at other's codes very interesting. You have a very different style to approaching Essentials then Poccil did. I was using Poccil's first version (2007) for almost 4 years, then decided to upgrade. When I tried to port my scripts over, especially the battle system, most of them were incompatible with each other. I ended up redoing everything from scratch, but so what. I find that fun. I'm still on version 7, but I expanded on it in my own way anyway.

    What I find bothersome (it puzzles me how you tolerate it on a daily basis lol), is the lack of interest in the mechanics all the "game-devs" around, have. I have seen you get a lot of questions, stupid questions, and very stupid questions throughout the years(?), I wouldn't want to put up with that. No one really bothers to read an error and say "how can I fix that". They rather ask "who can fix that for me". This is also possibly why Essentials won't really be a "community" project, as most of the community won't be able to have much input in it. I say that, as I consider essentials to be more about the code, and mechanisms, rather than fancy graphics or interfaces, and we don't have too many coders around here.

    Other than that, I think you're real nice for giving the community a "present" on a regular basis. You do good, solid work, which never disappoints. So thank you for that. You shouldn't feel at fault if you loose motivation or time for the project. It happens, and it's not a big deal. After all, it's a fangame community.
  3. Luka S.J.
    January 9th, 2013 09:16 AM
    Luka S.J.
    Haha, I wouldn't be too sure about that. Most of the good coders I know, have left the community a long time ago, and we're left with...well you saw. It is not said much around here, but I (along with several others) are really appreciative of your work. What was it that actually compelled you to take Essentials in the first place?
  4. Luka S.J.
    January 9th, 2013 04:52 AM
    Luka S.J.
    Congrats on winning the title of "Most Talented Scripter" in the MotY 2012 competition! You deserve it.
  5. Elite Four Lucian
    December 27th, 2012 08:22 AM
    Elite Four Lucian
    Yeah I was the one that told nintendork the links were broken
  6. Elite Four Lucian
    December 26th, 2012 02:35 PM
    Elite Four Lucian
    Yeah, that one. It didn't work at all.
  7. Elite Four Lucian
    December 26th, 2012 01:54 PM
    Elite Four Lucian
    Thank you for fixing the Pokemon Essentials link that was broken on the Wikia. :)
  8. ppooookkkkkkk
    December 26th, 2012 01:45 PM
    Yeah but i didn't notice the creator of the apng files.
  9. ppooookkkkkkk
    December 26th, 2012 12:26 PM
    So who actually made them?
  10. ppooookkkkkkk
    December 26th, 2012 11:11 AM
    I have chrome with APNG plugin but the animation still doesn't work?
  11. ~Angel~
    December 24th, 2012 06:04 PM
    I know we don't talk often but, Merry Christmas C: Have a nice time. Enjoy it. C: Bye now.
  12. ppooookkkkkkk
    December 24th, 2012 03:32 PM
    Just saying the APNG files are not animated why?
  13. ppooookkkkkkk
    December 24th, 2012 12:23 PM
    Merry christmas! I was just sking can i help you with all animations project?
  14. venom12
    December 24th, 2012 02:55 AM
    Merry Christmas
  15. venom12
    December 22nd, 2012 03:47 AM
    Oh thats nice cant wait for this

About Me


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 12 Hours Ago 11:25 AM
  • Join Date: January 28th, 2008
  • Referrals: 2


Showing Friends 1 to 9 of 9


Emblem Showcase - 13 Total
I said what?!
You shocked Pichu with your wit! Congratulations on winning a Pokémon General Caption Contest.
Awarded: March 7th, 2012 07:50 AM
You blew us away with your outstanding spin-off game in the Design A Spin-Off Contest and got 1st place! Promise us you'll submit that idea to Game Freak, please!
Awarded: July 19th, 2012 08:37 PM
Sexy Moderator
The sexiest of Moderators are granted this emblem.
Awarded: February 9th, 2013 02:20 PM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: May 9th, 2013 01:35 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: May 9th, 2013 01:41 PM
There's no Shaymin...
...not watching every movie, but at least you were able to watch one movie at PC's Get-Together 2013 Anime Movie Nights!
Awarded: July 13th, 2013 08:41 PM
“We come in pieces…”
That’s what those aliens will be saying after shooting them from the sky on your way to a top score in Space Invaders at GT2013’s Retro Gaming Event!
Awarded: July 13th, 2013 08:46 PM
Congrats on being a participant in the GT 2013 Anime Caption Contest!
Awarded: July 25th, 2013 01:27 PM
The Golden Pen
Congratulations! You managed to take first place in a writing competition! Have this gold pen, but don't lose it. These things are expensive!
Awarded: December 28th, 2013 05:18 PM
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 08:26 AM
Arkanoid High Scorer
Congratulations on being one of the top scorers in Arkanoid for the Retro Gaming Event at the PokéCommunity Get-Together 11!
Awarded: July 20th, 2014 09:21 PM
Thank you for joining in on the fun at the Design a Hoenn Mega Evolution event for GT 2014!
Awarded: July 21st, 2014 11:04 AM
iSketch Participant
You've participated in the iSketch games of the PokéCommunity GT2014! We hope you enjoyed it!
Awarded: July 30th, 2014 04:29 AM

All times are UTC -8. The time now is 11:57 PM.