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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 241 to 250 of 500
  1. Ayutac
    February 5th, 2013 11:49 PM
    Ayutac
    I spoke to a friend of mine who had Machine Learning last semester. He is basically interested in programming a learning(!) AI for the TCG, but he has to learn Ruby first and is a bit lazy, so it could take a while.
    Just giving you high hopes :P

  2. Ayutac
    January 30th, 2013 12:14 PM
    Ayutac
    I'll look forward it, but I start writing exams saturday next week. Have to start learning <__<
    But I'll monitor the thread and eventually get in touch with you again.

  3. IceGod64
    January 30th, 2013 05:09 AM
    IceGod64
    I AM A is actually two options. "I AM" and "A"

    In fact, I think I've used drawTextEx before to work around the drawText problem, and forgot about it. Thanks for the help and reminder, I'll implement it when I have time.

  4. IceGod64
    January 29th, 2013 07:38 PM
    IceGod64
    Maruno, do you have any thoughts on why using \n in the Trainer Card scene isn't working properly? It's drawing a square and not creating a line break.

    To give you a clear idea of what I'm doing, I'm adding support for a quote/saying on the Trainer Card. the line I'm using looks like this, and it's inside the textPositions array:

    [_INTL("{1}",$Trainer.oneLiner),48,184,false,baseColor,shadowColor]

    the contents of oneLiner could be something like this:

    "I AM A\nPOKéMON FRIEND"

    I don't know why is problem is around suddenly, older versions didn't seem to have this issue. It's worth noting that the saying appears properly in normal textboxes if used there.

    Edit: And, more properly, can you recommend any fixes to the problem? My game's font is Power Red and Green.

  5. venom12
    January 26th, 2013 12:08 PM
    venom12
    OH didnt know Thanks anyway i will know for next time

  6. venom12
    January 25th, 2013 09:24 AM
    venom12
    Hey yo, dont you have the file pokemon.txt without the regional numbers?

    Edit:
    Ok cleared it myself

  7. Luka S.J.
    January 21st, 2013 10:55 AM
    Luka S.J.
    Quote:
    Originally Posted by Maruno
    Game development is much more than just making your own fangame. It's about the process, the skill and the mindset. I think that's what's missing from the section.
    This pretty much sums it all up. It should be about personal growth in both skill and knowledge, as well as having fun and being creative.

  8. Luka S.J.
    January 20th, 2013 09:08 AM
    Luka S.J.
    They care about publicity too much, which is why the fangame "business" became such a competition. But I agree with you. Most of the fancy/unique/outstanding work are just conceptual or simple mockups. I have yet to see all those "great" features implemented. I blame this on the fact that there aren't many coders around, and not many think it is important enough for them to try to learn it. It's a shame. If all the ideas around were to be implemented, fangames would be much better. Hard to come by a fangame these days, which changed the way the game was played, or the way it worked - yet everybody conceptualizes it. If they actually admitted that they couldn't implement those ideas, and just went on to focus with the story, maps, and overall graphics, we'd have more complete games. Essentials is great in the way that it provides you with certain features, without the dev needing to do the mechanics behind them. But if you want extra stuff, you need to learn how to do the extra stuff, and put effort into doing them. Many are reluctant to do this. My deviantART inbox is swamped with numerous mockups on a daily basis, which never get done, or the project gets canceled in general. It's a shame because I saw some really good mockups. Then again, this says a lot about the developer themselves. I don't know...I like seeing the creativity around, the new stuff people come up with, but I'd also like that stuff to be done. Like you said: in the end, an average completed game trumps a beautifully conceptualized one.

  9. Luka S.J.
    January 20th, 2013 06:36 AM
    Luka S.J.
    "Automagically"...hahah...great word. Sorry for not responding before, my online presence was scarce recently. "Problem solving" has always been an issue around, and laziness was the biggest contributor to it. I know some people who are actually capable of doing the work, but are too lazy to start it, and hence look around for some other workarounds. This stuff happens around all the time though. I've been here for over 4 years now, and I've seen the same people come and go, the same type of questions popping up, the same mindsets of developers. Lol, there is a thread going around now, don't know if you saw it. Some pretty interesting issues have been brought up. But in the end, we'll all argue and argue, and then go back to the same old system. Almost nothing changes, except for Essentials lol.

  10. carmaniac
    January 19th, 2013 12:47 PM
    carmaniac
    Hey Maruno, could I add you on Skype to discuss a few things, such as would it be a good idea to make the bubble system a feature of essentials, as I've got it ported, ready for essentials with a tutorial event on it. If so, add my skype, [email protected] my skype is the one with the image on it XD.

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