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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 391 to 405 of 588
  1. Lord Varion
    August 25th, 2012 10:11 AM
    Lord Varion
    Sorry ... if I'm bugging you, I seriously haven;t the faintest clue where to find these 'Values' ... :/
  2. Lord Varion
    August 25th, 2012 09:55 AM
    Lord Varion
    Hey, I'm trying random stuff out on Pokémon Essentails.
    When it comes to this, I am a complete noob.
    But, I'm adding a semi transparent text box for battles; Like so;
    Spoiler:

    I need the battle text to be white.
    How would one go about in doing that?
    Many thanks if you can! :3
  3. ~Angel~
    August 9th, 2012 06:42 AM
    ~Angel~
    Never mind man. Sorry for bothering you.
  4. Cykes
    August 8th, 2012 04:14 PM
    Cykes
    Alright, cheers.
  5. ~Angel~
    August 8th, 2012 03:51 PM
    ~Angel~
    All right I will see what I can do. But if I seriously have so much trouble with this will you help me by making a script for this reason? Or maybe explain how I can make a script to reposition the trainers?
  6. Cykes
    August 7th, 2012 07:33 PM
    Cykes
    Psst, in PokemonTime, does the first HourlyTone start at 12 AM or does it start on something else?
  7. ~Angel~
    August 7th, 2012 03:12 PM
    ~Angel~
    The problem is if I move it up it will cut it off. If I move it down it will be sloppy and the trainers will be off the platform. :/ some don't fit in the 128x128 box you have set. thats why I was telling you about the trainer repositioner. The reason I even said it was because all overworlds and Trainer sprites have to be increased 100% on my computer. Bringing it to 200% bigger or something like that. And it forces the box to be bigger that 128x128.
  8. ~Angel~
    August 7th, 2012 01:07 PM
    ~Angel~
    I was just saying that because I have no clue how to make the sprites centered on the base. I don't want it to look sloppy. That's also why I suggested that because I am using Diamond and Pearl battle sprites for the characters.
  9. ~Angel~
    August 7th, 2012 11:46 AM
    ~Angel~
    Hey Maruno, I thought of a idea for your next release. It should prove useful, how about a Trainer Repositioner. Basicley like the repositioner thats there in the essentials all ready but you can position trainers instead. I think that people might like that and it should prove useful.
  10. IceGod64
    July 29th, 2012 08:34 AM
    IceGod64
    Yeah, I know it's easy, just another thing to think about. Fly would erase it as well (For things like forests). In fact, so would whiting out. There are probably even more situations than that too, though I can't think of them right off.

    As long as clearing the variable in all necessary situations is applied, your method should work just fine. I can't really think of a better way, and both of our methods are definitely better than what's in essentials already.

    Edit: Add Teleport's out-of-battle effect to the list.
  11. IceGod64
    July 28th, 2012 10:17 PM
    IceGod64
    I like everything you had to say. Especially the moon walking part.

    I'd thought about clearing the variable too before, but I figured it'd be easier on the users end, slightly more automated, to have to define the coordinates when entering the cave, but from there just relying on a simple boolean as opposed to another method. It would also be easier from a coding standpoint at another glance, because if you just clear the variable when the player exits, then if they use Escape Rope/Dig, you'll have to clear the variable all over again or else they'll just be able to escape rope again.


    Exactly 12 hours difference, wow.
  12. Rai Rai
    July 28th, 2012 10:19 AM
    Rai Rai
    Hey Maruno, I can see you get asked quite a lot of questions when it comes to Pokémon Essentials, sorry if this irritates you. Is it possible to store Pokémon information in a variable so that you could remove the pokemon from the party and then add them again later on from the variable with their old stats?
  13. IceGod64
    July 28th, 2012 10:17 AM
    IceGod64
    Maruno, I come bearing an idea.

    As I'm sure you're well aware, the Escape Rope does not work as it should compared to the games. It warps the player to a location defined in the EscapeRope Metadata, as opposed to the real games, where it takes you to the last cave entrance you took, assuming you're in a cave. The same is true for Dig as they are essentially the same.

    I've though of a better method: Make a new subvariable, say, $PokemonGlobal.EscapPoint, and have a method for modifying this. pbSetEscapePoint would set $PokemonGlobal.EscapPoint to the players current MapID, X coordinate, and Y coordinate. If you want you could also make a command that sets custom mapID and Coordinates, though that seems useless to me.

    The EscapePoint value stored int the MetaData would become a simple True/false/nil to determine if the player is allowed to use Escape Rope or Dig there in the first place.

    Any thoughts or caveats with this idea?
  14. FL
    July 17th, 2012 06:07 AM
    FL
    I spend some time testing the csvquote change. I found no bugs and also noticed that this fix also corrected some issues with other strings like StorageCreator!
  15. Rayquaza.
    July 15th, 2012 01:31 PM
    Rayquaza.
    Quote:
    The red parts. There are ways to neaten it up, but that's just aesthetic.
    Thank you so much. That will help me alot for E.M seemin as I had a 'Post-Game Plot' for Kyurem.
    I guess that you could put that in essentials seeming as I started it off and you corrected my stupid errors, I'm sure that would help everyone.

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