Go Back   The PokéCommunity Forums > Members List
Reload this Page Maruno's Profile

For all updates, view the main page.


Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 406 to 420 of 601
  1. ~Angel~
    August 9th, 2012 06:42 AM
    Never mind man. Sorry for bothering you.
  2. Deouen
    August 8th, 2012 04:14 PM
    Alright, cheers.
  3. ~Angel~
    August 8th, 2012 03:51 PM
    All right I will see what I can do. But if I seriously have so much trouble with this will you help me by making a script for this reason? Or maybe explain how I can make a script to reposition the trainers?
  4. Deouen
    August 7th, 2012 07:33 PM
    Psst, in PokemonTime, does the first HourlyTone start at 12 AM or does it start on something else?
  5. ~Angel~
    August 7th, 2012 03:12 PM
    The problem is if I move it up it will cut it off. If I move it down it will be sloppy and the trainers will be off the platform. :/ some don't fit in the 128x128 box you have set. thats why I was telling you about the trainer repositioner. The reason I even said it was because all overworlds and Trainer sprites have to be increased 100% on my computer. Bringing it to 200% bigger or something like that. And it forces the box to be bigger that 128x128.
  6. ~Angel~
    August 7th, 2012 01:07 PM
    I was just saying that because I have no clue how to make the sprites centered on the base. I don't want it to look sloppy. That's also why I suggested that because I am using Diamond and Pearl battle sprites for the characters.
  7. ~Angel~
    August 7th, 2012 11:46 AM
    Hey Maruno, I thought of a idea for your next release. It should prove useful, how about a Trainer Repositioner. Basicley like the repositioner thats there in the essentials all ready but you can position trainers instead. I think that people might like that and it should prove useful.
  8. IceGod64
    July 29th, 2012 08:34 AM
    Yeah, I know it's easy, just another thing to think about. Fly would erase it as well (For things like forests). In fact, so would whiting out. There are probably even more situations than that too, though I can't think of them right off.

    As long as clearing the variable in all necessary situations is applied, your method should work just fine. I can't really think of a better way, and both of our methods are definitely better than what's in essentials already.

    Edit: Add Teleport's out-of-battle effect to the list.
  9. IceGod64
    July 28th, 2012 10:17 PM
    I like everything you had to say. Especially the moon walking part.

    I'd thought about clearing the variable too before, but I figured it'd be easier on the users end, slightly more automated, to have to define the coordinates when entering the cave, but from there just relying on a simple boolean as opposed to another method. It would also be easier from a coding standpoint at another glance, because if you just clear the variable when the player exits, then if they use Escape Rope/Dig, you'll have to clear the variable all over again or else they'll just be able to escape rope again.

    Exactly 12 hours difference, wow.
  10. Rai Rai
    July 28th, 2012 10:19 AM
    Rai Rai
    Hey Maruno, I can see you get asked quite a lot of questions when it comes to Pokémon Essentials, sorry if this irritates you. Is it possible to store Pokémon information in a variable so that you could remove the pokemon from the party and then add them again later on from the variable with their old stats?
  11. IceGod64
    July 28th, 2012 10:17 AM
    Maruno, I come bearing an idea.

    As I'm sure you're well aware, the Escape Rope does not work as it should compared to the games. It warps the player to a location defined in the EscapeRope Metadata, as opposed to the real games, where it takes you to the last cave entrance you took, assuming you're in a cave. The same is true for Dig as they are essentially the same.

    I've though of a better method: Make a new subvariable, say, $PokemonGlobal.EscapPoint, and have a method for modifying this. pbSetEscapePoint would set $PokemonGlobal.EscapPoint to the players current MapID, X coordinate, and Y coordinate. If you want you could also make a command that sets custom mapID and Coordinates, though that seems useless to me.

    The EscapePoint value stored int the MetaData would become a simple True/false/nil to determine if the player is allowed to use Escape Rope or Dig there in the first place.

    Any thoughts or caveats with this idea?
  12. FL
    July 17th, 2012 06:07 AM
    I spend some time testing the csvquote change. I found no bugs and also noticed that this fix also corrected some issues with other strings like StorageCreator!
  13. Rayquaza.
    July 15th, 2012 01:31 PM
    The red parts. There are ways to neaten it up, but that's just aesthetic.
    Thank you so much. That will help me alot for E.M seemin as I had a 'Post-Game Plot' for Kyurem.
    I guess that you could put that in essentials seeming as I started it off and you corrected my stupid errors, I'm sure that would help everyone.
  14. Rayquaza.
    July 15th, 2012 01:12 PM
    You missed out the "end"s in the getForm procedure.
    How do you mean? Could you take the script I provided and show me what you mean? (I'm a bit of an idiot when it comes to scripting)
  15. Giratina'sGuardian
    July 8th, 2012 06:32 PM
    Pokemon Essentials looks amazing! I hope the next update will be even better! Oh and Rick1234 suggested I post a message to get known well. But it looks great! I am going to use it to make a fan game. I will try not to bother you with questions about how I can use this.

About Me


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 8 Hours Ago 04:30 PM
  • Join Date: January 28th, 2008
  • Referrals: 2


Showing Friends 1 to 9 of 9


Emblem Showcase - 15 Total
I said what?!
You shocked Pichu with your wit! Congratulations on winning a Pokémon General Caption Contest.
Awarded: March 7th, 2012 07:50 AM
You blew us away with your outstanding spin-off game in the Design A Spin-Off Contest and got 1st place! Promise us you'll submit that idea to Game Freak, please!
Awarded: July 19th, 2012 08:37 PM
Sexy Moderator
The sexiest of Moderators are granted this emblem.
Awarded: February 9th, 2013 02:20 PM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: May 9th, 2013 01:35 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: May 9th, 2013 01:41 PM
There's no Shaymin...
...not watching every movie, but at least you were able to watch one movie at PC's Get-Together 2013 Anime Movie Nights!
Awarded: July 13th, 2013 08:41 PM
“We come in pieces…”
That’s what those aliens will be saying after shooting them from the sky on your way to a top score in Space Invaders at GT2013’s Retro Gaming Event!
Awarded: July 13th, 2013 08:46 PM
Congrats on being a participant in the GT 2013 Anime Caption Contest!
Awarded: July 25th, 2013 01:27 PM
The Golden Pen
Congratulations! You managed to take first place in a writing competition! Have this gold pen, but don't lose it. These things are expensive!
Awarded: December 28th, 2013 05:18 PM
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 08:26 AM
Arkanoid High Scorer
Congratulations on being one of the top scorers in Arkanoid for the Retro Gaming Event at the PokéCommunity Get-Together 11!
Awarded: July 20th, 2014 09:21 PM
Thank you for joining in on the fun at the Design a Hoenn Mega Evolution event for GT 2014!
Awarded: July 21st, 2014 11:04 AM
iSketch Participant
You've participated in the iSketch games of the PokéCommunity GT2014! We hope you enjoyed it!
Awarded: July 30th, 2014 04:29 AM
The PokéFilm Connoisseur
Thank you so much for coming to GT11's Pokémon Movie Night! Starring Bob, Cheerio, Marty, Einstein, Chip and Dip. We had a blast ~
Awarded: 2 Weeks Ago 10:49 AM
iSketch Eevee
You've participated in the iSketch games of the PokéCommunity GT12: PokéCommunity Olympics! We hope you enjoyed it!
Awarded: 1 Week Ago 07:04 AM

All times are UTC -8. The time now is 01:03 AM.