For all updates, view the main page.

Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 406 to 420 of 670
  1. clockworkGodhead
    February 9th, 2013 1:46 PM
    Congratulations, Maruno!
  2. Sheep
    February 9th, 2013 1:42 PM
    Congraaaats! <33
  3. antemortem
    February 9th, 2013 1:41 PM
    Heyo, look at that bold blue. ;o
  4. Livewire
    February 9th, 2013 1:38 PM
    Well well well look what we have here!
  5. Ayutac
    February 6th, 2013 10:50 AM
    He says it's basically database analysis and decision trees. That said, we'll need some battles to let the AI learn. Well, we will see about that after the exams, sometime after the start of march.
  6. Ayutac
    February 5th, 2013 11:49 PM
    I spoke to a friend of mine who had Machine Learning last semester. He is basically interested in programming a learning(!) AI for the TCG, but he has to learn Ruby first and is a bit lazy, so it could take a while.
    Just giving you high hopes :P
  7. Ayutac
    January 30th, 2013 12:14 PM
    I'll look forward it, but I start writing exams saturday next week. Have to start learning <__<
    But I'll monitor the thread and eventually get in touch with you again.
  8. IceGod64
    January 30th, 2013 5:09 AM
    I AM A is actually two options. "I AM" and "A"

    In fact, I think I've used drawTextEx before to work around the drawText problem, and forgot about it. Thanks for the help and reminder, I'll implement it when I have time.
  9. IceGod64
    January 29th, 2013 7:38 PM
    Maruno, do you have any thoughts on why using \n in the Trainer Card scene isn't working properly? It's drawing a square and not creating a line break.

    To give you a clear idea of what I'm doing, I'm adding support for a quote/saying on the Trainer Card. the line I'm using looks like this, and it's inside the textPositions array:


    the contents of oneLiner could be something like this:


    I don't know why is problem is around suddenly, older versions didn't seem to have this issue. It's worth noting that the saying appears properly in normal textboxes if used there.

    Edit: And, more properly, can you recommend any fixes to the problem? My game's font is Power Red and Green.
  10. venom12
    January 26th, 2013 12:08 PM
    OH didnt know Thanks anyway i will know for next time
  11. venom12
    January 25th, 2013 9:24 AM
    Hey yo, dont you have the file pokemon.txt without the regional numbers?

    Ok cleared it myself
  12. Luka S.J.
    January 21st, 2013 10:55 AM
    Luka S.J.
    Originally Posted by Maruno
    Game development is much more than just making your own fangame. It's about the process, the skill and the mindset. I think that's what's missing from the section.
    This pretty much sums it all up. It should be about personal growth in both skill and knowledge, as well as having fun and being creative.
  13. Luka S.J.
    January 20th, 2013 9:08 AM
    Luka S.J.
    They care about publicity too much, which is why the fangame "business" became such a competition. But I agree with you. Most of the fancy/unique/outstanding work are just conceptual or simple mockups. I have yet to see all those "great" features implemented. I blame this on the fact that there aren't many coders around, and not many think it is important enough for them to try to learn it. It's a shame. If all the ideas around were to be implemented, fangames would be much better. Hard to come by a fangame these days, which changed the way the game was played, or the way it worked - yet everybody conceptualizes it. If they actually admitted that they couldn't implement those ideas, and just went on to focus with the story, maps, and overall graphics, we'd have more complete games. Essentials is great in the way that it provides you with certain features, without the dev needing to do the mechanics behind them. But if you want extra stuff, you need to learn how to do the extra stuff, and put effort into doing them. Many are reluctant to do this. My deviantART inbox is swamped with numerous mockups on a daily basis, which never get done, or the project gets canceled in general. It's a shame because I saw some really good mockups. Then again, this says a lot about the developer themselves. I don't know...I like seeing the creativity around, the new stuff people come up with, but I'd also like that stuff to be done. Like you said: in the end, an average completed game trumps a beautifully conceptualized one.
  14. Luka S.J.
    January 20th, 2013 6:36 AM
    Luka S.J.
    "Automagically"...hahah...great word. Sorry for not responding before, my online presence was scarce recently. "Problem solving" has always been an issue around, and laziness was the biggest contributor to it. I know some people who are actually capable of doing the work, but are too lazy to start it, and hence look around for some other workarounds. This stuff happens around all the time though. I've been here for over 4 years now, and I've seen the same people come and go, the same type of questions popping up, the same mindsets of developers. Lol, there is a thread going around now, don't know if you saw it. Some pretty interesting issues have been brought up. But in the end, we'll all argue and argue, and then go back to the same old system. Almost nothing changes, except for Essentials lol.
  15. carmaniac

About Me


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 17 Hours Ago 10:12 AM
  • Join Date: January 28th, 2008
  • Referrals: 3


Showing Friends 1 to 9 of 9


Emblem Showcase - 15 Total
I said what?!
You shocked Pichu with your wit! Congratulations on winning a Pokémon General Caption Contest.
Awarded: March 7th, 2012 7:50 AM
You blew us away with your outstanding spin-off game in the Design A Spin-Off Contest and got 1st place! Promise us you'll submit that idea to Game Freak, please!
Awarded: July 19th, 2012 8:37 PM
Sexy Moderator
The sexiest of Moderators are granted this emblem.
Awarded: February 9th, 2013 2:20 PM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: May 9th, 2013 1:35 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: May 9th, 2013 1:41 PM
There's no Shaymin...
...not watching every movie, but at least you were able to watch one movie at PC's Get-Together 2013 Anime Movie Nights!
Awarded: July 13th, 2013 8:41 PM
“We come in pieces…”
That’s what those aliens will be saying after shooting them from the sky on your way to a top score in Space Invaders at GT2013’s Retro Gaming Event!
Awarded: July 13th, 2013 8:46 PM
Congrats on being a participant in the GT 2013 Anime Caption Contest!
Awarded: July 25th, 2013 1:27 PM
The Golden Pen
Congratulations! You managed to take first place in a writing competition! Have this gold pen, but don't lose it. These things are expensive!
Awarded: December 28th, 2013 5:18 PM
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 8:26 AM
Arkanoid High Scorer
Congratulations on being one of the top scorers in Arkanoid for the Retro Gaming Event at the PokéCommunity Get-Together 11!
Awarded: July 20th, 2014 9:21 PM
Thank you for joining in on the fun at the Design a Hoenn Mega Evolution event for GT 2014!
Awarded: July 21st, 2014 11:04 AM
iSketch Participant
You've participated in the iSketch games of the PokéCommunity GT2014! We hope you enjoyed it!
Awarded: July 30th, 2014 4:29 AM
The PokéFilm Connoisseur
Thank you so much for coming to GT11's Pokémon Movie Night! Starring Bob, Cheerio, Marty, Einstein, Chip and Dip. We had a blast ~
Awarded: July 15th, 2015 10:49 AM
iSketch Eevee
You've participated in the iSketch games of the PokéCommunity GT12: PokéCommunity Olympics! We hope you enjoyed it!
Awarded: July 23rd, 2015 7:04 AM

All times are GMT -8. The time now is 3:51 AM.