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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 451 to 465 of 668
  1. thor348
    November 17th, 2012 5:21 AM
    here is my error message:

    Interpreter:276:in `pbExecuteScript'
    Interpreter:788:in `command_111'
    Interpreter:320:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:103:in `update'
    Scene_Map:101:in `loop'
    Scene_Map:114:in `update'
    Scene_Map:68:in `main'
    Exception: NoMethodError
    Message: undefined method `saved_index' for #<Game_System:0x819bc20>
    Scene_SketchBookin `main'
    Main:37:in `mainFunctionDebug'
    Mainin `mainFunction'
    Mainin `pbCriticalCode'
    Mainin `mainFunction'
    Main:46:in `loop'
  2. thor348
    November 17th, 2012 5:20 AM
    i wrote a script for my pokemon game in which i'm using your most current pokemon essentials for.
    but it is not working? please take a look at it and help if you can. its just a simple sketch pad for in game. i have the pictures in my graphics folder for it as well.

    class Scene_SketchBook

    Book_Instruction = '[X] Erase [C] OK'
    Sketch_Folder = 'Sketch'

    def main
    index = $game_system.saved_index || 1
    while $scene == self
    [Graphics,Input].each {|s| s.update}
    @all_sprite.compact.each {|i| i.dispose}

    def draw_content
    @all_sprite = [ @spriteset =,
    @sprite_book =,
    @sprite_gesture =,
    @sprite_text =,]
    @sprite_book.bitmap = RPG::Cache.picture('book')
    @sprite_gesture.bitmap = (540,440)
    @sprite_text.bitmap = (540,440)
    @sprite_gesture.x = @sprite_text.x = 50
    @sprite_gesture.y = @sprite_text.y = 20
    @sprite_gesture.z = @sprite_book.z + 1

    def draw_index
    index = $game_system.saved_index || 1
    @sprite_text.bitmap.fill_rect(0,410-15,540,32+15,,0,0,0)) = ['Comic Sans MS', 'Arial']
    @sprite_text.bitmap.font.size = 17
    @sprite_text.bitmap.font.color =,0,0)
    @sprite_text.bitmap.draw_text(15,410,270,32,"Page #{index*2-1}",0)
    @sprite_text.bitmap.draw_text(270-10,410,270,32,"Page #{index*2}",2)
    @sprite_text.bitmap.draw_text(15,410-15,270,32,"<< Q",0) if index > min_index
    @sprite_text.bitmap.draw_text(270-10,410-15,270,32,"W >>",2) if index < max_index

    def draw_gesture
    index = $game_system.saved_index || 1
    $game_temp.saved_gesture = {} if !$game_temp.saved_gesture
    if FileTest.exist?(sprintf(Sketch_Folder+"/Sk%03d.png", index))
    @sprite_gesture.bitmap =
    sprintf(Sketch_Folder+"/Sk%03d.png", index))
    elsif $game_temp.saved_gesture[index]

    def min_index() 1 end
    def max_index() 20 end

    def update_book
    update_mouse_gestures if $drago_mouse_gestures

    def update_input
    return input_ok if Input.trigger?(Input::C)
    input_hapus if Input.trigger?(Input::B)
    input_prevpage if Input.trigger?(Input::L)
    input_nextpage if Input.trigger?(Input::R)

    def input_hapus

    def input_ok
    $scene =

    def input_prevpage
    if index > min_index
    Audio.se_play('Audio/SE/046-Book01', 100, 100)
    $game_system.saved_index = ($game_system.saved_index || 1) - 1

    def input_nextpage
    if index < max_index
    Audio.se_play('Audio/SE/046-Book01', 100, 100)
    $game_system.saved_index = ($game_system.saved_index || 1) + 1

    def clear_current_page
    index = ($game_system.saved_index || 1).abs
    $game_temp.saved_gesture[index] = nil
    $game_temp.saved_gesture[index.to_s] = []
    if FileTest.exist?(sprintf(Sketch_Folder+"/Sk%03d.png", index))
    File.delete(sprintf(Sketch_Folder+"/Sk%03d.png", index))

    alias drg_143_sges save_gesture unless method_defined?(:drg_143_sges) ||
    def save_gesture
    index = $game_system.saved_index || 1
    if $game_temp.saved_gesture[index]
    $game_temp.saved_gesture[index] = @sprite_gesture.bitmap.clone
    Dir.mkdir(Sketch_Folder) unless
    @sprite_gesture.bitmap.make_png(sprintf(Sketch_Folder+"/Sk%03d", index))

  3. Cilerba
    October 22nd, 2012 10:40 AM
    it was a joke :/
  4. Umbra
    October 22nd, 2012 6:18 AM
    that is 90% complete, also I have been working on a new mystery gift with encryptions and everyone receives the exact same pokemon every time (including the personalID) also includes support for items, eggs, switches, and variables. If you want to look at it I'd be happy to let you.

    EDIT: look in the tutorials and resources for it there.
  5. Cilerba
    October 21st, 2012 3:40 PM
    when's the demo for your game pokemon essentials coming out?
  6. Umbra
    October 21st, 2012 12:00 PM
    Hey, would you consider putting my php-sql script into essentials?

    Here are a few reasons why:
    Even though your database can be hacked if your game is cracked, your username/password/host is still safe
    It's easier to use than normal MySQL scripts
    and it will remove the need to look into berka's script to fix it.
  7. venom12
    October 21st, 2012 1:28 AM
    Oh sounds awesome for me :D Cant wait. good luck
  8. venom12
    October 20th, 2012 2:22 PM
    Hello, can i ask you what new version of Pokemon Essentials will have? I know there will be new maps, but what also?
  9. Umbra
    October 7th, 2012 10:03 AM
    Sockets are used to send data from one socket to another, like when connecting to a website you are receiving a socket with the website's info.

    Mystery Gift
    The pbDownloadToString function

    these all (or for best results) require a connection to the internet (using sockets) to do so.
  10. Umbra
    October 6th, 2012 1:27 PM
    I am currently working on a sockets handler if you wanted it for essentials just specify some basics for me to add, I already pre-released some of it:
  11. venom12
    October 2nd, 2012 5:55 AM
    Yo , i have a trade system but it dont work proper, i have php files and scripts, but really dont know wthat so not working. it shows players pokemons but dont trade.
  12. Clacla
    September 29th, 2012 10:50 AM
    Alright, thanks.
  13. Clacla
    September 29th, 2012 6:51 AM
    Would it be easier to just use the PBS files to deal with trainers and encounters, then?
  14. Clacla
    September 28th, 2012 6:31 PM
    Hey, I'm just wondering, is there any way to incorporate a mouse script into the editor? It can be a bit of a pain moving at one Pokemon at a time.
  15. Cilerba
    September 26th, 2012 12:14 PM
    Gotcha, captain.

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