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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 466 to 480 of 587
  1. FL
    March 11th, 2012 09:20 AM
    FL
    I almost finished the pokemon.txt. When I try to put "Reposition All" in the Editor, the compiler just remove all the regional numbers! Do you know a fix for this?
  2. FL
    February 26th, 2012 03:37 AM
    FL
    So no Custom one with default 0? I thinks that putting one can safe the people work of putting around 493 ",0" when making your own regional dex because wikia says that all other "RegionalNumbers" lines need to have the same numbers of entries. Or maybe you may put in essentials that if the some entry last value is missing, this value will be 0.
    I prefer the five dexes because this can help more people (even for only a mode in national pokédex), but you is the lead dev! This won't make sense if you won't going to use.
  3. FL
    February 25th, 2012 12:25 PM
    FL
    I am making the updated pokemon.txt and came with an idea. How about include samples regional dex numbers for the first five gens by default? This can help many people on games that you can play in a old region.
    Like 0,72,164,66,136,0 for Tentacool with the first field being a custom one. I prefer the last to be the custom one, but too many people will report that others pokémon aside for Kanto disappeared, maybe you can put a sample National Dex event on the sample map, tell me what do you think.

    About the Abilities, the official games use a scheme that one pokémon that have a second ability and evolve, it have the second evolution species ability. So in database when a pokémon with two possibles abilities evolve to one with only one, this one have this ability listed twice. A Trapinch, for example, have three different abilities and Vibrava have only one, but in database its have three times Levitation listed.

    My question is: in Vibrava case I put
    Abilities=LEVITATE, LEVITATE
    HiddenAbility=LEVITATE
    or only
    Abilities=LEVITATE
    ?
  4. Yoshikko
    February 21st, 2012 05:39 AM
    Yoshikko
    don't forget to vote here in the PG caption contest! >> here
  5. Atomic Reactor
    February 12th, 2012 06:25 PM
    Atomic Reactor
    Yeah I don't know anything about coding... sorry
    Thank you for the help though.
  6. FL
    February 11th, 2012 11:27 AM
    FL
    I can easily change the current "WildItemRare" to "WildItemUncommon" with "find and replace" command.

    You talk about when the three items are the same, but how about other combinations? You can also make to WildItemCommon and WildItemUncommon when is the same to change it to 100%.

    But almost all "rare" items are the BW new ones, so I need to you change the items.txt if you wish that I make this 1% items change. I put one items.txt with BW items on http://www.pokecommunity.com/showthread.php?p=7017790#post7017790, but isn't right formatted.
  7. Atomic Reactor
    February 10th, 2012 08:13 AM
    Atomic Reactor
    Alright... well i did that first method.
    and i put this in..

    Events.onWildPokemonCreate+=proc {|sender,e|
    pokemon=e[0]
    if $game_switches[110],
    genwildpoke.moves[0]=PBMoves::LEEAFTORNADO,HYPNOSIS,VENGANCESLASH,INGRAIN
    end
    }

    It gives me a syntax error, says there's something with line 3. What did i do wrong lol
  8. Air Lock
    February 10th, 2012 07:53 AM
    Air Lock
    http://www.pokecommunity.com/showthread.php?t=273341

    Could you help me? It's a problem with essentials, it works any other time.
  9. Atomic Reactor
    February 9th, 2012 09:02 PM
    Atomic Reactor
    Hey man, I've got an old version... really old.. of essentials. But my question is this...
    If i set up a specific wild battle like this

    pbWildBattle(
    ::PBSpecies::NIDORINO,16,1)

    Is there a way to set what attacks they have? I couldn't find anything on the wiki, or in my version of the notes :/
  10. Ho-oh 112
    February 9th, 2012 10:39 AM
    Ho-oh 112
    RWK:

    http://www.hbgames.org/forums/viewtopic.php?f=11&t=69392

    it's another online thing allows for safer online enteractions without mySQL, which means you don't need to search for a webhost with mySQL support, it needs some modifications to work with essentials (mainly because it's using the old text windows not the new ones)
  11. Ho-oh 112
    February 7th, 2012 03:42 PM
    Ho-oh 112
    I'm asking the creator for help, buuut he hasn't been online for 5 days on this one site and I can't go to his site because it's french... (I can't read french...)
  12. Ho-oh 112
    February 7th, 2012 10:48 AM
    Ho-oh 112
    Maruno, did you test the mySQL to see if it works, because I can't connect to my database, I think it may be an incompatible thing or it's just me....
  13. Ho-oh 112
    February 6th, 2012 08:38 AM
    Ho-oh 112
    Using MySQL for these:
    Trade
    Better Mystery Gift
    Battle other people
    "Wifi Plaza" (Online plaza)
    and Online Battle Tower (and other stuff like it....)
  14. FL
    February 5th, 2012 07:41 AM
    FL
    I and IceGod64 unite to make an update in Essentials default pokemon.txt with the movepool and others fix like wild items (looks at Bulbasaur), but keeping some things like your decapitalised text and hiddenabilities.
  15. Pia Carrot
    January 30th, 2012 03:53 PM
    Pia Carrot
    Thanks man. I don't have a problem with the newer essentials its just I have so many custom scripts >.> And none are compatible >~< They are a pain to update too.

    Also, I hate to bother you, but perhaps you can answer my question on character changes here:
    http://www.pokecommunity.com/showthread.php?t=272536

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