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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 616 to 630 of 670
  1. mr. ck
    August 3rd, 2010 2:56 AM
    mr. ck
    Thank you
  2. mr. ck
    August 2nd, 2010 9:25 AM
    mr. ck
    Hmm... I like the competition and everything about it... But I haven't ever used RPG Maker...
    So, if I do end up making something, I'll let you know
  3. mr. ck
    August 2nd, 2010 5:54 AM
    mr. ck
    If I am planning to take part in the game making competition and am not entirely sure that I will complete by the end of the month... That'll be fine right. You can count me out if it's not done in time.
  4. Poeman
    July 31st, 2010 10:05 AM
    Poeman
    Ah alright, just trying to help out
  5. Poeman
    July 30th, 2010 12:03 PM
    Poeman
    Hey are you going to need help judging for the game competition? :3
  6. Nytkoi
    July 27th, 2010 11:55 AM
    Nytkoi
    ;D
  7. Nytkoi
    July 27th, 2010 11:43 AM
    Nytkoi
    Oh I know. :P I make pokemon games. If you look at my threads I used to be making a relatively popular game in the Showcase.
  8. Nytkoi
    July 27th, 2010 11:36 AM
    Nytkoi
    Thank you very much for the link in your sig. I'm a retired game-maker looking to get back into action and I'm sure the wiki will help me remember some essentials to making a good game.

    Again, I thank you! :>
  9. Ben.
    July 22nd, 2010 7:53 AM
    Ben.
    Thanks for the help :3
  10. Shadow-Lucario
    July 14th, 2010 2:08 AM
    Shadow-Lucario
    sorry for calling you a moron like you i have not had a very good couple of weeks but i do need to try some other things because you were right i need to try to fix it myself first
  11. Shadow-Lucario
    July 13th, 2010 11:41 AM
    Shadow-Lucario
    . . . i do have a seperate black tile that is only meant for backgrounds and it is non passable and i do erase the backgrounds with the top left tile and i have them all on the correct levels etc but i shall just ask someone else because your being blunt comes off as just being a rude moron, i asked you a simple question and even tried to be nice but all i got was you being "blunt/rude" i am still new to this whole game making thing and have read the poccil guides so i am trying so give me a break
  12. Shadow-Lucario
    July 13th, 2010 4:32 AM
    Shadow-Lucario
    i was just trying to be nice the least you could do is to be nice back, i know that you have helped alot of people and i only asked a simple question but thanks for the rudness
  13. Shadow-Lucario
    July 11th, 2010 7:24 AM
    Shadow-Lucario
    could you help me with my problem please i have posted it in the game development help section and you always have the answers lol
  14. Colbex
    June 30th, 2010 3:38 PM
    Colbex
    well you see good sir... o.o;;
    @Maruno: I copied your piece of code into my scripts and commented mine out. I tested giving, taking, canceling out of giving an item, and giving/taking mail. All of it worked fine. Then I tried giving it straight from the bag screen which is where I found your error. It's this one, correct?
    Spoiler:
    Exception: NameError
    Message: undefined local variable or method `ret' for #<PokemonScreen:0x999df68>
    PokemonScreen++:998:in `pbPokemonGiveScreen'
    PokemonBag++:1038:in `pbStartScreen'
    PokemonBag++:1035:in `pbFadeOutIn'
    PokemonBag++:1035:in `pbStartScreen'
    PokemonBag++:961:in `loop'
    PokemonBag++:1053:in `pbStartScreen'
    PokemonMenu+++:172:in `pbStartPokemonMenu'
    PokemonMenu+++:171:in `pbFadeOutIn'
    PokemonMenu+++:171:in `pbStartPokemonMenu'
    PokemonMenu+++:140:in `loop'

    I'm not sure if you noticed, but it's not just giving mail that will give you that error. I can't really tell you how to fix it, but I think it has something to do with how items/mail are given from PokemonBag and the cmdGive function that's used. yours may be a bit different, but here's where I think the hang up is at.
    def pbStartScreen
    Spoiler:
    @scene.pbStartScene(@bag)
    item=0
    loop do
    [email protected]
    break if item==0
    pocket=$ItemData[item][ITEMPOCKET]
    cmdUse=-1
    cmdTag=-1
    cmdRegister=-1
    cmdGive=-1
    cmdToss=-1
    cmdCheck=-1
    commands=[]
    ---Skips a few lines talking about pockets---
    Spoiler:
    itemname=PBItems.getName(item) # Get item name
    [email protected](_INTL("{1} is selected.",itemname),commands)
    if cmdUse>=0 && command==cmdUse
    ret=pbUseItem(@bag,item)
    # ret==0: Item wasn't used; ret==1: Item was used
    if ret==2 # End screen
    break
    end
    @scene.pbRefresh
    next
    elsif cmdCheck>=0 && command==cmdCheck
    pbFadeOutIn(99999){
    pbDisplayMail(PokemonMail.new(item,"",""))
    }
    elsif cmdTag>=0 && command==cmdTag # Berry tag
    elsif cmdRegister>=0 && command==cmdRegister # Register key item
    @bag.pbRegisterKeyItem(item)
    @scene.pbRefresh
    elsif cmdGive>=0 && command==cmdGive # Give item to Pokémon
    if $Trainer.pokemonCount==0
    @scene.pbDisplay(_INTL("There is no Pokémon."))
    elsif pbIsImportantItem?(item)
    @scene.pbDisplay(_INTL("The {1} can't be held.",itemname))
    else
    # Give item to a Pokémon
    pbFadeOutIn(99999){
    sscene=PokemonScreen_Scene.new
    sscreen=PokemonScreen.new(sscene,$Trainer.party)
    sscreen.pbPokemonGiveScreen(item)
    @scene.pbRefresh
    }
    end
    elsif cmdToss>=0 && command==cmdToss
    [email protected](item)
    helptext=_INTL("Toss out how many {1}(s)?",itemname)
    [email protected](helptext,qty)
    if qty>0
    if pbConfirm(_INTL("Is it OK to throw away {1} {2}(s)?",qty,itemname))
    pbDisplay(_INTL("Threw away {1} {2}(s).",qty,itemname))
    qty.times { @bag.pbDeleteItem(item) }
    end
    end
    end
    end
    @scene.pbEndScene
    return item
    end
    end
    I can't actually script in RGSS but my intuition tells me that since ret is handled differently in the bag screen yet the function in the bag calls your edited version of it. The ret's clash or something and causes the problem. I'm 100% not sure if this is correct but hopefully it helped you a litte. =\

    After this deduction it soon occurred to me that the original version did the exact same thing. At this point I was saying crap repeatedly as I had already pressed submit. (your part was beneath the other two folks). Luckily it didn't go through, so I didn't look like an idiot. o-o; I mean... I guess I could just edit the post out but then it looks suspicious... Anyway, after further deduction I realized a lot of things are handled with the aforementioned cmd thingies and their ret thingies and my intuition is severely flawed.........or I'm just a little stupid. o-o On a side note however, reading my submission in a sherlock holmes accent makes it that much funnier.
  15. Colbex
    June 28th, 2010 12:18 PM
    Colbex
    actually my work is something more along the lines of comedy... o-o;;

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  • Last Activity: 1 Week Ago 1:57 PM
  • Join Date: January 28th, 2008
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I said what?!
You shocked Pichu with your wit! Congratulations on winning a Pokémon General Caption Contest.
Awarded: March 7th, 2012 7:50 AM
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You blew us away with your outstanding spin-off game in the Design A Spin-Off Contest and got 1st place! Promise us you'll submit that idea to Game Freak, please!
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Wobba...chu?
Congrats on being a participant in the GT 2013 Anime Caption Contest!
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Congratulations! You managed to take first place in a writing competition! Have this gold pen, but don't lose it. These things are expensive!
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Thank you so much for coming to GT11's Pokémon Movie Night! Starring Bob, Cheerio, Marty, Einstein, Chip and Dip. We had a blast ~
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Awarded: July 23rd, 2015 7:04 AM

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