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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 51 to 60 of 531
  1. miniking
    March 4th, 2014 11:28 AM
    miniking
    @Buton01["Buton01"] = Sprite.new
    @Buton01["Buton01"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/buton01")
    @Buton01["Buton01"].x=459
    @Buton01["Buton01"].y=1
    @Buton01["Buton01"].z=0
    if $mouse.leftClick?(Buton01)
    scene=PokemonOptionScene.new
    screen=PokemonOption.new(scene)
    pbFadeOutIn(99999) {
    screen.pbStartScreen
    pbUpdateSceneMap
    @scene.pbRefresh
    }
    end
    I use this script http://www.pokecommunity.com/showthread.php?t=319562
    you can help me to make a tatil menu and fix that error?

    Message: undefined method `[]=' for nil:NilClass
    HUD:83:in `createHud'
    HUD:36:in `initialize'
    Scene_Map:29:in `new'
    Scene_Map:29:in `createSpritesets'
    Scene_Map:28:in `each'
    Scene_Map:28:in `createSpritesets'
    Scene_Map:63:in `main'
    Main:38:in `mainFunctionDebug'
    Mainin `mainFunction'
    Mainin `pbCriticalCode'

  2. miniking
    March 4th, 2014 07:55 AM
    miniking
    who add diferents animations for differents megaEvolution?
    can make this to add to my game?

    look my idea
    put a script in pokemon_forms for define the animation to call
    charizard= pbcommonAnimation(FireEvolution)
    blastoise= pbcommonAnimation(water Evolution)


    you can make this for me?
    thanks you again

    (i know use call Mega evolution animation)

  3. damianisdegamer
    March 3rd, 2014 07:37 AM
    damianisdegamer
    i want to make a topic about pokemon games ideas (that not really exist) could you say how i can do that?

  4. Aurorus
    February 18th, 2014 06:29 PM
    Aurorus
    You avatar freaks me out XD Of course, by avatar is a blank flank so far...

  5. abnegation
    February 15th, 2014 11:24 AM
    abnegation
    That's all fine. Billowing dust, I'm thinking something like this:


    Subtle, but for such a small "hop", I wouldn't have it any other way.

  6. abnegation
    February 14th, 2014 07:31 PM
    abnegation
    I'm rarely a predictable guy, but we did speak about jumping over ledges. At least, pin passing.

    Glad to hear that such things would be doable. If scaling would be an issue in any respect, we could always do it so that a graphic appears below the character, that is, in fact, an animation. A script would be more efficient if it looked better, however.

  7. abnegation
    February 14th, 2014 11:06 AM
    abnegation
    This is what I meant by a jump shadow animation.

  8. northrone
    February 14th, 2014 02:20 AM
    northrone
    Hey: so I followed your advice, cut down on all of the battle screenshots except for the mega ones and pretty much any screenshot that didn't show anything original.

    How does it look now?

  9. khkramer
    February 12th, 2014 12:39 AM
    khkramer
    Can you rename my Pokemon Nox thread to Pokemon Nox Online?

  10. Dragon
    February 9th, 2014 06:06 PM
    Dragon
    Happy modversery! :3

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