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Maruno Maruno is online now

Lead Dev of Pokémon Essentials

Visitor Messages

Showing Visitor Messages 91 to 105 of 590
  1. xall
    April 9th, 2014 01:03 AM
    xall
    Hey,
    I've made a new post in the Progressing Games area.
    But I think without some screenshots no one will really want to read my thread. Is there a possibility to add some screens before (or after) you aprove my thread ?(without spamming 15 posts :/ )
    Thank you
  2. Rayd12smitty
    April 4th, 2014 01:42 PM
    Rayd12smitty
    I was guessing it was something like that. So it's a default feature of RPG Maker XP? I might be able to find something on their forums. As far as I can tell by messing around with it everything works pretty well with no major bugs except the 2 I mentioned.
  3. Konekodemon
    April 4th, 2014 11:46 AM
    Konekodemon
    Could you do something about this person? I'm having trouble with their game and tried every possible way to get in contact with them and have been waiting for months for an answer and still don't have one. The game is here: http://www.pokecommunity.com/showthread.php?p=8084008#post8084008
  4. Rayd12smitty
    April 3rd, 2014 05:21 PM
    Rayd12smitty
    Hey Maruno, I have a few questions about an old feature that isn't really used in Essentials anymore and I'm wondering why, and if it will ever be worked on again. If you've seen my recent questions in the thread you'll know I'm talking about Perspective Mode. With some help I've managed to make it optional again and made it default for my game. There are two major issues with it though.

    1) Priority on tiles is completely broken. Doesn't do anything.
    2) Autotiles don't animate.

    I'm mainly wondering why it was pretty much taken out of the options in essentials and hasn't been finished/fixed. If you don't plan on working on it any time soon, I was wondering if you could at least take a quick look at it and see if you had any ideas on how to go about fixing these 2 issues.

    Thanks!
  5. Azazel
    April 2nd, 2014 09:26 AM
    Azazel
    Awwww yeah, nice oddworld avatar!
  6. Pia Carrot
    March 31st, 2014 05:41 PM
    Pia Carrot
    No big deal, was just seeing what was up. Thanks.
  7. Monophobia
    March 31st, 2014 04:25 PM
    Monophobia
    One of the reasons I needed it approved was to change the credits!
  8. Pia Carrot
    March 31st, 2014 09:10 AM
    Pia Carrot
    v Pretty much the same as the guy below. Been about 2 days now, and I have lots of updates to post.
  9. Monophobia
    March 30th, 2014 08:31 PM
    Monophobia
    Hi, um...I really don't like to bother moderators, but my game thread I posted in Progressing Games hasn't been approved yet, and I kinda need to update the post and stuff. Could you take a quick look please? Much appreciated..!
  10. Whitney's Shaymin
    March 30th, 2014 09:11 AM
    Whitney's Shaymin
    Oh lol ok, forgot to check there...
  11. Whitney's Shaymin
    March 29th, 2014 07:38 AM
    Whitney's Shaymin
    So I submitted a idea on the game development forum about a week ago and I havent see it get approved, did it get rejected?
  12. khkramer
    March 18th, 2014 01:44 AM
    khkramer
    So I changed the tile size from 32 to 16 in the resolution_ script and it works perfectly but for some reason the autotiles start flickering, why does this happen?
  13. miniking
    March 15th, 2014 10:01 AM
    miniking
    so wanted to say that I am using that script to the increase sistem climates.
    I am modifying so that when the weather is active, appears in battle.
    I'm not finding it in the wiki information when activating time in question will appear in battle
    example weather the storm "rain" when the battle appears to be

    there is a command for this or just declare something in the script?
    I want to connect the climate of the map with the weather of the battle.
  14. miniking
    March 14th, 2014 02:09 PM
    miniking
    I have this script.
    http://wahackforo.com/t-21727/tutorial-script-rpg-maker-xp-essentials-clima-avanzado#post199093

    What did I should put the pokemon essentials accepted in the climate battle?
    I just add the command to when the rain was on the map, and when entered in battle also rained.
    I'm looking at any files to the wiki, but could not solve.
    thank you
  15. Jorduk
    March 14th, 2014 05:57 AM
    Jorduk
    Thank you for elaborating on the subject. Unless an event is overly complex, I don't think needing more than one animation type to play at the same time is necessary. Never the less, eagerly looking forward to the next essentials release! Thank you for your time

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