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AmineX AmineX is offline

Music Expert

Visitor Messages

Showing Visitor Messages 91 to 100 of 212
  1. Liquid Shadow
    March 6th, 2009 02:30 AM
    Liquid Shadow
    Ok my bad

  2. AmineX
    March 5th, 2009 06:48 PM
    AmineX
    Well you did some error that are :
    Note: Always use a short name for the song.

    Track 1:
    Error 1: you dont put loop point at specifiat mesure cant see it anywhere??!!
    Where is this pointer??? :
    pokemon-battle-heavy-metal-remix-_1_loop:


    Error 2:why you let Byte Fine

    .byte Fn2
    .byte W23
    .byte FINE --> why u let this one here? Byte fine is for the end of traks only
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Correction:

    .byte W23
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Tracks 3,4,5,6,7,8,9,10:

    Error: same as error 2 of track 1 double byte fine

    @ 070 ----------------------------------------
    ...............................................
    .byte W23
    .byte FINE
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_2_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    If you put double byte fine game going to read the first byte fine consequently
    it not loop because byte fine is before loop location header

    Then never forget to put loop point at choosed mesure and of course revise the s file before assembly! for be sure and avoid kernel crashing

  3. AmineX
    March 5th, 2009 06:18 PM
    AmineX
    Well you did some error that are :
    Note: Always use a short name for the song.

    Track 1:
    Error 1: you dont put loop point at specifiat mesure cant see it anywhere??!!
    Where is this pointer??? :
    pokemon-battle-heavy-metal-remix-_1_loop:


    Error 2:why you let Byte Fine

    .byte Fn2
    .byte W23
    .byte FINE --> why u let this one here? Byte fine is for the end of traks only
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Correction:

    .byte W23
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Tracks 3,4,5,6,7,8,9,10:

    Error: same as error 2 of track 1 double byte fine

    @ 070 ----------------------------------------
    ...............................................
    .byte W23
    .byte FINE
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_2_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    If you put double byte fine game going to read the first byte fine consequently
    it not loop because byte fine is before loop location header

    Then never forget to put loop point at choosed mesure and of course revise the s file before assembly! for be sure and avoid kernel crashing

  4. Liquid Shadow
    March 4th, 2009 11:13 PM
    Liquid Shadow
    Thanks so much! It worked!

  5. AmineX
    March 4th, 2009 11:03 AM
    AmineX
    You send me the same file xd

    anyway look what's wrong

    @**************** Track 3 (Midi-Chn.3) ****************@

    [Wild_3_loop]
    Wild_3:
    .byte KEYSH , Wild_key+0
    @ 000 ----------------------------------------
    .byte VOICE , 33
    .byte VOL , 81*Wild_mvl/mxv
    .byte N04 , Dn3 , v092



    loop point always be after mesure number and if song loop at the
    Beginning of the song (mesure @000) loop pointer need to be
    after track header:

    [ .byte TEMPO , 120*Wild_tbs/2
    .byte VOICE , 99
    .byte VOL , 116*Wild_mvl/mxv ]




    Wild_1:
    .byte KEYSH , Wild_key+0
    @ 000 ----------------------------------------
    .byte TEMPO , 120*Wild_tbs/2
    .byte VOICE , 99
    .byte VOL , 116*Wild_mvl/mxv

    Wild_1_loop:
    .byte N02 , Dn3 , v056
    .byte W03
    .byte Fn3
    .byte W04
    .byte Gs3 , v060
    .byte W04
    ..................................
    @ 001 ----------------------------------------
    Wild_1_001:
    .byte W28
    .byte W01
    .byte N04 , Dn4 , v120
    ..................................
    Then last thing: loop pointer need contain [ : ] after loop word

    error: Wild_1_loop

    correction: Wild_1_loop:

  6. AmineX
    March 4th, 2009 12:21 AM
    AmineX
    I hope that you understand fine and if there any questions do not hesting to ask!!!!!!!!!

  7. Liquid Shadow
    February 24th, 2009 11:16 PM
    Liquid Shadow
    Hmmm.... I see. Is there any way to fix this or is that just how it is?

  8. AmineX
    February 24th, 2009 01:50 PM
    AmineX
    Indeed u'r going to have the same result with all direct sound which use multi samples!

  9. Liquid Shadow
    February 24th, 2009 01:41 AM
    Liquid Shadow
    Hey Amine when are you usually on MSN?

    Also just thought I'd tell you I managed to take the Distortion Guitar from FireRed and put it in Ruby using a hex editor. I'm probably going to do the same with many other useful instruments. However I noticed that if I use a track with a very high pitch of noise with the Distortion Guitar it make a messed up noise in-game. I also noticed this with a few other instruments.

  10. Disturbed
    February 1st, 2009 06:37 PM
    Disturbed

About Me

  • About AmineX
    Biography
    very gentle
    Interests
    video game , rom hacking , anim........long liste
    Location
    Algeria
    Occupation
    student
    Nature
    Gentle
    Favorite Pokémon
    A girl friend which i havn't
  • Claims
    Bishies
    Rien
  • Signature
    AmineX


    All my pokemon music related videos here:
    http://www.youtube.com/user/LHV1?feature=mhee

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  • Last Activity: January 26th, 2013 09:42 PM
  • Join Date: February 28th, 2008
  • Referrals: 4

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