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AmineX AmineX is offline

Music Expert

Visitor Messages

Showing Visitor Messages 91 to 105 of 220
  1. Johto Legend 17
    March 18th, 2009 07:08 AM
    Johto Legend 17
    Um I got some things to ask and to tell you....
    First of all the way Im gonna have to work things out with the music remixes is that I will just have to Email you the midis and patches that you have to use in order to make the remixes which I will put instructions, Midis, and the Patches inside a Zip or Rar folder. I can't really chat with you since im either at school or im on my Wii so...we can't chat unless maybe its on a rare ocassion. As for my hack: I got the incomplete beta 5 finished (Incomplete will be released first as a patch then the redone complete patch will be next.) So now im gonna go when I get home today and write instructions on what each member has to do and then I will then release the beta 5 incomplete patch out for people and you to use but of course ill Email you what you need to have and do. Anyways do you also have all the GSC Remix midis from Clonex25, and Maginus and yourself because if I make a future hack..i might need the midis.

    One last thing...how are ya doing lately??
  2. Liquid Shadow
    March 16th, 2009 06:49 PM
    Liquid Shadow
    Hey again AmineX.
    I just wanted to know I'm trying to get Magnius's tracks in my games, but the "rhythm" tracks are playing messed up after assembling the song. Do you know how to fix this?
    It keeps coming out as half GBsynth and half drums, like in sappy it keeps switching from "direct" to "square1".

    You could talk about THIS here, right?
  3. Kaylee Krysteenah Fynch
    March 16th, 2009 01:29 PM
    Kaylee Krysteenah Fynch
    Okay, I'll keep that in mind. Thanks.
  4. Kaylee Krysteenah Fynch
    March 15th, 2009 12:20 PM
    Kaylee Krysteenah Fynch
    I'm making Shadow of the Wastes. I'm not very experienced, but I'm determined, and I have a couple people helping me.
  5. Liquid Shadow
    March 15th, 2009 08:18 AM
    Liquid Shadow
    Ok.. Sorry about that.
    Well anyway I can't PM you because it says you're not accepting private messages or something, so I'll just get on MSN.
  6. AmineX
    March 15th, 2009 01:43 AM
    AmineX
    Dude like i told you before i can't talk here
  7. Pellio
    March 14th, 2009 06:20 PM
    Pellio
    Herro. Lol.
  8. Kaylee Krysteenah Fynch
    March 14th, 2009 02:47 PM
    Kaylee Krysteenah Fynch
    Um, hi to you too. >.^ I notice you post on your own visitor messages, but I've seen many people who post on the visitor messages of the person they're replying to, so I thought that was the way it was supposed to work... but oh well. Anyway that's why I posted here instead.
  9. Liquid Shadow
    March 5th, 2009 06:30 PM
    Liquid Shadow
    Ok my bad
  10. AmineX
    March 5th, 2009 10:48 AM
    AmineX
    Well you did some error that are :
    Note: Always use a short name for the song.

    Track 1:
    Error 1: you dont put loop point at specifiat mesure cant see it anywhere??!!
    Where is this pointer??? :
    pokemon-battle-heavy-metal-remix-_1_loop:


    Error 2:why you let Byte Fine

    .byte Fn2
    .byte W23
    .byte FINE --> why u let this one here? Byte fine is for the end of traks only
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Correction:

    .byte W23
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Tracks 3,4,5,6,7,8,9,10:

    Error: same as error 2 of track 1 double byte fine

    @ 070 ----------------------------------------
    ...............................................
    .byte W23
    .byte FINE
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_2_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    If you put double byte fine game going to read the first byte fine consequently
    it not loop because byte fine is before loop location header

    Then never forget to put loop point at choosed mesure and of course revise the s file before assembly! for be sure and avoid kernel crashing
  11. AmineX
    March 5th, 2009 10:18 AM
    AmineX
    Well you did some error that are :
    Note: Always use a short name for the song.

    Track 1:
    Error 1: you dont put loop point at specifiat mesure cant see it anywhere??!!
    Where is this pointer??? :
    pokemon-battle-heavy-metal-remix-_1_loop:


    Error 2:why you let Byte Fine

    .byte Fn2
    .byte W23
    .byte FINE --> why u let this one here? Byte fine is for the end of traks only
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Correction:

    .byte W23
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_1_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    Tracks 3,4,5,6,7,8,9,10:

    Error: same as error 2 of track 1 double byte fine

    @ 070 ----------------------------------------
    ...............................................
    .byte W23
    .byte FINE
    @ 071 ----------------------------------------
    .byte GOTO
    .word wild-pokemon-battle-heavy-metal-remix-_2_loop
    .byte W06
    @ 072 ----------------------------------------
    .byte FINE

    If you put double byte fine game going to read the first byte fine consequently
    it not loop because byte fine is before loop location header

    Then never forget to put loop point at choosed mesure and of course revise the s file before assembly! for be sure and avoid kernel crashing
  12. Liquid Shadow
    March 4th, 2009 03:13 PM
    Liquid Shadow
    Thanks so much! It worked!
  13. AmineX
    March 4th, 2009 03:03 AM
    AmineX
    You send me the same file xd

    anyway look what's wrong

    @**************** Track 3 (Midi-Chn.3) ****************@

    [Wild_3_loop]
    Wild_3:
    .byte KEYSH , Wild_key+0
    @ 000 ----------------------------------------
    .byte VOICE , 33
    .byte VOL , 81*Wild_mvl/mxv
    .byte N04 , Dn3 , v092



    loop point always be after mesure number and if song loop at the
    Beginning of the song (mesure @000) loop pointer need to be
    after track header:

    [ .byte TEMPO , 120*Wild_tbs/2
    .byte VOICE , 99
    .byte VOL , 116*Wild_mvl/mxv ]




    Wild_1:
    .byte KEYSH , Wild_key+0
    @ 000 ----------------------------------------
    .byte TEMPO , 120*Wild_tbs/2
    .byte VOICE , 99
    .byte VOL , 116*Wild_mvl/mxv

    Wild_1_loop:
    .byte N02 , Dn3 , v056
    .byte W03
    .byte Fn3
    .byte W04
    .byte Gs3 , v060
    .byte W04
    ..................................
    @ 001 ----------------------------------------
    Wild_1_001:
    .byte W28
    .byte W01
    .byte N04 , Dn4 , v120
    ..................................
    Then last thing: loop pointer need contain [ : ] after loop word

    error: Wild_1_loop

    correction: Wild_1_loop:
  14. AmineX
    March 3rd, 2009 04:21 PM
    AmineX
    I hope that you understand fine and if there any questions do not hesting to ask!!!!!!!!!
  15. Liquid Shadow
    February 24th, 2009 03:16 PM
    Liquid Shadow
    Hmmm.... I see. Is there any way to fix this or is that just how it is?

About Me

  • About AmineX
    Biography
    very gentle
    Interests
    video game , rom hacking , anim........long liste
    Location
    Algeria
    Occupation
    student
    Nature
    Gentle
    Favorite Pokémon
    A girl friend which i havn't
    Olympics Region
    Kalos
  • Claims
    Bishies
    Rien
  • Signature
    AmineX


    All my pokemon music related videos here:
    http://www.youtube.com/user/LHV1?feature=mhee

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  • Last Activity: 4 Weeks Ago 04:17 PM
  • Join Date: February 28th, 2008
  • Referrals: 5

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