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Worldslayer608 Worldslayer608 is offline


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Showing Visitor Messages 11 to 20 of 233
    March 19th, 2014 09:52 AM

    March 19th, 2014 09:51 AM
    Most of it is working on top of a Turbosmoothed result of a lower poly base I did so I think it's around just over 20k. Which I'd say is acceptable for the player character models if you're using a machine that could reasonably compare to a ps3 or xbox 360, but I haven't done extensive testing with how well Unity's renderer performs.

  3. abnegation
    March 12th, 2014 05:24 PM
    Almost! Next month. Crazy length for either of us to remain when you think about it haha

  4. abnegation
    March 12th, 2014 05:07 PM
    6 years? Loser.

  5. venom12
    February 15th, 2014 08:10 AM
    Oh yes i had thanks

  6. Dragon_Trainer_
    January 25th, 2014 12:43 AM
    Hello there Chris......... I like how you have spelt your username.

  7. Negix
    January 11th, 2014 09:54 PM
    lol I wouldn't dare touch C#. I tried learning Ruby and know of the basics thanks to a college friend who's into programming. Then he started getting into detail and more advanced, I just couldn't handle it.

  8. Negix
    January 11th, 2014 03:31 PM
    Thanks for letting me know. Scripting is definitely not my strong point so I get confused a lot.

  9. Negix
    January 9th, 2014 09:16 PM
    Uh, hello. May I ask you a question? You helped me out in the post I made but I kinda didn't understand what Luka said mostly because I'm not a scripter. He said something about having to update the editor script. I'm confused by this. Does it mean the whole editor or just a script in the program that needs to be altered? I dunno what to touch just in case I don't ruin the scripts.

  10. acatfrommars
    December 16th, 2013 09:50 AM
    i don't think it was either. it's only cold outside, and there's barely any snow at all. i think the people just predicted wrong. im happy about it, but it makes them look stupid. xp

About Me

  • About Worldslayer608
    Hi! My name is Chris, and I am a designer.

    I am a student in the Graphics Communications Management field and what my profession is, is conceptual design and product marketing. My profession covers everything from product conceptualization to complete packaging and product distribution. Basically, I oversee product development and the visual marketing campaign of that product.

    Design has taken me up and down so many avenues in life, and one of them is fan game development and design. It is a great hobby that allows me to apply my skills on a different platform/medium that lets me stretch my legs and get away from my work desk without ever getting away from it. I love what I do and that love spills into my hobbies as well.
    In my spare time I love to work on style guides, play Magic the Gathering, learn new concepts, theory craft and study new things. Learning is such amazing and fun thing for me.
    San Diego
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    Pokemon Pillars of Destiny - Starters
    To vanquish without peril is to triumph without glory...

    Voted Best Game Designer 2011 on PC


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  • Last Activity: 9 Hours Ago 06:57 PM
  • Join Date: March 13th, 2008
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