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Destrozone's Profile Picture

Destrozone Destrozone is offline

Finally Flyin' Solo

Visitor Messages

Showing Visitor Messages 11 to 20 of 160
  1. Wichu
    July 22nd, 2009 05:12 AM
    Wichu
    Yeah, basically. I didn't know whether anyone would use it, though, since there aren't many hacks with new sprites (and as you said, you can always use unLZ-GBA).
  2. Wichu
    July 22nd, 2009 05:02 AM
    Wichu
    I actually tested a battle sprite inserting function yesterday, by adding all 493 Platinum sprites to a FireRed ROM :P
    Unfortunately, I haven't made an interface for it yet, but when I do, I'll put it up. The LZ77 compression is pretty slow, since RGSS is an interpreted language, but it's a hell of a lot faster than manually indexing, then inserting (as well as correcting those awkward shiny schemes - Magnemite, I'm looking at you)...
  3. Wichu
    July 21st, 2009 11:48 PM
    Wichu
    Yes, they appear normally in-game. It doesn't matter what colour you use for the background, as long as it's not anywhere else on the sprite; the tool automatically replaces it with the icon background colour when it writes it to the ROM. I inserted all the D/P icons using the same method the tool uses, and they show up perfectly. You can even try it out yourself, with appropriately named icons...
  4. Wichu
    July 21st, 2009 05:24 AM
    Wichu
    Yeah, it will do it automatically. The original image doesn't become indexed, but it lets you insert unindexed sprites.
  5. Wichu
    July 20th, 2009 11:42 PM
    Wichu
    I haven't really been working on RHXP much lately; I'm breeding some Pokémon for my brother. I'll explain how I index the images anyway:
    Basically, I go through each pixel of the icon, and add the pixel's colour to a palette (if it's not in the palette already). Then, it compares the icon's palette with the three possible icon palettes, and selects the one which matches.
    When the icon is written to the ROM, I go through each pixel again, and write the index (position) of the pixel's colour in the palette.
  6. wolf
    July 20th, 2009 09:37 AM
    wolf
    I actually forgot what I gave you last time. >.< There is no other complicated version for it, but there is a few codes and such you can try to use. You could try searching CSS codes (for HTML), and just change use it in PC to see if PC has the feature, etc.
  7. crazytail11
    June 6th, 2009 08:14 PM
    crazytail11
    Alright thank you anyway
  8. crazytail11
    June 6th, 2009 07:35 AM
    crazytail11
    finished with those sprites? it's been a couple months..
  9. Forever Forbidden
    May 23rd, 2009 02:42 AM
    Forever Forbidden
    Lol, i just ignore it. Sure i can, if you want, i can try make a 'How to map' thread on Hoff, or if i catch you on MSN, give you tips.
  10. Sajuuk
    May 11th, 2009 01:33 PM
    Sajuuk
    Hi, how's things?
    I hope things are going well with Pokemon Hall of Fame?
    Forum okay?
    If HoF reports that I'm spamming or mad, report his post.

About Me

  • About Destrozone
    Biography
    Age: 14
    Gender: Male
    Location: Minnesota, United States

    Background:
    Languages spoken: English, Spanish, and French
    Sport: Competitive Swimming
    Name: Dave
    Current Game status: Pokemon Infection is currently being scripted and sprited.
    Completion:
    Sprites: 23%
    Scripts: 5%
    Maps:1%
    Pokemon Stats:0%
    Type insertion: 25%
    Location
    Narnia Hills, California.
    Gender
    Male ♂
    Occupation
    Pokemon: Total Darkness director, spriter, mapper, scripter, and many other jobs I dont even know.
    Nature
    Adamant
    Favorite Pokémon
    Numel
    Shiny Numel
    Numel
    Camel (relative of Numel)
    Perhaps a Numel
  • Signature
    I have Returned!

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  • Last Activity: January 28th, 2012 03:59 PM
  • Join Date: April 6th, 2008
  • Referrals: 0

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