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Destrozone Destrozone is offline

Finally Flyin' Solo

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Showing Visitor Messages 76 to 90 of 160
  1. Hall Of Famer
    February 8th, 2009 03:24 PM
    Hall Of Famer
    Okay. I won't assign any work on you for the next 2-3 days and good luck with your hack!

    Btw, do you know someone who can make backsprites? I know it's hardest and most tiring work to do backsprites but they are equally important for any Pokemon games.
  2. Hall Of Famer
    February 8th, 2009 03:12 PM
    Hall Of Famer
    Awesome work dude! Keep it up please! These pokemon will appear in my game once I get the backsprites!
  3. InMooseWeTrust
    February 8th, 2009 08:30 AM
    InMooseWeTrust
    They should ALL be from the GBA versions, or 64x64 size scratches.
  4. InMooseWeTrust
    February 8th, 2009 08:29 AM
    InMooseWeTrust
    The third generation is the GBA versions. Their Pokémon battle sprites are 64x64.
  5. InMooseWeTrust
    February 8th, 2009 08:09 AM
    InMooseWeTrust
    Please stick to my size specifications. That means use the 3rd gen Pokémon sprites or completely scratch new poses (64x64 pixels size).
  6. InMooseWeTrust
    February 7th, 2009 04:41 PM
    InMooseWeTrust
    Oh, I see. Keep up the good work.
  7. Hall Of Famer
    February 7th, 2009 02:40 PM
    Hall Of Famer
    That Icon sprite is very nice, thank you!
  8. InMooseWeTrust
    February 7th, 2009 02:28 PM
    InMooseWeTrust
    For Pokémon sprites, they should all be 64x64 pixels (scratch or heavily edited from originals). You should make front and back normal and shiny. And no, we can't do animated Pokémon battle sprites. Well, we COULD, but it would be a huge pain to program all of them on RMXP. That's why we're sticking to single-frame poses.

    I hope that clarifies things for you.
  9. Hall Of Famer
    February 6th, 2009 07:57 PM
    Hall Of Famer
    You're right. That's why I showed you a sample of charizard icon sprite.
  10. Hall Of Famer
    February 6th, 2009 07:42 PM
    Hall Of Famer
    Well don't make it in .gif format since rmxp can't read .gif file. Just make two 64*64 size pokemon icons in .png format and merge the sprites together. You will obtain a 128*64 sprite afterwards.
  11. Hall Of Famer
    February 6th, 2009 07:32 PM
    Hall Of Famer
    Well the size does matter in this case, otherwise the sprites won't fit in rmxp. Also remember the icon and front sprite should be separated, not in one picture. For the second pose of the pokemon icon, well, you may just adjust the gesture of that pokemon so it will be animated in the pokemon summary screen. You may check the charizard sprite I sent you and see how to make an icon sprites in rmxp format. Like I said before, size of the icon sprites should be 128*64, while the size of the front sprites ought to be 128*128.
  12. Hall Of Famer
    February 6th, 2009 06:51 PM
    Hall Of Famer
    However, there's something that I may have to tell you about pokemon spriting in RMXP. The icon should contain two poses of the Pokemon and the size should be 128*64. The front sprite should be 128*128, and yours are too small... Anyway, the sprites themselves are very good, thank you very much!

    Heres an example of how pokemon icon works in rmxp.org:
    http://i286.photobucket.com/albums/ll94/pokemonhalloffame/icon006.png
  13. Hall Of Famer
    February 6th, 2009 06:43 PM
    Hall Of Famer
    Looks good dude. Keep it up!
  14. ckret2
    February 6th, 2009 05:23 PM
    ckret2
    Hey, I saw your question about the question-mark backsprite in the simple questions thread. I don't know how to work with unlz, but I took a screenshot of the sprite in Emerald, in case you want to add it to your post so that other people will know what you're talking about more easily: http://i39.tinypic.com/5wfcc6.png

    Hope that helps some.
  15. Hall Of Famer
    February 6th, 2009 04:41 PM
    Hall Of Famer
    How's school going?

About Me

  • About Destrozone
    Biography
    Age: 14
    Gender: Male
    Location: Minnesota, United States

    Background:
    Languages spoken: English, Spanish, and French
    Sport: Competitive Swimming
    Name: Dave
    Current Game status: Pokemon Infection is currently being scripted and sprited.
    Completion:
    Sprites: 23%
    Scripts: 5%
    Maps:1%
    Pokemon Stats:0%
    Type insertion: 25%
    Location
    Narnia Hills, California.
    Gender
    Male ♂
    Occupation
    Pokemon: Total Darkness director, spriter, mapper, scripter, and many other jobs I dont even know.
    Nature
    Adamant
    Favorite Pokémon
    Numel
    Shiny Numel
    Numel
    Camel (relative of Numel)
    Perhaps a Numel
  • Signature
    I have Returned!

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  • Last Activity: January 28th, 2012 03:59 PM
  • Join Date: April 6th, 2008
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