Go Back   The PokéCommunity Forums > Members List

For all updates, view the main page.

darkerarceus darkerarceus is offline

Advanced RM2K3-er

Visitor Messages

Showing Visitor Messages 41 to 50 of 71
  1. Neo-Dragon
    April 21st, 2009 02:16 AM
    You need to make a 2 variables called NPC X, and NPC Y. Then have a parallel common event that sets the variables equal to the X and Y map value of the NPC.
  2. Neo-Dragon
    April 20th, 2009 05:58 AM
    Your not bothering me man.
    I approved your new thread in the game showcase section and I'll lock the old thread now.
  3. Freak A
    April 15th, 2009 01:21 AM
    Freak A
    till when will u be finished with exell
  4. Freak A
    April 14th, 2009 02:55 AM
    Freak A
    you are a yugioh game devoloper right do you know any other person who has made a yugioh battle system
  5. Neo-Dragon
    March 20th, 2009 04:45 AM
    Thanks for the comment. Don't worry about double posting in your game thread btw. It had been 3/4 days and you did post a good amount of screenshots. Good luck with the game. I'm always in support of RM2k3 games ha.
  6. Neo-Dragon
    February 13th, 2009 10:39 PM
    I don't have the file any more man. It was deleted when my computer crashed. I only backed up Protectors, so I lost all 3 of my old games.
  7. Neo-Dragon
    February 4th, 2009 03:53 AM
    I'm not 100% sure what you mean.
    If you want to display attacks, use pictures. It means making a pic of every attack name. It's horribly long to do, but worth it rather then doing the choice system.

    If you want the pokemon to use the move, what you do is, have 5 variables. Well 4 for each pokemon (attack slot1, attack slot 2 and so on)- then have a variable called "move selected"- set the value of the "move selected" equal to the attack value the player picks.
    Then have conditional branches for the attacks all under the move selected variable. Again it will mean like- 400 conditional branches- but there is no other way if you want it to look right.
  8. Neo-Dragon
    January 28th, 2009 04:57 AM
    Don't be afraid to send me a PM or another message if you need help.
    I'm glad I could help.
  9. Neo-Dragon
    January 28th, 2009 01:50 AM
    To do pokemon switching, if your using variables to store the pokemon, have "copy variables". So if you have "Pokemon slot 1"- also make "Pokemon Slot1**" or "Pokemon SLot1_C"- so you know its the copy. Then when making the switching code, save the variable of the pokemon in the first slot to "PokemonSlot1**" put the pokemon it's switching with variables in slot1- then put the "PokemonSlot1**" values into the slot the pokemon was switching with.
  10. darkerarceus
    January 25th, 2009 10:28 PM
    Thanks! and well I am working on a game in RM2K3
    and I can code really well.But I don't really get much about the Pokemon BOx and Switching and so on and im getting along well so yeah.

About Me

  • About darkerarceus
    Male ♂
    Year 9 Student
    Favorite Pokémon
  • Signature
    5 Years on Pokecommunity. Wow. It's not like I'm on like once a year


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: December 9th, 2014 04:36 PM
  • Join Date: April 12th, 2008
  • Referrals: 2


Showing Friends 1 to 14 of 14

All times are UTC -8. The time now is 10:47 PM.