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ipatix ipatix is offline

Sound Expert

Visitor Messages

Showing Visitor Messages 31 to 45 of 59
  1. ep!c
    November 14th, 2013 12:26 PM
    ep!c
    Yow ipatix, was geht so? =)
  2. GoGoJJTech
    August 7th, 2013 03:56 PM
    GoGoJJTech
    Oh, ok
  3. GoGoJJTech
    August 6th, 2013 12:12 PM
    GoGoJJTech
    I'm back from vacation, can I see the soulsilver patch?
  4. GoGoJJTech
    July 25th, 2013 01:26 PM
    GoGoJJTech
    I can CONFIRM that those last four digits ARE A D S R. I redid the theme for the BW roaming legendaries, and everything sounds right except for that orchestra hit. It's in my Music hacks playlist on youtube. Just thought you should know.
  5. GoGoJJTech
    July 24th, 2013 08:11 AM
    GoGoJJTech
    Ok. It's a pain to try and count in VGMTrans since it doesn't say the instrument number.
  6. GoGoJJTech
    July 23rd, 2013 08:33 AM
    GoGoJJTech
    Do you think the last 4 hex characters may be the A D S R?
  7. GoGoJJTech
    July 22nd, 2013 10:02 AM
    GoGoJJTech
    That's the only tool that helps the most with frequencies.
  8. GoGoJJTech
    July 22nd, 2013 06:56 AM
    GoGoJJTech
    Oh, and check out my Mega-Huge Sappy tut, I leaked important info a few days ago.
  9. GoGoJJTech
    July 21st, 2013 10:04 AM
    GoGoJJTech
    No prob. It works like 99% of the time. It helps with the SS patch, since the instruments don't loop correctly, it helps hide that fact, and that's why you don't hear it in HG/SS. Gamefreak is ssssssssssssslick.
  10. GoGoJJTech
    July 20th, 2013 05:41 PM
    GoGoJJTech
    I believe I cracked it. After lots of formulas and testing, I found out how to get atk, dec, sus, and rel from a .DLS.
    sus=decibels= (sus)*3 57.2=171.6
    rel=dec formula
    dec=seconds= 1 second=11.08 23 seconds=255
    atk=seconds= 0.000=255 0.254=1 0.005=250
  11. xGal
    July 20th, 2013 04:48 PM
    xGal
    ***more than 7 directsounds (god damn iPod lol)
  12. xGal
    July 20th, 2013 04:48 PM
    xGal
    If I will use more than DirectSound voices at same time on Ruby/Sapphire, the in-game results will be massive lags up to game crash. It might also overwrite important data. Better stick with 7, then
  13. xGal
    July 17th, 2013 02:24 PM
    xGal
    Quote originally posted by ipatix:
    I doubt that the voice limit of Ruby and Sapphite is only 7 because this trick actually works with any game that uses the Nintendo Sound Driver (except if the game automatically overrides these values and ignores those like Golden Sun does).

    The only thing that might happen is ingame lag (the game will drastically slow down at some parts).
    It might be. I will try to play through a clean Ruby ROM, the only thing I will change is the DirectSound limit. I will report if it does nothing than slowing down the game.
  14. Team Fail
    June 24th, 2013 08:39 PM
    Team Fail
  15. GoGoJJTech
    June 23rd, 2013 05:40 PM
    GoGoJJTech
    Ok, you may or may not know of the SS patch I'm working on. Everything is going neat except for the sample loops. Do you think you could help contribute? I'm kind of taking after your Dp patch. I hear the "pop" sound you talked about. The Viena sample loop points aren't always right.

About Me

  • About ipatix
    Biography
    My nickname is ipatix and my favourite hobby is GBA (only M4A) music hacking. Questions about it?
    Send me a pm but don't expect a quick reply because I don't visit PC very often..
    Interests
    GBA music hacking, Arduino programming,...
    Location
    Germany
    Gender
    Male ♂
    Nature
    Relaxed
    Also Known As
    iTrash, Trashmaster2000
    Favorite Pokémon
    Kyogre
    Olympics Region
    Kalos
  • Signature
    Visit my YouTube channel (music hacking and other stuff): http://www.youtube.com/user/theipatix

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  • Last Activity: 10 Hours Ago 05:44 PM
  • Join Date: May 24th, 2008
  • Referrals: 1

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