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Co500 Co500 is offline

You think you're strong? You're not.

Visitor Messages

Showing Visitor Messages 991 to 1000 of 1327
  1. Samike360
    August 29th, 2009 11:52 AM
    Sorry I can't script right now, but I saw in the thread that you are learning how to. If you have any questions, I'll answer them if you want.
  2. Satoshi Ookami
    August 29th, 2009 05:39 AM
    Satoshi Ookami
    The first one (@start in our example)
    Not the #dynamic one that's just the place where XSE starts to find free offsets
  3. Satoshi Ookami
    August 29th, 2009 03:04 AM
    Satoshi Ookami
    msgbox @1 still doesn't have callstd xD
    Anyways ya can insert the script anytime and if XSE says something's wrong then... something's wrong xD
  4. .Tactic.
    August 29th, 2009 02:54 AM
    How Did you know I was making a new hack after ec?
    And I changed my name cause Codec sounds cool
  5. Satoshi Ookami
    August 29th, 2009 02:42 AM
    Satoshi Ookami
    The msgboxs need callstd 0x6 right under 'em and showsprite doesn't need pointer (@2)
  6. Satoshi Ookami
    August 29th, 2009 02:16 AM
    Satoshi Ookami
    That's same as callstd 0x6
  7. Satoshi Ookami
    August 29th, 2009 02:02 AM
    Satoshi Ookami
    Almost perfect
    In first hidesprite 0x05 0x04 0x03 0x02 0x00 (too many person's numbers. Only one )
    And in the second I don't know if waitmovement 0xFF is allowed... I'm using for all movements waitmovement 0x0 but ya can try.
  8. Satoshi Ookami
    August 29th, 2009 01:52 AM
    Satoshi Ookami
    Oh I see...
    Then warp command is like this
    warp 0x(hex number for the first number of map in A-Map) 0x(hex number for second) 0x(number of warp) 0x0 0x0
  9. Satoshi Ookami
    August 29th, 2009 01:44 AM
    Satoshi Ookami
    I see... but ya cannot warp the other characters then player
    For the persons ya have to use applymovement.
    And if ya wanna have script like that it has to be like this.
    #dynamic 0x800000
    #org @start
    msgbox @1
    callstd 0x6
    showsprite 0x06
    msgbox @3
    callstd 0x6
    applymovement of the person ya want
    waitmovement 0x0
    something more if ya wanna

    And the #org msgbox's
  10. Satoshi Ookami
    August 29th, 2009 01:33 AM
    Satoshi Ookami
    Well I'll see soon xD
    Anyways I forgot to mention. warp, showsprite and hidesprite don't need pointer.
    and in your example. Ya wanted to hide more persons? If yes then each one has to have own hidesprite

About Me

  • About Co500
    The old times here were great, the best, rise of the hackers ;) imo
    2009 - 2011 The best of my years here
    Coding - Craft! A Minecraft Guide on Google Play ;)
    Far Awayyyyyyy
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    Also Known As
    Co (See-Oh)
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    It can't end now. Not like this.

    I hope you’ll remember, there is something good in goodbye.


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  • Last Activity: 1 Week Ago 05:15 PM
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