The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices


Advertise here

Community Supporter

Co500 Co500 is offline

You think you're strong? You're not.

Visitor Messages

Showing Visitor Messages 991 to 1000 of 1321
  1. Satoshi Ookami
    August 29th, 2009 02:02 AM
    Satoshi Ookami
    Almost perfect
    In first hidesprite 0x05 0x04 0x03 0x02 0x00 (too many person's numbers. Only one )
    And in the second I don't know if waitmovement 0xFF is allowed... I'm using for all movements waitmovement 0x0 but ya can try.

  2. Satoshi Ookami
    August 29th, 2009 01:52 AM
    Satoshi Ookami
    Oh I see...
    Then warp command is like this
    warp 0x(hex number for the first number of map in A-Map) 0x(hex number for second) 0x(number of warp) 0x0 0x0

  3. Satoshi Ookami
    August 29th, 2009 01:44 AM
    Satoshi Ookami
    I see... but ya cannot warp the other characters then player
    For the persons ya have to use applymovement.
    And if ya wanna have script like that it has to be like this.
    Spoiler:
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    callstd 0x6
    showsprite 0x06
    msgbox @3
    callstd 0x6
    applymovement of the person ya want
    waitmovement 0x0
    something more if ya wanna
    release
    end

    And the #org msgbox's

  4. Satoshi Ookami
    August 29th, 2009 01:33 AM
    Satoshi Ookami
    Well I'll see soon xD
    Anyways I forgot to mention. warp, showsprite and hidesprite don't need pointer.
    and in your example. Ya wanted to hide more persons? If yes then each one has to have own hidesprite

  5. Satoshi Ookami
    August 29th, 2009 01:10 AM
    Satoshi Ookami
    I used it as a description of script xD
    Everything what ya wanna use in script must be before end.
    And the movement script is finally rightly written

  6. Banjora Marxvile
    August 29th, 2009 12:34 AM
    Banjora Marxvile
    I'm not a scripter, so I don't know if I am the best person.

  7. Satoshi Ookami
    August 28th, 2009 10:55 PM
    Satoshi Ookami
    Both are wrong :/
    But the movement one is almost perfect. If you'd try it the XSE'd say that @1 is duplicated
    Ya cannot have same pointers twice
    And the show sprite. If ya wanna use that it has to be in script (before end)

  8. Mr.Silver
    August 28th, 2009 02:10 PM
    Mr.Silver
    Awesome!

  9. hashtag
    August 28th, 2009 01:36 PM
    hashtag
    I am helping you out, trying to help you figure it out by yourself.

  10. hashtag
    August 28th, 2009 01:30 PM
    hashtag
    Uh, if you read a tut. You'll find out yourself

About Me

  • About Co500
    Biography
    The old times here were great, the best, rise of the hackers ;) imo
    2009 - 2011 The best of my years here
    Interests
    Coding - Craft! A Minecraft Guide on Google Play ;)
    Location
    Far Awayyyyyyy
    Gender
    Male ♂
    Occupation
    Student
    Also Known As
    Co (See-Oh)
    Favorite Pokémon
    Charmander
  • Signature
    It can't end now. Not like this.


    I hope you’ll remember, there is something good in goodbye.



Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 4 Hours Ago 01:10 PM
  • Join Date: June 12th, 2008
  • Referrals: 2

Friends

Showing Friends 1 to 20 of 46

All times are UTC -8. The time now is 05:37 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.