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Co500 Co500 is offline

You think you're strong? You're not.

Visitor Messages

Showing Visitor Messages 1011 to 1020 of 1322
  1. .Tactic.
    August 28th, 2009 09:46 AM
    Yes I have an extremely slow and stupid laptop - and an amasingly wonderful computer!

  2. Satoshi Ookami
    August 28th, 2009 09:21 AM
    Satoshi Ookami
    No 2 applymovements. Only for 2 persons to move.
    And by the way the #raw FE also have to be #raw 0xFE

  3. Satoshi Ookami
    August 28th, 2009 09:07 AM
    Satoshi Ookami
    delay after the movement. It allows script to continue

  4. Satoshi Ookami
    August 28th, 2009 07:01 AM
    Satoshi Ookami
    Nope. That's applymovement

  5. .Tactic.
    August 28th, 2009 07:00 AM
    I'll try - I need to get on to my spriting computer

  6. Samike360
    August 27th, 2009 04:56 PM
    Nice thats a legendary I think Dialga maybe?

  7. Satoshi Ookami
    August 27th, 2009 10:51 AM
    Satoshi Ookami
    Yes that'll work
    And about the callstd ya can write it like ya wrote before (msgbox @1 0x6) it doesn't really matter Also the offset could be different
    So anything else ya need to explain?

  8. Satoshi Ookami
    August 27th, 2009 10:34 AM
    Satoshi Ookami
    um not exactly like that.
    The example should be the thing we need.

    #dynamic 0x800000
    #org @start
    applymovement 0x1 @1
    waitmovement 0x0 (only 1 waitmovement is needed)
    msgbox @2
    callstd 0x6

    And here ya write the movements. After the script
    #org @1
    #raw 11
    #raw FE

    #org @2

  9. Satoshi Ookami
    August 27th, 2009 10:22 AM
    Satoshi Ookami
    Well ya forgot pointers in applymovements.
    They have to be lead somewhere.
    Just like DP wrote.
    For example
    applymovement 0x0 @1
    waitmovement 0x0

    #org @1
    #raw 11
    #raw FE

  10. .Tactic.
    August 27th, 2009 10:15 AM

About Me

  • About Co500
    The old times here were great, the best, rise of the hackers ;) imo
    2009 - 2011 The best of my years here
    Coding - Craft! A Minecraft Guide on Google Play ;)
    Far Awayyyyyyy
    Male ♂
    Also Known As
    Co (See-Oh)
    Favorite Pokémon
  • Signature
    It can't end now. Not like this.

    I hope you’ll remember, there is something good in goodbye.


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  • Last Activity: 3 Days Ago 03:09 PM
  • Join Date: June 12th, 2008
  • Referrals: 2


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