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Co500 Co500 is offline

You think you're strong? You're not.

Visitor Messages

Showing Visitor Messages 1021 to 1030 of 1327
  1. Samike360
    August 27th, 2009 04:56 PM
    Samike360
    Nice thats a legendary I think Dialga maybe?
  2. Satoshi Ookami
    August 27th, 2009 10:51 AM
    Satoshi Ookami
    Yes that'll work
    And about the callstd ya can write it like ya wrote before (msgbox @1 0x6) it doesn't really matter Also the offset could be different
    So anything else ya need to explain?
  3. Satoshi Ookami
    August 27th, 2009 10:34 AM
    Satoshi Ookami
    um not exactly like that.
    The example should be the thing we need.

    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    applymovement 0x1 @1
    waitmovement 0x0 (only 1 waitmovement is needed)
    msgbox @2
    callstd 0x6
    release
    end

    And here ya write the movements. After the script
    So...
    #org @1
    #raw 11
    #raw FE

    #org @2
    =msgbox
  4. Satoshi Ookami
    August 27th, 2009 10:22 AM
    Satoshi Ookami
    Well ya forgot pointers in applymovements.
    They have to be lead somewhere.
    Just like DP wrote.
    For example
    applymovement 0x0 @1
    waitmovement 0x0

    #org @1
    #raw 11
    #raw FE
  5. .Tactic.
    August 27th, 2009 10:15 AM
    .Tactic.
    Kinda
  6. .Tactic.
    August 27th, 2009 10:08 AM
    .Tactic.
    Sorry but I will carry on tomorrow - I have a freind over
  7. .Tactic.
    August 27th, 2009 10:06 AM
    .Tactic.
    Ok
  8. Ben.
    August 27th, 2009 07:13 AM
    Ben.
    There not mine, there rips and some customs. use them free of credit just like any of my sprites
  9. Satoshi Ookami
    August 27th, 2009 05:34 AM
    Satoshi Ookami
    Damn DP xD
    Ya beat me xD
  10. Satoshi Ookami
    August 27th, 2009 05:33 AM
    Satoshi Ookami
    Yeah but as I said before the movement command is very easy.
    But you're probably asking how to make it like on that video right?
    This type of move (when person move legs) can be done only to OWs which have 8 different frames.
    For example player (who happens to have 20 frames because of Running Shoes but that doesn't matter) can do this move.
    But gym leaders who have only 3 frames (front, back and side) cannot do it. Because their "moving" frames are same as standing so they just slide xD
    So this type of movement is just because of frames not because of script
    So to move ya just have to write these 2 commands.
    applymovement 0xperson number in A-Map (converted to hex of course) @something
    waitmovement 0x0 (may be replaced by pause that's up to you)
    Do ya need anything else? If yes then feel free to ask

About Me

  • About Co500
    Biography
    The old times here were great, the best, rise of the hackers ;) imo
    2009 - 2011 The best of my years here
    Interests
    Coding - Craft! A Minecraft Guide on Google Play ;)
    Location
    Far Awayyyyyyy
    Gender
    Male ♂
    Occupation
    Student
    Also Known As
    Co (See-Oh)
    Favorite Pokémon
    Charmander
  • Signature
    It can't end now. Not like this.


    I hope you’ll remember, there is something good in goodbye.



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  • Last Activity: 3 Days Ago 05:15 PM
  • Join Date: June 12th, 2008
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