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Ksiazek Bartlomiej's Profile Picture

Ksiazek Bartlomiej Ksiazek Bartlomiej is offline

Rejishan awake...

Visitor Messages

Showing Visitor Messages 21 to 30 of 177
  1. karatekid552
    February 15th, 2014 12:14 PM
    karatekid552
    ASM is not always needed to do things. You don't need ASM to:
    change dex entries
    script events
    make new maps
    insert sprites
    add new music
    edit pokemon stats
    edit evolutions
    change movesets
    edit move stats
    hack the titlescreen
    insert new tiles
    make events
    give items
    create new items
    change TMs and HMs
    change the ability to learn TMs & HMs
    edit egg moves
    etc

    For the LAST TIME, ASM is not hard. It is your stubbornness that is. As my band director says, "The only music you don't like to play is the music that is hard, but guess what, if you work on it, it becomes easy and you will like the music." This applies to EVERYTHING in life. If you aren't willing to work, of course it will be hard. In the past month, I have seen 5 new talented ASM hackers break onto the scene. How long have you been squabbling about how hard ASM is? Over 6 months. It takes just a few days to learn the syntax of ASM and maybe a month to get the feel (If you practice it more, you can learn it quicker. I got the feel in 2 weeks). You have been complaining to EVERYONE around the forum about how hard it is for 6 months. I have seen all of the deleted posts/threads and closed threads. I'm a mod, I know and see things. And yet, people are still surpassing you. Everyday, someone new tries ASM and learns the right way to do things, not blindly overwriting data and brute forcing things until they halfway work. If you method breaks anything at all, ANYTHING AT ALL, it is a failure. In hacking, if you have to give up the smallest feature to make a different feature work you have failed at your job.

    You don't even know why the tables are there. That is your issue. You are blindly doing things without wondering what will happen. Your method has issues and everyone on the internet has agreed with that. Not just people on this website, but people around the world on different websites. Even people without ASM knowledge know that your method is wrong.

  2. Germaniac
    February 14th, 2014 11:47 PM
    Germaniac
    Bro, to be an excellent hacker, one must learn ASM hacking, and no, I don't understand ASM either but I'm going to

  3. karatekid552
    February 14th, 2014 12:51 PM
    karatekid552
    ASM is not hard, not hard at all. It is the simplest language known to man, encompassing less than 40 words with very strict structures and no exceptions. Let's get that straight. Second of all, have you ever seen the coding of the game??? I have looked through thousands of lines of code in the game and modified structures galore. I know exactly what needs to be done to expand things. I know that every single routine has an overflow check to make sure that things aren't loaded that shouldn't be. The only reason your "hack" works on Ruby is because the check was misplaced for 411 instead of 386 like it should have been. This does not exist on any new games. The check is specifically set for 386.

    However, the other coding that specifically designates RAM to store the flags doesn't get expanded. I can almost guarantee that if you see Pokemon #411 but not catch it, it will make another Pokemon be marked as caught that shouldn't be.

    Now, you said your method was better because it doesn't use ASM. Did you even read Doesnt's tut? Now where in there does it tell you to use ASM? No where. It just says: "Go here, type this, go here, type this, etc." Why? Because he did all of the ASM coding for you, which he didn't actually need to write any of it at all. It was simple line changes to allow for expansion. He actually didn't write an physical code. He made super small changes to the existing code.

    Also, how many Pokemon does your "hack" support? 25 max? And only on Ruby? Huh, do you know how many people still hack Ruby? Probably 10. All the rest use FR and Emerald. For those, there is absolutely no way your "hack" will work. Doesnt's tut supports up to 1020 Pokemon and can be ported to other games.

    I'm going to tell you the truth: your childish comments have made you the laughing stock of several other websites. This is not because you tried to find another way. No, we all agree that trying new things is good. It is the way that you completely disrespect hackers that have put hours of research into this topic and you won't even listen to them. How many times did I have to tell you to repoint before you finally realized it was a major issue??? (At least 5 if you don't want to go look because you're too lazy.)

    "I do not want listen anyone." - And that is why you will never learn.

    "And all you specialy blocked it to make hackers work harder." - I DID NOT BLOCK YOUR TUT. I let it out in the open and it got destroyed. Let me repeat: "I DID NOT BLOCK YOUR TUT."

  4. karatekid552
    February 14th, 2014 08:08 AM
    karatekid552
    I don't think you understand the definition of spam.

  5. karatekid552
    February 12th, 2014 06:12 PM
    karatekid552
    Stop spamming threads about your tutorial. This is your final warning. Any further advertising will result in punishment.

  6. Tetra
    February 9th, 2014 10:48 AM
    Tetra
    Hey, your tutorial: What about Emerald?

  7. karatekid552
    February 6th, 2014 02:06 PM
    karatekid552
    Wherever there is a pointer to it. Use a Hex editor to find them.

  8. karatekid552
    February 6th, 2014 04:49 AM
    karatekid552
    The footprints table begins at the offset given in the ini for PGE and ends at least 387*4 bytes after.

  9. karatekid552
    February 5th, 2014 06:18 AM
    karatekid552
    Yes, I just did some math, and repointing the footprints table does clear you up enough room to expand the 25 extra dex entries. So, if you alter your tutorial to do that, I will approve it.

  10. karatekid552
    February 2nd, 2014 05:44 AM
    karatekid552
    Yes, repoint those and repoint the dex table.

About Me

  • About Ksiazek Bartlomiej
    Location
    Takoabe Town (Region Thonsu)
    Gender
    Male ♂
    Occupation
    Pokemon Hack Creator
    Nature
    Hardy
    Also Known As
    SirAllanNewlight
    Favorite Pokémon
    All dark, ghost,flying and dark types.
  • Claims
    Series
    Pokemon Dirty Sun (In progress)
    Pokemon Unova Ruby (In Progress)
    Pokemon Ruby Advanced (DONE)
  • Signature
    - During Centuries... Whole worlds try keep in survive... Beafore the space start existing... In chaos eye appeared two eggs... One of mighty pokemon Arceus... Secound with less known Rejishan... Those two pokemon start build their worlds in other warps... Rejishan lose him mission... And undone world named now was TORN WORLD where now live Giratina... Arceus create world with Pokemons where live everywhere alongside with humans... What do Arceus after fail of Rejishan? He give him able to live in him world... But Rejishan want create something which been himself... And from biggest dessert upper than Unova Region start creating new region... This region is Thonsu... New species of Pokemons start locate at their region... Arceus fell angry... But forgive Rejishan and make with him friendship... But now... Is no one know... Rejishan hide in human body... Human name of Thonsu Creator is Sir Allan Newlight... - MYTH ABOUT REJISHAN (Pokemon Dirty Sun plot)

    MY MUSIC SHOP - http://www.pokecommunity.com/showthread.php?t=296954

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  • Last Activity: 8 Hours Ago 01:57 AM
  • Join Date: June 25th, 2008
  • Referrals: 1

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