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MrDollSteak MrDollSteak is offline

Formerly known as 11bayerf1

Visitor Messages

Showing Visitor Messages 1 to 15 of 836
  1. deidara9216
    2 Days Ago 10:23 AM
    deidara9216
    brother. Might upload a tutorial where you explain how to change the animation of the mega evolutions for pokemon fire red gba. ?

    your tutorial of the particles does not explain mega evolutions.
    only with attacks
  2. kishannayak43
    4 Weeks Ago 3:06 AM
    kishannayak43
    How to Create MegaRing & MegaStone
    Would like to Share Your Thoughts With ME
  3. Hiraethe
    August 14th, 2016 11:38 PM
    Hiraethe
    Lol
    I go back in a week. I feel you.
  4. Hiraethe
    August 14th, 2016 7:05 PM
    Hiraethe
    Hey Mr. DS,

    You have so many projects, what would you say you are spending most of your time on? I was going to start pumping out all the sprites I can for the sugimori resource.
  5. KDS
    August 6th, 2016 9:09 PM
    KDS
    there is a separate contest move effect table too
    ContestMoveEffectData=58CDCC. 8 bytes per move.
  6. DizzyEgg
    August 5th, 2016 12:40 AM
    DizzyEgg
    it's both drastically. By CSS you mean the OP? If so, sure.
  7. Blazing Rud
    July 30th, 2016 6:57 PM
    Blazing Rud
    Hello i want to use your rom base but never mind it is not working... I putted your ini in G3HS and it says trying to read 437 [or something] moves but only found 347 [or something]. Why so ?? I dont know what to do can you help me??
  8. DizzyEgg
    July 29th, 2016 3:20 AM
    DizzyEgg
    Come on irc, your code can't compile
  9. Versekr Dark
    July 16th, 2016 7:42 AM
    Versekr Dark
    the Eviolite not work I do not table expanded to 32 evolutions , that is ?
  10. thedarkdragon11
    July 12th, 2016 11:13 PM
    thedarkdragon11
    Hello! I would just want to ask how do you select 15 colors for a sprite palette from a Sugimori artwork? Thanks!
  11. TyHawk4501
    June 21st, 2016 7:56 PM
    TyHawk4501
    Hey MrDollSteak! How've you been?
  12. Deltakirby
    June 12th, 2016 1:08 PM
    Deltakirby
    heyo again MrDollSteak!
    how are you today?
  13. NewDenverCity
    June 5th, 2016 4:27 PM
    NewDenverCity
    Sorry to be a bother, but I'm afraid that Solid Rock is broken in your ROM base. I noticed that you must have used a different hook than the one that is posted in the Abilities thread, so if you could post your source code for it, I'd be grateful.
  14. Starfall321
    June 4th, 2016 5:21 AM
    Starfall321
    http://www.pokecommunity.com/showpost.php?p=8428982&postcount=160
    Hi! Your miracle eye second routine from this post cant be compiled. Can u take a look on it?
  15. PokéMew
    June 2nd, 2016 9:05 AM
    PokéMew
    Hey, I had a quick question if you don't mind.. On your mega evolution animation, I've inserted all the particles, I just need to know where in the rom we need to insert the bytes for the animation. I have mega evolution inserted, so are we supposed to overwrite existing bytes from it or something? You said that we're supposed to put all of the strings right next to each other which makes me think we're supposed to insert it in free space.. Sorry if I'm not clear enough. I think I figured it out. I found all of the particle indexes in the original mega evo routine and changed them to the custom ones and that seemed to do it.

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  • Join Date: December 8th, 2008
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