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kearnseyboy6 kearnseyboy6 is offline

Aussie's Toughest Mudder

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Showing Visitor Messages 1 to 10 of 212
  1. Taの境界
    3 Days Ago 04:02 AM
    TMs pocket is specially designed for 58 slots.
    Interesting fact is Emerald doesn't have separate TMs pocket, so each pocket can load more and more.
    I think that hijack the existing bag routine is not a good solution because the code seen had its own limitation, a better way is rewrite a new bag routine instead(I am not good in c ). I heard that someone in community is doing this, so you might ask him for further information.
  2. Taの境界
    5 Days Ago 04:25 AM
    No idea, the maximum is 42 and I still figuring why.
    I wonder why fire red has small pockets for TMs and berries, due to the code design limit?
  3. Taの境界
    5 Days Ago 01:08 AM
    I think I get confused on what you are saying, what really is that issue of confusion?
  4. Taの境界
    5 Days Ago 07:57 PM
    Many things will break as what we do is actually make the game read further from what it should, it will be more complicated in case you make it to follow specific orders.
  5. Taの境界
    6 Days Ago 05:19 AM
    You're welcome, actually I never try that few bytes tweak, but theoretically it should work.
  6. Tetra
    1 Week Ago 04:59 PM
    Hey, sorry for the late reply but with the map expanding tutorial you sent me, I don't quite understand the limiting bytes. Do I just change them to FC? Sorry if this is pretty nooby haha
  7. Taの境界
    1 Week Ago 09:02 PM
    You are right, you will have 0xE8 free bytes or 58 item slots from saveblock if you relocated the TM slots to somewhere else, I totally forgot this thing.

    So you might assign the counter and the bytes added like this,
    change #0x1E to #0x2A for key item slot counter
    change #0x78 to #0xA8 for space needed
    change #0xD to #0x2A for pokeball slot counter
    change #0x34 to #0xA8 for space needed
  8. Taの境界
    1 Week Ago 07:16 AM
    TRUE, I hook the routine before it reads the TM slots value and assign the RAM location.
    But you can't simply change the limiter, because the memory used might overlay important data in the saveblock.
    The max value for bag slots is 0x2a and idk why.
    Btw, do you think my English bad? I don't really speak it in my real life.
  9. Taの境界
    1 Week Ago 08:00 PM
    It is pretty easy, the routine for slots is located at 0x99E44, you can hook it to your owns to relocate the RAM for slots data.
    However, the limits each slots in bag for Fire Red is 42, I am still figuring how to crack this.
  10. Taの境界
    1 Week Ago 06:38 PM
    I am glad someone finally use it. You might apply it so you can have more slots in your bag. Otherwise you can only get the first 58TM/HMs. The HMs counted as #51-58, so the TM51 will follow as #59 in the compatibility table.

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