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kearnseyboy6 kearnseyboy6 is offline

Aussie's Toughest Mudder

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Showing Visitor Messages 1 to 15 of 260
  1. FamiliaWerneck
    5 Hours Ago 02:56 PM
    Thanks for the help. I'll try not messing too much up.
    I just asked that because of my National Pokédex test. I'm feeling something's missing there.
    Sorry bothering you more with this, I'll get into it later, waiting for the weekend, actually.
    But how do you find tables and locations in hex, asm or scripts for game mechanics, like the evolution methods?
    I'm trying to find breeding and nature mechanics so I can change them.
    Again, thanks for the help man. Anything you need, though I'm only a beginner, you just ask.
  2. FamiliaWerneck
    3 Days Ago 06:48 AM
    Got it. So you just put a Pokémon with that type of evolution in Route 1, put him to evolve at a low level, or have someone give you an item, and them you try it.
    I actually do this.
    But is there any chance you just ruin something else, while this part of the game you changed works correctly.
    Also "And yes you were right (it was the last one)". What was I right about? I said so much... =P
  3. FamiliaWerneck
    4 Days Ago 06:15 PM
    Also, this question comes from a second line of research I'm doing. XP (oh yeah! HAHAHAHA)
    I tried a new way of unlocking the National Dex early in the game. I've tested it, and so far, so good.
    But how do you test what you do? How do you know if you didn't psyduck something up in the game?
  4. FamiliaWerneck
    4 Days Ago 06:12 PM
    Ok, but if it's doable ok.
    I made a list with every Pokémon I intend to have in my game, with their respectives evolution conditions. I don't mind writing an evolution for each.
    Question is, do I have to make an evolution like that for each Pokémon like Onix, or for each item, like Metal Coat?
    I'm using that only in last case.
    Also, thought of another way. Using these items like "evolutionary stones". But they would only work if the Pokémon was at least level X.
    Pokémon wouldn't need to hold the item to evolve, thus making one less argument.
    Can that be done more efficiently? Or would I have to write an evolution method for each "evolutionary stone" too?
  5. FamiliaWerneck
    4 Days Ago 04:36 AM
    Oh, I get it. So basically, I can't for example make Onix evolve into Steelix at level 50+ with Metal Coat. Is that it?
  6. FamiliaWerneck
    4 Days Ago 01:55 AM
    I didn't get it. Why can't I make a Level + Item evolution?
    I believe that already exists in some hacked ROMs, plus a lot of people discussed this in yor thread.
    What do you mean by "there is only one argument allowed you cannot."?
  7. Lance32497
    4 Days Ago 09:56 PM
    hello, I dont know why it doesnt work to me...
    and in fact, I can't understand why it makes the block triple layer because I just lsh the block, then what? How it will be triple layer block?
  8. FamiliaWerneck
    5 Days Ago 04:12 AM
    I had a problem changing the pointer, but some guy helped me.
    My real doubt though was about the code for each evolution method.
    In your post, you got "Happiness night", "Happiness day", "With other Pokémon in the party", "While raining in the overworld", etc.
    I didn't find a "Level + Item" (Instead of "Trade + Item") there. Do you know how can I write a code for that?
    Also, for the "Male/Female Evolutions", can I make an evolution that is "Male/Female + Item"?
  9. FamiliaWerneck
    6 Days Ago 06:17 AM
    Sup bro, all good?
    Sorry disturbing, but can you give me additional help with the evolution stuff?
  10. Exelis'20
    1 Week Ago 11:38 PM
    Gonna try this fast
  11. Exelis'20
    1 Week Ago 11:34 PM
    Oh. Thanks!
  12. Exelis'20
    1 Week Ago 06:08 PM
    Sir, what if i use Evolution by move induced? What is the argument for it?
  13. Exelis'20
    1 Week Ago 05:48 PM
    Sir, i've compiled the routine and i got this:
    FF B4 00 25 00 F0 0D F8 04 1C 07 BC 0B 49 0C 26 66 43 89 19 A4 78 16 2C 08 D0 03 2D 0B D0 01 35 F0 E7 07 B4 0D 21 49 19 07 4A 10 47 99 46 FF BC 49 46 03 48 00 47 FF BC 02 48 00 47 00 00 90 08 17 30 04 08 11 31 04 08 E9 FB 03 08

    Base on the tutorial, it should have F0 19, right? And also, it still doesn't works..
  14. chrunch
    1 Week Ago 02:26 AM
    Great! I'm not in any kind of rush, it's easy enough to just have a normal stone evolution disregarding genders. Would be just nice so it's perfected. :)
  15. chrunch
    1 Week Ago 12:54 AM
    No clue if you're still working on it, but I'm wondering if you have any plans for an evolution type for gender + stone (For things like Gallade and Frosslass). Would be useful but understandable if you're done with that stuff.

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