Go Back   The PokéCommunity Forums > Members List
Reload this Page Scarex's Profile

Notices
For all updates, view the main page.



Scarex Scarex is offline

Beautyfool.

Visitor Messages

Showing Visitor Messages 1 to 15 of 64
  1. karatekid552
    October 29th, 2014 09:10 AM
    karatekid552
    Not the pointer, the location of the pointer.
  2. karatekid552
    October 23rd, 2014 06:06 PM
    karatekid552
    Make sure that all locations of pointers are aligned to 4, meaning they must end in a 0, 4, 8 or a C. If not, then it is not a pointer. Due to the way 32bit numbers are read by the gba, pointers (which are 32bit numbers) have to begin on byte locations that are divisible by 4. Also, are you using the exact same rom as I was?
  3. karatekid552
    October 10th, 2014 10:45 PM
    karatekid552
    Huh? I'm not really sure what you mean. Pictures?
  4. karatekid552
    October 5th, 2014 01:18 PM
    karatekid552
    What issues are you having?
  5. karatekid552
    August 3rd, 2013 11:57 AM
    karatekid552
    I finished that research, completely.

    http://www.romhackersonline.com/showthread.php?t=14112
  6. karatekid552
    August 2nd, 2013 03:52 AM
    karatekid552
    Nothing much, hbu?
  7. karatekid552
    June 22nd, 2013 01:10 PM
    karatekid552
    Good, I nailed my pre-calc and political science with a 92 and 98, respectively, and I got a B+ on my band exam (I was having a really tough time with my scales that day). I just have my health exam on Monday and I'm free.^.^
  8. karatekid552
    June 16th, 2013 04:46 AM
    karatekid552
    Yes, there is a possiblility.
  9. karatekid552
    June 15th, 2013 03:57 PM
    karatekid552
    1) There is a tutorial, it is in that nice ReadMe file that no one ever reads.

    2) Jambo51 is making a trainer editor. Though he is having problems with loading images (which he may have solved by now, I dunno) I did ask him to include this in his tool. He said that he would like to, but he doesn't know if he will. Don't bug him about it.

    3) Thanks man, it will take a while, but it will be well worth it.

    4) Go for it, possibly super useful.

    ----

    -Definitely something that needs to be looked into, people wanted to add more types even before the fairy type was announced.

    -While doing research on the Follow Me routine, Jambo found that early in development, RS was planned to have diaganol movement, but it was cut late in development. He found this because the movement table had twice as many entries as the one he thought he was looking for. More proof in the Sumo Guy OW in RS that never appears in the game, but whose frames show diagonal steps. Eventually, I would like to have this resurrected as it most likely exists in FR and E also. Could prove to be super awesome.

    -Your English is far better than most people, so don't apologize.

    Thanks bro, see you later!
  10. karatekid552
    June 15th, 2013 06:49 AM
    karatekid552
    Unfortunately, my exams start next week, so I won't be doing too much research right now. NSE can be configured to work with my OW hack (which is completely finished). Right now, I'm working on my hack (http://www.romhackersonline.com/social/pages/173) and my main research project is creating particle effects for move animations (http://www.romhackersonline.com/social/discussions/thread/225/creating-new-particle-effects/). I remember that we were discussing adding more trainer sprites last time, and if you want to continue looking into that, we can.
  11. Scarex
    April 1st, 2013 08:44 AM
    Scarex
  12. karatekid552
    March 20th, 2013 09:04 AM
    karatekid552
    I was able to point them all towards a new trainer sprite table. However, I need to find all of the limiters in order to expand the table.
  13. karatekid552
    March 19th, 2013 11:43 AM
    karatekid552
    I looked into expanding the number of trainer sprites on my copy of Ruby. I found that there is at least 6 pointers to the sprite bank and that there deffinately is a limiter byte. Each pointer appears to belong to a different routine. I know that one belongs to a regular battle, another belongs to the routine which loads the pre-battle mugshots, and one more belongs to the routine which loads your trainer card sprite. I don't know about the rest. Most likely, they are the hall of fame routine and the other three types of battles.

    If this is true, then it means that there will be just as many limiter bytes as pointers (one per routine) at least. This is deffinalely not as easy as I thought it would be.
  14. karatekid552
    March 10th, 2013 10:23 AM
    karatekid552
    I'll look into it. I have JPAN's source code from the hacked engine, I know that there is a bad offset in the tool, but in the patch it works, so maybe I can find the correct offset.
  15. karatekid552
    March 10th, 2013 09:56 AM
    karatekid552
    Well, not necessarily.

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 1 Week Ago 04:10 AM
  • Join Date: February 24th, 2009
  • Referrals: 1

Friends

Showing Friends 1 to 12 of 12

All times are UTC -8. The time now is 10:02 PM.