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Otter Otter is offline

Reminiscing Every Now and Then

Visitor Messages

Showing Visitor Messages 1 to 10 of 44
  1. Truality
    October 27th, 2011 05:52 PM
    Truality
    Aw man, I miss you so much. COME BACK! *NiKaNoRoU*

    I just realized that my other account is a few VMs below. The horror.

  2. Yoshimi
    January 16th, 2011 01:06 PM
    Yoshimi
    Happy Birthday

  3. sab
    January 16th, 2011 05:25 AM
    sab
    Happy birthday! Even if your not here to notice it, I'll still wish you one.

  4. Poster
    January 16th, 2011 01:07 AM
    Poster
    Oh man. You're so cool and I miss you ;(

    I hope you have a happy birthday today.

    ~NiKaNoRoU

  5. Muffin™
    April 18th, 2010 06:45 PM
    Muffin™
    Well, I'm starting to add some custom tiles (ex: logs, axe, stumps) into the thing to make a wood chopper.

  6. Muffin™
    April 18th, 2010 04:53 PM
    Muffin™
    Quote:
    It's not too bad, but there are many things that could be done to improve this map. First off, one of my pet peeves is the remnant of that "tree border" around the map. Obviously it helps with border errors, but when it's as obvious as that, it just bugs me. PS: tree shading. I'm not a tree shading nazi, but those don't look right. Correct me if I'm wrong. Now for other things...

    Tree Placement. It's natural, sure, but does it serve any purpose to the player? A significant chunk of the map can be wandered through due to the space left between the trees. Unless the player gets something from exploring the "naturality" of the map, I'd say it's better to just give the space a more definite shape.

    Purpose. It's a town. You have buildings. But several other things don't quite have me convinced. There are no tiles to indicate human presence besides the buildings, such as paths, signs, fences. While adding trees into a town adds a nice touch, here it just looks like a poorly cleared forest space for some buildings. Imagine the founders of this village clearing the forest to make habitable space; they wouldn't leave random trees obstructing invisible paths. Try to make walking paths more defined, and while removing the trees entirely isn't necessary, try to remove ones where people would walk and add more where people would not walk.

    Identity. I see you're planning on inserting this into a hack. While even Nintendo doesn't always to a great job of this, I consider it important. Every town should have something that gives it its identity. For some towns, it's location (beach, mountain, desert, etc). Even though this is a starter town, it would be interesting if it was more than just a forest clearing with buildings. Do loggers live here? Maybe put in a few log piles and a stump with an axe in it (just picking decorative tiles off the top of my head). Stuff like that can instantly make a town look interesting.

    Overall, it's a decent start. It just has a few basic functional drawbacks, and the rest is up to your imagination.
    Final rating: 4/10



    It's the player's start town, FYI >:]


    That's the reason the map is small. Also, there is a Pokeball that contains a nugget somewhere...

  7. Yoshimi
    April 18th, 2010 07:58 AM
    Yoshimi
    And…happy 1 year anniversary ;D

  8. Yoshimi
    April 14th, 2010 02:14 PM
    Yoshimi
    You've been here almost a year, and you racked up a mighty 42 posts.

  9. NiKaNoRoU
    February 26th, 2010 01:19 AM
    NiKaNoRoU
    I seem to be getting on when you're off, so...how's it going?

  10. chrunch
    February 24th, 2010 07:18 PM
    chrunch
    Yeah, okay.
    I'm working on improving my own mapping now.

About Me

  • About Otter
    Biography
    Originally born in Ukraine, but moved to California when I was five. Haven't really moved (apart from like one neighborhood to the next) since then. I'm a junior in high school right now, and despite my supposedly huge workload, I somehow find the time to dabble in ROM hacking in my spare time. *shrug*

    Anyways, I jumped on the Pokemon bandwagon a bit late. First game was Crystal, but I stayed pretty close with the series after that. Got into the "competitive" scene about 2 years ago and followed Smogon for a while, but decided that it just wasn't for me. Finally settled on ROM hacking, just since I love spewing my creative ideas into projects like these. ;p

    I'm pretty new to hacking overall, but I'd like to say I have some talent as a mapper. Feel free to ask me for help or advice, just keep in mind I probably wouldn't have enough time to take up a position on a hacking team. If you ever want to chat about anything RO, swimming, hiking/backpacking, or environmental in general, feel free to leave a message!
    Interests
    Swimming, running, backpacking, tennis, biking, video games (mostly MGS, Tales, pokemon, and zelda series), ROM hacking
    Location
    Mapping out from Cal
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Relaxed
    Favorite Pokémon
    Flygon, Floatzel, Gliscor

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  • Last Activity: September 19th, 2011 08:16 PM
  • Join Date: April 18th, 2009
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